New Xbox 2 game, Retribution (cross between GTA, farcry, c&c)

Kobold

half-wit retard monkey's ass
New title for Xbox2 and PC; Retribution

Found first here: http://www.xbw.nl/news/6130/

Corruption, murder, betrayal, conspiracy...and that's just the opening sequence.

As a 12 year old boy you watch your father (a navy IA officer) and mother murdered. Growing up a juvenile deliquent you finally get released to freedom at age 18. Mayhem, revenge and retribution are on the cards as you set about avenging your parents the only way you know how. Hire and train a crew or go it alone...take on a marine corps fort, drug lords' compound, kidnap an influential figure, assassinate a target for money. Build wealth and influence, mass an arsenal, command ships, all in the name of Retribution.

Retribution uses Artificial Studio's advanced game engine – Reality. It is a FPS or 3rd person shooter (your choice) with a movie like script. A large variety of photo realistic scenes to explore as you work your way through the game ensure that you never feel the game is repetitive. Featuring open play which enables you to hire and improve your crew members and their abilities, build an arsenal of weapons, acquire a range of equipment, and complete numerous mercenary tasks for cash. Attempt the main storyline missions at your leisure.

Primary Objective– Get your retribution on your parents' murderer.
Sounds – Simple
Difficulty – Hard
Problem – Finding him
Problem – Women…well…one woman
Problem – Your target commands a navy vessel and has a trained army at his disposal
Intense action, coupled with the most intelligent team management seen to date, artistic diversity rarely seen in a computer game, and a script that reads like a movie. Plus the advanced features of the Reality Engine which utilises the latest in artistic techniques. At U-235 Studios just having the ability to do something isn't enough, we set out to fully utilise and exploit every new technique. It's not good enough to have an advanced physics system, but each object in Retribution is carefully modelled to our 'game standard' so interactivity is realistic.
Couple this with a multiplayer element across 11 unique scenes, each very different and so well crafted you'll forget you're playing the same game.

Key Features
Scenery: 11 unique land-based scenes, ranging from your tropical beach hideout, a marine corps fort, a drug lords compound, the port area of Miami and more.
Ocean: Realistic water techniques never achieved before in real time in a computer game.
AI: Elaborate and intelligent AI which makes you re-think the way you play computer games – without taking away the joy of beating impossible odds.
Damage System: A unique damage system devised in conjunction with gamers to enable enjoyable game play, visual effects, and a realism level that doesn't detract from the fun.
Crew Advancement: Once you hire your crew members they begin to advance depending on the action they see, or the training they have been placed in.
Crew Battle Management: Unique battle management techniques to interact with your crew that are sure to become standards once other companies see what we've come up with.
Interaction: A detailed level of interaction between characters including realistic cause and effect. The days of '3 phrase characters' are officially over.
Transport: Buy, hijack, steal or ransack boats in the Caribbean. Clean them up and sell them for cash. All attacks on vessels are done in FPS/3rdPS mode, use your brain as well as brawn to make your attacks as clean as possible.
FPS or 3rdPS: Play in first person or 3rd person modes (switch at any time) throughout the game.
Hostages: Take hostages from a battle, be it an attack on a vessel in the Caribbean you have coordinated, or a mercenary task. Manage your hostage negotiations and build up your cash, but be careful not to attract too much attention.
Environment: Realistic day/night cycles and advanced world time system which ties into various elements such as crew advancement, financial management etc.
Time warp: Retribution is played over a large geographical area, however, a unique time warp system ensures you won't waste time waiting while travelling.
Multi-Player: Death match and team death match.

Sounds wicked awesome, like a cross between GTA, Far Cry and Command & Conquer.

Thanks http://www.xboxworld.nl for bringing this news to the world! please source them, since they did the finding work. Otherwhilse you wouldnt even know about ittttt.
 
wasn't this reality engine what cry havok was going to use? the other game you were excited about? you do come off as a viral marketer sometimes..
 
gofreak said:
Publisher?

Sorry, I'm sceptical of all pre-showtime "next-gen" games that appear..

Same here. Can't help but feel the only reason they announce early is so they aren't crushed by the hype of often better games later on.
 
thorns said:
wasn't this reality engine what cry havok was going to use? the other game you were excited about? you do come off as a viral marketer sometimes..
What does it mean? I don't work for the studio, if that's what you mean. I'm from the Netherlands, not australia or where ever the other studio is from. I WISH THOUGH!

I could not bring news of new Xbox 2 games here I guess! :) But who would be the wiser? I can't help it I find this stuff and want to share it. I'm not getting rich nor paid, only morally statisfied doing it. Hehe that would be something, if someone wishes to hire me, preferably at Microsoft, Sony or Nintendo. I'm here :)!!

Anyways, if the administrator requests it I would cease posting on the boards to bring news? Dunno why though, it's cool news I think. I wouldn't post news I'm not excited about...
 
I dislike these "we don't have a publisher, we're developing everything on PCs, but we're going to announce our games for next-gen before everyone else to generate hype so publishers can't ignore us!"-type games. They always say their game will come out on PS3 or Xbox 2, but that simply WON'T happen unless they get a publisher, so for now it's simply speculation at best and probably more like wishful thinking. I especially find it funny when they talk about it coming to one specific next gen console, in order to ride off the hype generated by over-eager one-platform fanboys and fansites who then go on to vault their new "exclusive" to the high heavens. Xbox 2 seems to be the console of choice this time around for whatever reason..they know if they start talking about "Xbox2 games" now, people will talk about them because they have nothing else to talk about. If a developer actually has a contract with a publisher for a next-gen game, you can be sure they're NDAed to the high heavens.

Bring news of these games all you wish. I like seeing games from smaller studios. What I dislike is when a developer exploits the exciteability of fanboys by saying it's coming out for their console of choice when in fact they have no publishing agreement yet and don't know what the future holds. They may not get a publishing deal, and if they do, the publisher may force them to bring it out for a completely different console exclusively, or bring it multiplatform. I understand the need to promote, and I know it must be very difficult for smaller independents, but imo this kind of promotion is a bit dishonest.
 
/> Okay, it actually looks good in motion - maybe it's just the horrible art and the plastic look that makes it look bad.
 
Yeah as someone already said, four people are making it, and they're counting on modders to help them out :lol :lol :lol

Basically free labor, lol.
 
GDJustin said:
Yeah as someone already said, four people are making it, and they're counting on modders to help them out :lol :lol :lol

Basically free labor, lol.

demotivators_1821_5251600
 
Where does this say anywhere that it's for Xbox?

OH WAIT IT'S ONE OF A MILLION OTHER AMATEUR TECH PROTOTYPES ON THE WEB HOPING SOME DUMB FAN WEBSITE WILL SWALLOW ITS PITCH TO ATTRACT THE ATTENTION OF A PUBLISHER.
 
Vibri said:
Where does this say anywhere that it's for Xbox?

OH WAIT IT'S ONE OF A MILLION OTHER AMATEUR TECH PROTOTYPES ON THE WEB HOPING SOME DUMB FAN WEBSITE WILL SWALLOW ITS PITCH TO ATTRACT THE ATTENTION OF A PUBLISHER.

The place where the story initially came from was the Artificial Studios page showing games using the Reality engine. On that page (http://www.artificialstudios.com/games.php) it shows Xbox 2 and PC, with a 2007 release date.
 
Vibri said:
Where does this say anywhere that it's for Xbox?

OH WAIT IT'S ONE OF A MILLION OTHER AMATEUR TECH PROTOTYPES ON THE WEB HOPING SOME DUMB FAN WEBSITE WILL SWALLOW ITS PITCH TO ATTRACT THE ATTENTION OF A PUBLISHER.
I'm sorry but the 'dumb' fansite posting the news is the largest Xbox website in the Netherlands, with a both experienced and respected crew leading it. Check it out more often and learn a thing or two you will hear or see later on other sites.

Regardless, a project has to 'start', hasn't it? According to your remark you maybe think there's a species of flying fairies that checks out all projects without anyone else ever seeing or knowing of them and randomly picks some out to be published, magically doing so with a tap of her wand?

Unfortunately this is reality where developers have to pitch their games aggressively to publishers who only want to bring out mainstream un-creative crap and licenses. One way to get attention is put the game in the media. If we gamers get excited, publishers get excited.
 
i want screens.

alot of early nextgen projects end up never happening. or changing drastically. we are at the dawn of the new generation. barely even that. its like its still dark outside but you can see a faint blue light in the east.
 
As a 12 year old boy you watch your father (a navy IA officer) and mother murdered. Growing up a juvenile deliquent you finally get released to freedom at age 18.
lol. I can't believe this game got greenlighted. The whole thing sounds like something I wrote in grade 6.
 
Kobold said:
I'm sorry but the 'dumb' fansite posting the news is the largest Xbox website in the Netherlands, with a both experienced and respected crew leading it. Check it out more often and learn a thing or two you will hear or see later on other sites.

Regardless, a project has to 'start', hasn't it? According to your remark you maybe think there's a species of flying fairies that checks out all projects without anyone else ever seeing or knowing of them and randomly picks some out to be published, magically doing so with a tap of her wand?

Unfortunately this is reality where developers have to pitch their games aggressively to publishers who only want to bring out mainstream un-creative crap and licenses. One way to get attention is put the game in the media. If we gamers get excited, publishers get excited.


We're in agreement then. Except that my version was in less than half the number of words. Excellent.
 
According to your remark you maybe think there's a species of flying fairies that checks out all projects without anyone else ever seeing or knowing of them and randomly picks some out to be published, magically doing so with a tap of her wand?
yeah, those fairies are called 'Project Planners', who get 1000's of game proposals a year. And guess what, they read all of them.
I'm sorry, but you just don't use fan sites to promote your product to help find a publisher. If the team has talent and a smart business plan, publishers WILL notice. If the team doesn't have talent or a smart business plan, then publishers aren't going to pay attention. You just don't break out of this system. You have to knock on doors, you have to make phone calls, you have to set up meeting, you have to attended GDC, E3, ECTS, and other shows to promote your game in a SECURE manner. It is a sign of DESPERATION to announce a game to the publisher with major legal support (trademark, copy right, patient). That is why when you pitch a game, both the publisher and developer have NDA for each to sign. So the publisher doesn't steal the idea, and the developer doesn't steal any ideas from the publisher.

This game is vaporware.

lol. I can't believe this game got greenlighted. The whole thing sounds like something I wrote in grade 6.
If you mean greenlighted as in
'hey God's Hand! Let's make a game using the Unreal Engine with a pirate who falls into a deep hole and finds tresure and fights zombie pirates protecting the gold which is actually shit from the bats within the cave!!'
'Awesome element!! I'll build the maps, and you make the website!! We can totally trick TeamXbox into doing an exclusive interview with us!! Xenon Exclusive content!!'

I mean MS isn't said a word about any approved xenon projects and developers are under NDA not to talk about them to the public yet. So this hasn't gone through the correct channels to be a 'Xenon' title.
 
I used to work in product evaluation for a market leading publisher, and without wasting anymore time on this, let me say that this is not an Xbox 2 game. Whatever four people in an attic in Australia say. Whatever fan site chooses to believe it. Whichever forum poster tries to defend it. The end.
 
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