Nikana
Go Go Neo Rangers!
They could have hidden it inside a PS5, there would be spare space to fit a XSX too and everyone would think it's a router.![]()
Ps5 isn't a router? Pre order cancelled.
They could have hidden it inside a PS5, there would be spare space to fit a XSX too and everyone would think it's a router.![]()
Yeah exactly.Well for the first few years, Microsoft doesn't expect devs to use SMT as it's more difficult to optimize for 2 threads per core (more like their engine AS OF RN, isn't capable of doing that yet). I know the Series X has a dedicated audio chip (even though the 3D audio concepts both companies are talking about aren't even the same), I was just emphasizing how good PS5's CPU would perform with SMT already enabled + all the I/O and audio work offloaded. Cerny talked about how a dedicated DMAC (Direct Memory Access Controller, responsible for moving/copying data from RAM to it's final destination) unit within the chip removes the need for the CPU to copy data from RAM to the GPU while also mentioning that the copy performance is equal to 1-2 Zen 2 cores. Then he goes on to talk about the 2 I/O co-processors (file lookup and memory mapping) and cache scrubbers (which helps increase CU occupancy btw, innovative idea) which are also custom hardware dedicated to I/O and reducing latency when moving data, Microsoft didn't talk about any of this because they don't have all this dedicated hardware for I/O (Except for a custom Zlib decompressor). So where do you think all that processing happens then? The CPU. Which is why their CPU is clocked as high as 3.8GHz (with SMT disabled) and PS5's is clocked as low as 3.5GHz (with SMT already enabled by default).
I don't think they went on record to explicitly say that all Xbox Series X games going forward will be on PC, but it's what they have been pushing for big time in the last 2-3 years with the whole Play Anywhere program, and going by their more recent statements about Series X I can't find anything suggesting otherwise, and the impression I get is that at the very least for the next couple of years PC will still be supported for all new releases.Do we know whether Series X/S will get exclusives that won't appear on PC, too? I can't see how that can happen unless IO speeds start becoming part of minimum specs, too. Which would be a great thing for PC gaming.
Anybody posted this?
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Sony: PS5 Backwards Compatibility Focus Is On PS4 Games, Nothing To Say On PS1, PS2 & PS3 - PlayStation Universe
PS5 backwards compatibility is only focussing on PS4 games, Sony Japan has said in a new statement.www.psu.com
They *probably* don't won't to say 'no' in order to prevent them from looking worse than MS on that front until they're sure the 'damage' will be minimal by the time they officially admit it.So basically PS4 is a priority for them. However they didn't say no to other platforms so that's something that might get done later on. But it probably won't happen.
They *probably* don't won't to say 'no' in order to prevent them from looking worse than MS on that front until they're sure the 'damage' will be minimal by the time they officially admit it.
Personally, I don't give a crap about PS1/2/3 BC - it's the PS4 I care about. But I understand many people have kept their discs and this will be an awesome way to play their old games again.
12 TFs aren't gonna be magical, it won't be 4K all the time, Unreal 5 was running at 1440p on PS5 already in 2020 and you expect 4K in the rest of the generation?Everything is based on you thinking they won't use the processing power for resolution anymore, when in the next 7 years tv manufacturers will start the push for 8K tv's.
Anybody posted this?
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Sony: PS5 Backwards Compatibility Focus Is On PS4 Games, Nothing To Say On PS1, PS2 & PS3 - PlayStation Universe
PS5 backwards compatibility is only focussing on PS4 games, Sony Japan has said in a new statement.www.psu.com
Συμφωνώ με όλα όσα είπες.but if we put that the cpu of ps5 has much better latencies, for the fact that it has zen 3 functions in the L3 cache which seems to be unified for all cores
PS1-3 BC would have to work through emulation, just like XO BC. Nothing they couldn't add later by firmware update.So basically PS4 is a priority for them. However they didn't say no to other platforms so that's something that might get done later on. But it probably won't happen.
That amazing UE5 tech demo was only as GPU-intensive as Fortnite
We recently spoke to Epic Games and learnt a little more about making Unreal Engine 5. Vice president of engineering Nick Penwarden said, "I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles."
exactly, some people don't know, but if the 4tflop version sells more than the 12 version, for microsoft it is practically another defeat, but with their own hands
It's nothing new, really. They have always only mentioned PS4 BC.Anybody posted this?
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Sony: PS5 Backwards Compatibility Focus Is On PS4 Games, Nothing To Say On PS1, PS2 & PS3 - PlayStation Universe
PS5 backwards compatibility is only focussing on PS4 games, Sony Japan has said in a new statement.www.psu.com
The technical implementation is only a small part of the effort. The largest, and most troublesome, effort goes into licensing.PS1-3 BC would have to work through emulation, just like XO BC. Nothing they couldn't add later by firmware update.
a) this was in an interview with the official playstation magazine, so what gives
b) we all know that Epic Games and Sony really like each other or there might be some marketing deal or whatever, in fact, it all started with PS3, just look at the CEO Tim Sweeney said about PS3:
We all know how it turned out. I think he is the only person on this planet that things that PS3 was "very easy to write for".
You heard it folks - 4MS TFs >>> 10 Sony TFsbruh
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This is not even a debate anymore, it is a clear demonstration of dishonesty.You heard it folks - 4MS TFs >>> 10 Sony TFs
The same people who were banging their chests about 12TFs >>>>>>> 10Tfs will now be saying that 4TFs >>>>>>>>>>>>>>>>>>>>>>>>>>> 10TFs.
Because, science.
THANKS, TOM WARREN!!
bruh
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Link to video:
Seems to be down. Care to post a summary?
You heard it folks - 4MS TFs >>> 10 Sony TFs
The same people who were banging their chests about 12TFs >>>>>>> 10Tfs will now be saying that 4TFs >>>>>>>>>>>>>>>>>>>>>>>>>>> 10TFs.
Because, science.
THANKS, TOM WARREN!!
That was a demo pushed pushed to show the best possible graphics in 5min, knowing that most people will watch this online. Big difference with a full game on 4K tv's.12 TFs aren't gonna be magical, it won't be 4K all the time, Unreal 5 was running at 1440p on PS5 already in 2020 and you expect 4K in the rest of the generation?
I'm just talking about the games in the future.
Who said we aren't? Sony FP studios could have their own version of the technology.Interesting, but makes sense. In the U5 demo, the only polygons being rendered are the ones in your FOV. Nanite is such an incredible technology, I'm actually a bit bummed we aren't seeing anything like it in first gen PS5 Sony games.
I think he means faster overall however I think it's just a clickbait title. Funnily enough, he mentioned a few weeks back about the differences in ray-tracing between the PS5 and Series X, he stated that because of the higher number of CU's in the Series X it will be able to generate more sources of "rays", however the PS5 with it's higher clocked GPU will allow the rays to "bounce more" and onto more surfaces. I don't know how true that is and RedGamingTech is usually a bit more biased towards Xbox, so take that as you will. I also remember Matt Hargett "alluding" to something similar.I wonder if it's faster ray tracing or faster overall?
That's what happens when YouTubers make videos based on people with poor technical knowledge, not to mention totally biased.Seems to be down. Care to post a summary?
CBE Software's Jan Kavan, who developed the first person adventure thriller Someday You'll Return, said that it "really depends on what kind of game you make. In Someday You'll Return I was able to have at peak moments of 10ms / frame at obsolete i7 CPU while most of the time the game ran at 4-6 ms/frame CPU bound. But the variable frequency is a neat idea (if it works properly) because it's very versatile."
Kavan says that, "It will be a game-changer but it will also depend on the consumer's side of audio. For me it's personally the reason I want to work with PS5." It would certainly be interesting, if not downright terrifying, to see how horror games utilize this technology.
I think he means faster overall however I think it's just a clickbait title. Funnily enough, he mentioned a few weeks back about the differences in ray-tracing between the PS5 and Series X, he stated that because of the higher number of CU's in the Series X it will be able to generate more sources of "rays", however the PS5 with it's higher clocked GPU will allow the rays to "bounce more" and onto more surfaces. I don't know how true that is and RedGamingTech is usually a bit more biased towards Xbox, so take that as you will. I also remember Matt Hargett "alluding" to something similar.
He is on about the CPU rumour being 3.6ghzI wonder if it's faster ray tracing or faster overall?
He is on about the CPU rumour being 3.6ghz
I think he means faster overall however I think it's just a clickbait title. Funnily enough, he mentioned a few weeks back about the differences in ray-tracing between the PS5 and Series X, he stated that because of the higher number of CU's in the Series X it will be able to generate more sources of "rays", however the PS5 with it's higher clocked GPU will allow the rays to "bounce more" and onto more surfaces. I don't know how true that is and RedGamingTech is usually a bit more biased towards Xbox, so take that as you will. I also remember Matt Hargett "alluding" to something similar.
I still prefer engineers working for one of the companies telling how much worse the other company's hardware is, despite never having seen it before. Those are my personal favoritesCan we get more quotes from indie devs who've never touched either dev kit? Really want to know their opinions.
We don't have enough of those here.
This is from before COVID supposedly which at this point has also delayed all the software reveals that would've happened.The latest rumor of a Series X launch in late-August, with Lockhart in late-October sounds barmy.
For a console to have been pegged for an early launch they haven't shown too much software, makes me wonder what the pipeline is now looking for launch window and beyond.
Ps5 isn't a router? Pre order cancelled.
What? You're not really making senseI mean, yeah, on paper we could have done this, then that, so our console would be even more powerful... but oh, wait, we have Lockhart, guys! We're saved!![]()
Xbox Series X director throws shade at Sony PS5
Xbox Series X director accepts that the console could be faster on paper, but prefered performance consistencywww.t3.com