M3wThr33 said:
Color me stupid, but I swear I clicked the Crytek link and it took me to a page with Dangerous Curves and Fluid Flow.
The original poster mis-labeled them. Look at the actual URLs and it should be clear...
Ha ha, the Ruby demo also runs...but it has some serious issues. Most of the polygons are missing so you basically see a bike, a floating helmet, pieces of tunnel, and the enemies flying around a black screen. At one point, you only see Ruby's eyeballs floating around. Very creepy.
When it first starts, you see this all over the screen. It disappears in a few seconds, though...
//=====================================================
// ATI Sushi Error Log Created 12/1/2004 1:22 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
...and on and on and on...