Sickboy007
Member
From that GC teaser
The .gif shows obvious bugs.
Bethesda developing confirmed.
TTP said:The auto-translation is pretty much truth to the original. They basically say:
- Set in a near future
- Ants infection people. Some die. Some become zombie.
- Infection hits central america first, like texas and new mexico and then, after a hotbed in UK, they propragate to the rest of US (not sure I understand the dynamic here). US President declares allert status.
- Non.authorized experiments conducted in secret installations in south america are the cause of an infestation that hit vegetation first, and then ants.
- Infected ants are aggressive. Se man as a menace.
- First person view
That was done by the spiders. Amy explained this.
If you look at the dude who got "eaten" by spiders when Talbot got away with the amulet and you have to run away from them (spiders), you will notice that he looks the same way.
GOW4 would make an awesome launch title for PS4 though. I mean, I love God of War and would love to get another PS3 title but I could wait till the next gen for maximum impact.I hope not, I would imagine if God of war 4 dosen't come out next year this could end up being Sony's potential must have for 2012.
Are we in Carnival of Stupid levels now?
Wow, sure is a lot of hype here for Kojima's PS3 move zombie FPS co-developed between Epic and Valve.
Only a few more days my friends!
VGAs are saturday night.What's the big reveal I didn't watch?
I think its obviously Quantic Dream. Sony's got them on Santa Monica's shoulders.
lol there is no sony game that has ever experienced the level of bomba that grasshopper games have.
I think its obviously Quantic Dream. Sony's got them on Santa Monica's shoulders.
Are we in Carnival of Stupid levels now?
There is no ant-flavored energy drink yet.
I'd throw a party if this is the case but sadly I don't think this one is QD's work.
I think its obviously Quantic Dream. Sony's got them on Santa Monica's shoulders.
Forget energy drinks, mushrooms are the new hotness.
I knew Valve was developing Last of Us.Is that a new hat for TF2?
Hahaha, let the trolling continue.
cause of this, stuff you do with a character in one time "frame" can affect others in theirs. For example, you as Guy A can see a blocked door which will be later unlocked by Guy B in the past. So you re-reselect that Guy A chapter again and the door is now unlocked.
I think its Bungie. I didn't think anything of it when I saw them in the credits of uncharted 3 but with the news paper in the game, that has to be it.
I think its Bungie. I didn't think anything of it when I saw them in the credits of uncharted 3 but with the news paper in the game, that has to be it.
They helped ND tweak the MP component for Uncharted 2. That's all.Bungie were in the credits for U2. So were Infinity Ward.
Bungie were in the credits for U2. So were Infinity Ward.
Now why would it be Journey? :|Journey?
Forget energy drinks, mushrooms are the new hotness.
Now why would it be Journey? :|
Geoff Keighley said:Glad you guys are enjoying the teaser campaign for the PS3 Exclusive You Won't Believe. Long planned, and yes, the final trailer delivers.
There is no evidence. Just speculationWhat's the evidence that this is a Move game?
They helped ND tweak the MP component for Uncharted 2. That's all.
http://i.imgur.com/Bkhyc.jpg[IMG][/QUOTE]
really? I didnt know that.
Thats nice of Bungie and IW.
especially Bungie because wouldn't they have still been deep inside the Microsoft Machine for most of Uncharted 2's development?
Respawn are listed in U3 instead of IW so I guess maybe they helped test stuff that time around.
I guess it makes sense that MP testing can happen between studios.
I guess it makes sense that MP testing can happen between studios.
I thought I heard something a few years back about the three studios getting together for a technology swap or something. Maybe I'm crazy.
Naughty Dog's Neil Druckmann explains the end credit list in a live chat with fans: "We try to be quite open with our technology and our process. We exchanged technology and ideas with other developers. We wanted to make sure we thanked everyone that helped us out in some way."