I'm not gonna lie, if this game is like deadmund's quest functionality wise(using the move) I'm all in. Coupled that with some great gestures based on what's in your inventory and not on rails, that too me is innovation.
Gameplay:
if its not in your inventory you can't use it, and if you inventory is limited makes for great horror.
Flash light
shake the move too see if batteries are in it, pull trigger it lights the area that you're looking at.
Reaching over your shoulder into your quiver and holding a button to select the right weapon, i.e. hold x reach over your shoulder to grab the shotgun, hold circle move facing down reach for your hip to get the pistol.
Hold X reach for your quiver to grab the axe(sword) and you must swing it like an axe to do damage.
Tell me that isn't a great way too play, acquiring weapons and discarding others all gesture based. Requiring know thought just you making the correct move with the right weapon.