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New TGS [eM] eNCHANT arM trailer

IGN downloadable is much better quality... I watched this this morning... I like the lighting... can't say I like some of the face of the characters... not that they are bad.. I just looked at some and thought... meh... if that makes any sense... looks like it has traditional turn based battle engine as well so I'm gonna have to keep an eye on this one...

StephaneC said:
release date for us and europe ?


No Euro date... IGN says:

Release Date:
US: TBA 2005
Japan: December 31, 2005
 
I can't say it looks good to me. It looks like an XBox game, except for the world. Battles are a huge disappointment.
 
DarienA said:
IGN downloadable is much better quality... I watched this this morning... I like the lighting... can't say I like some of the face of the characters... not that they are bad.. I just looked at some and thought... meh... if that makes any sense... looks like it has traditional turn based battle engine as well so I'm gonna have to keep an eye on this one...




No Euro date... IGN says:

Release Date:
US: TBA 2005
Japan: December 31, 2005
ok but now in Japan it is december 10
 
DarienA said:
IGN downloadable is much better quality...
IGN don't have new one...yet. eM is on its way to become nice little JRPG, bummed about random encounters, it seems battles are grid-based, I'm down with that.
GS has also short hands-on

Among the playable 360 titles at the Tokyo Game Show was From Software's Enchanted Arm, a roleplaying game in a futuristic setting with some nice eye-candy. We discovered that the game has an interesting battle system behind the pretty face, too.

We took control of a party of four characters and set to wandering a large, intricately designed tower. Our group consisted of a uniformed, serious-looking young man wielding a spear; an adorable robot girl with a giant bazooka; a brash, tough-looking man with some sort of fist weapon, and a flamboyantly dressed fellow whose weapon was a bizarre collection of multicolored tubes and springs. The battles were random encounters, and Enchant Arm utilizes a sort of turn-based, grid-based system similar to a strategy game. The enemy characters face off against the protagonists on their own three-by-three square zone; neither side can cross into the other's area. You chose the actions of each of your characters, and the whole turn is taken when you're finished. Your available attacks all have their own areas of effect, from a single line of squares, to a pattern of squares, to the whole opposite grid. Attacks from different characters that pile up on a single foe will chain for combos and increased damage.

There's a focus on the level of detail in the game that you can see most readily in the characters themselves. Where other games have 2D, static portrait art for their dialogue sequences, Enchanted Arm uses the 3D models to act out spoken scenes, floating them right above the text. It looks a little weird, but at least you get some time to enjoy the detailed models. Every button and insignia on a uniform is meticulously present, and the characters all look pretty snappy. The dark tower we ran through had nice textures and looked good, as well.
http://www.gamespot.com/xbox360/rpg/emenchantarm/preview_6133495.html
 
Ah I see what the deal is... the clip I downloaded which is the 7/25 clip has some of the same sequences that are in this new TGS clip... the TGS clip shows some hallway running that isn't in the old 7/25 IGN clip.... when I started watching the GS clip it looked very familiar so I thought it was the same.. my bad.
 
Bleh, where are the good looking RPGs? Even FFXI looked pretty bland. That Far East game suffers from bad art and looks pretty ugly too.
 
looks good, but i dont like the designs. looks like every other final fantasy type game since FFX
 
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