We have already seen a few screenshots that are supposed to 'represent' next gen graphics. You have some people that dismiss these and say 'get ready to be blown away'. Still others claim 'you are expecting too much'.
I am sure some here are in a much better position to tell us what to expect from the upcoming round of consoles. For these posters I ask: What are you goals? What are some ideas you had this gen that where simply not possible?
Here is my pipe dream list:
AA - should be a given that all next gen titles will have nice AA.
60fps - I know alot of games this gen run at 30fps so they can add more effects/polys/whatever. Will this trend continue into next gen? I vote for no, but we shall see.
cloth/deformable surfaces - I want to see trees blowing in the wind, hair flowing naturally, clothes that look like, you know clothes. And don't forget the GRASS for god sakes.
destructible/persistant environments - If I shoot a rocket launcher at a wall, I want there to be a large hole in the wall. If I break a guys neck, I want his body to be there when I have to backtrack and get the card key.
A.I. - We have come a long way from waves of enemys following a set path. I still think there is a long way to go before we have believable autonomous AI characters though.
online - every game that isn't a wholly single player adventure should have an online option.
thats all I can think of right now...
I am sure some here are in a much better position to tell us what to expect from the upcoming round of consoles. For these posters I ask: What are you goals? What are some ideas you had this gen that where simply not possible?
Here is my pipe dream list:
AA - should be a given that all next gen titles will have nice AA.
60fps - I know alot of games this gen run at 30fps so they can add more effects/polys/whatever. Will this trend continue into next gen? I vote for no, but we shall see.
cloth/deformable surfaces - I want to see trees blowing in the wind, hair flowing naturally, clothes that look like, you know clothes. And don't forget the GRASS for god sakes.
destructible/persistant environments - If I shoot a rocket launcher at a wall, I want there to be a large hole in the wall. If I break a guys neck, I want his body to be there when I have to backtrack and get the card key.
A.I. - We have come a long way from waves of enemys following a set path. I still think there is a long way to go before we have believable autonomous AI characters though.
online - every game that isn't a wholly single player adventure should have an online option.
thats all I can think of right now...