I'm baffled that the Eurogamer reviewer accuses NSLU to be unfair. Not once did I have the feeling of the game being unfair. There was one stupid secret exit (the one leading to the ice world), but there was not one moment where I thought this game was unfair, what does he even mean?
totally forgot about this game, going have to turn on my Wii U for the first time in MONTHS to play this
Fire Bar Sprint is without a doubt the most challenging level, especially the last star coin requirement. There were so many despondent Miiverse posts that would pop up whenever I died on that level, I had to laugh.
That level kicked my ass today. Had to turn off the system after losing about thirty lives. I'll try again tomorrow. I just cannot see the pattern.
Fire bar Sprint is not hard after you realise what you have to do. But it is not easy as the timing needs to be perfect or you are dead. But it is sure a great level! So satisfying when you finish it!
After 10 days or so break, I'm back at it. Working my way through Soda Jungle now. This DLC is really f'ing good. I loved NSMBU, but I felt it didn't really get great until World 5.
NSLU is as great as NSMBU's World 5 from World 1 and only gets better from there.
I still haven't boyght this DLC and you make it tempting.
Still on the fence about the retail copy... Is there any vid that shows the differnce between the games? I searched on youtube but found nothing.
Greatest, only beaten by horse armor because of its godlike statusI just beat it. Great DLC or greatest DLC?
I'm a weiner!
- Speaking of SMB, stop sending me back to the world map whenever I die.
Going back to a world map whenever you die. No autosaves.
There isn't any difference. It's just a standalone copy of the DLC. The DLC you can actually download now requires a retail copy of New Super Mario Bros. U to work. The physical copy comes with a lime green box, if you're into that. It's also apparently a limited run as well.
Anyway, I couldn't play this until I had all of my sisters together, and I finally got the opportunity tonight. It was an absolute blast. We had played the Newer Super Mario Bros. Wii fan hack, and while we had fun, this was on a completely new level. The design is absolutely phenomenal, and we definitely had our fair share of laughter.
One of my sisters is 24 years old now, and she's always played as Luigi back when we were children, so I naturally let her be player one. She loved all of the hidden Luigi's we've found so far. They're so clever! We giggled when we died in the lava right next to a hidden Luigi, and she was ecstatic when we ran into the Luigi ice sculpture. I really like the new assets, such as the huge shooting star and the snowmen. We've only finished the Ice World, so I can't wait to see more!
The lives system is harmless. There's absolutely no reason to change it whatsoever. Don't tell me you would be OK with a Mario game where you never heard that satisfying 1-up sound effect again? It just wouldn't be right.
They give you lives like candy on Hallowe'en because they know it's an outdated concept. The point is you should always have enough so you never game over; as a result, they're just there for posterity.
The lives system is harmless. There's absolutely no reason to change it whatsoever. Don't tell me you would be OK with a Mario game where you never heard that satisfying 1-up sound effect again? It just wouldn't be right.
They give you lives like candy on Hallowe'en because they know it's an outdated concept. The point is you should always have enough so you never game over; as a result, the lives are just there for posterity and familiarity.
That and it actually gives coins a reason to exist. Without lives, coins become essentially worthless unless you want 2D Mario games turned into some collectathon where you need to get X per level. You could remove them, but then what's the of ? Blocks outside of power ups? Which could easily just be given to you at some point in the level as a static object on the ground. Would it really be Mario at that point?
It's very difficult to change one aspect of a game in isolation because all aspects of a game work in tandem with one another. And removing or modifying one aspect can heavily influence the other aspects unintentionally.
It's not an outdated concept. A well-designed life system has a point, and punishes the player when they get a game over. Just because we live an an age of no punishment in games and easy modes doesn't mean they're outdated.