pawel86ck
Banned
So please prove your point if that's the case.? Your streaming reasoning is completely reversed. Lol
9 GB/s is impressive considering we are talking about I/O transfer compared to HDD, but it's still way slower compared to RAM speeds, and you cant feed 10-12TF GPU with only 9 GB/s data transfer. Developers can however allocate a streaming pool in RAM and use SDD speed this way in order to make huge RAM savings.

Here's detailed video memory usage in killzone shadow fall. Yes, it's PS4 game and PS5 games will use even bigger memory pool for streaming purposes but I doubt they will use the vast majority of available RAM (9 GB) just for streaming. Developers will still need to load non-streaming textures first and these textures will be a priority for them.