tahrikmili
Member
xexex said:![]()
nice high polygon nose
The only thing it has on Doom3 is higher polygons at the moment, texturewise it's nothing spectacular.. I can even say Doom 3 does curved surfaces better. I don't see the hype.
xexex said:![]()
nice high polygon nose
Probably isn't a game ready to show.nightez said:Looks like a render.
Why isnt the shot taken from actual gameplay with other characters and objects on screen.
sonycowboy said:Looking at all of these next gen shots just reinforces to me how much my TV sucks!
It will be an insult to these systems to NOT have a 1080p HDTV next gen.
Just have a TV that can only do 480i like mine, and watch your worries float away.Shogmaster said:99% of next gen console games will look like shit on 1080p native sets. 720p interpolated up to 1080p = shitty image (1.5x).
DemonCleaner said:looks worse compared to the first UE3 concepts, doesn´t it?
tahrikmili said:The only thing it has on Doom3 is higher polygons at the moment, texturewise it's nothing spectacular.. I can even say Doom 3 does curved surfaces better. I don't see the hype.
tahrikmili said:The only thing it has on Doom3 is higher polygons at the moment, texturewise it's nothing spectacular.. I can even say Doom 3 does curved surfaces better. I don't see the hype.
Agreed.cybamerc said:The excessive light bloom looks ridiculous.
The bloom looks better in-engine I'd imagine. I mean, then you have the surrounding scenery. If in an open area, it should blend the model's lighting with the surroundings better. PEACE.LordPhlegm said:Agreed.
It looks like he's glowing, for no specific reason.
cybamerc said:The excessive light bloom looks ridiculous.
olimario said:Impressive.
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dark10x said:What? That model?
I hope that's all you are referring to, as the Unreal 3 engine goes far beyond what Doom 3's engine can handle...
AssMan said:Sorry for derailing this thread, but all this talk about bloom lighting makes me even more wish EAD would use LOTS of bloom lighting in the new Zelda.
tahrikmili said:Yes I was talking about that model. As far as what the Unreal 3 engine can ACTUALLY handle, we will have to wait for non pre-rendered shots.. It will without a doubt look better than Doom 3 with that kind of polygon count, but it will not be that much better.
Someone earlier said something about better lighting, and I disagree. Doom 3 does not have soft shadows but that's really irrelevant as current hardware take massive hits because of soft shadows as evidenced by KOTOR PC and Morrowind. Enabling them in Doom 3 would have caused extreme slowdown. Aside from that, Doom 3's lighting/shadows were solid, if flawed in a few isolated cases.
If there's one thing I can dinstinctly tell are superior in Unreal 3 pre-renders so far, it's the environments with displacement mapping and higher polygon count.
Ummm. that is real time. Nothing pre-rendered about that.we will have to wait for non pre-rendered shots..
I love it. Have you seen it in Resident Evil 4? Like in the castle with the chandelier lighting? Man, it makes the game so much more amazing looking.belgurdo said:It's as overused and played out as cel-shading, and is usually used as a cheap and distracting way to hide modelling flaws.
The picture here is fine though, although someone should tell the devs that fabric usually ain't that coarse
teh difference is one looks like a kick ass black guy in plastic armor that looks like it was made bysome cosplayer and the other looks like a cheesy 60s movie monstercostume.DemonCleaner said:when?
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vs.
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teh difference!?
GT4 upscales 640x500 to 1080 and clearly doesn't look like shit99% of next gen console games will look like shit on 1080p native sets. 720p interpolated up to 1080p = shitty image (1.5x).
Redbeard said:What happened to the game they were going to announce yesterday?
Doom_Bringer said:yeah I wanna know to!
Ecrofirt said:ok, I've got no idea what this bloom effect is that you all go nuts about.
Can someone circle the spots on the pic where it's apparant, and explain it to me?
it isn't even the white highlights. that is a totally different effect. Bloom is on all surfaces, causes the light to reflect off the material and give a 'glow' of the color it is bouncing off of. It happens in nature, just not to this amount.Warm Machine said:See the white highlights on the side of the marines' face and the resulting glow...that is what is causing a ridiculous level of fuss.
Fafalada said:GT4 upscales 640x500 to 1080 and clearly doesn't look like shit![]()
And from what I heard, most 1080 sets have horizontal resolution closer to 1000 then actual 1920, which would make 720P match or exceed their horizontal res.
Now granted, for a real 1920x1080 display, there's a significant upscale, but unless you'll have games running in native 1080P to compare with, it'll look just fine.
This 'could' potentially be one diferentiating point between different consoles, if they won't all target same HDTV spec.