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New update on Project Offset Engine"OMFG!

Lets see a finished environment and more than 2 characters before being all "UE3 killer". :lol

I wonder...

How capable are the physics, shader networks, animation tools, IK, scripting, level editing tools, etc... There's a lot more to a game engine than the renderer.
 
I went crazy over PGR3's motion blur, and I go crazy over this one's! :)

It's all about tools, and UE is pretty solid in that regard. What makes it especially solid is the fact that they went through so many versions, and built upon the last with even more features and such.

Not to say that you can't have great tools the first time round...I really liked CryEngine's dev tools.
 
The motion blur is used brilliantly. They did a great job with it. This small group is very talented. I don't think it looks better than UE 3 but, that's quite a loft task anyway. I'm looking forward to seeing their future work.
 
Looks incredible!!

That motion blur applied to moving objects just take the cake though, it makes everything look so smooth and movie like in motion. Hideo Kojima would probably giggle as a school thinkiing about using such advanced blurring techniques, he's been using it very well on current consoles but they are not strong enough to do the movie like ones we are seeing here.
 
What I find most impressive is that the animation of the models is extremely well done, much better looking than alot of high-profile games and even alot of the next-gen stuff we've seen.

I'm an animation whore after all.
 
teiresias said:
What I find most impressive is that the animation of the models is extremely well done, much better looking than alot of high-profile games and even alot of the next-gen stuff we've seen.

I'm an animation whore after all.

Yeah, the animations are freaking incredible. I really thought it looked like a movie when that dragon went whizzing by.
 
DemonCleaner said:
really nice


ot: why does that 720p video work perfectly on my pc, and microsofts 720p gamepromos not?

Compression technique, I'm sure. MS heavily compresses the videos (probably with WMV9?), which requires quite a bit of processing overhead to decompress. This one doesn't.
 
That's pretty inspirational. Who says bedroom coding is dead?

That said, something tells me these guys aren't the usual hobbyist teenagers ;)
 
The Offset Engine package includes what seems to be a whole toolset, which looks quite full featured - Eclipse for Game Development, if you will. I'd love to play around with it.
 
Slurpy said:
SO.. what GPU is running that?
'


The original demo of a few months ago was running on an nVidia NV40 (GeForce 6800...ultra perhaps?) and this demo might also be running on that but the best GPU it is using would be the G70.....so, very doable on a next gen console not called Nintendo Revolution :)


And again, I can't say enough about how tastefully done the motion blur and animation is in this demo......

Brilliant!!!
 
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