sircaw
Banned
*sudden Lord of the Flies flashbacks*
I be Ralph, you be piggy.
funny enough that was the second book i ever read.
The first one gave me nightmares, best not to speak its name.
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*sudden Lord of the Flies flashbacks*
I think all those numbers are off though, the PS5 isn't going to be $399, that's just too low. I could be wrong, I hope to be wrong, but that's really not a lot for what we are gettingI agree. I mean really, let's say the XSX and PS5 are $399. So the PS5 diskless would have to be at least a little less...let's say $350. If Lockhart then is $299.....I don't see how it does very well. Maybe I'm off, but I wouldn't think a $50 price drop for a much less capable bit of hardware would take off in the market.
Now......$199?? THAT I think would have a lot of potential to move a lot of units. I still think this would cannibalize XSX sales to some extent but again I don't think MS cares about that so much. They are looking at ALL the Xbox hardware, including XB1, etc. as the "platform" and as long as they increase how many users they have of the platform, THAT is where they are looking to make the money. At least that's all I can see as I look at all of this information. We will see!
Initial load time in BC game is comparable to PC SDD 500MB/s, because XSX cant use VA componnents and therefore must decompress evertything with software (like PC). There's really no surprise here.I said that already before: As a software developer, I do not believe the statement that suspend/resume is not optimized for the SSD/VA. Suspend/Resume is an OS functionality and the XSX's OS for sure is optimized for it's SSD (if it is not, that would be increadible dump). The game itself is not optimized for the SSD or VA because it is running in BC mode, but it is not taking over until the resume is fully done (the games memory is completely read and dumped into memory). This is another situation where I believe Microsoft's marketing is intentionally misleading.
Exactly, if they are so confident on their solution, why not just say the transfer speed instead of a multiplier?That's why both consoles have fixed function decompression units. These chips can output the decompressed data at a higher bandwidth than the raw SSD one. This makes the claims for "compressed bandwidth" real.
Only thing I take issue with is "multipliers".
I think all those numbers are off though, the PS5 isn't going to be $399, that's just too low. I could be wrong, I hope to be wrong, but that's really not a lot for what we are getting
XSS - $249-$299
PS5DE - $399-$449
XSX - $449-$499
PS5 - $499
Reason why I think XSX might drop to 449 is only if PS5DE is 399 and PS5 499, otherwise it will also be $499.
The multiplier is a factor by how much less memory is consumed, it's not directly related to the I/O. It does not make data transfer by itself faster, but introduces a significant resource optimization.Exactly, if they are so confident on their solution, why not just say the transfer speed instead of a multiplier?
Exactly, if they are so confident on their solution, why not just say the transfer speed instead of a multiplier?
Why do you take such an issue with the multipliers?The multiplier is a factor by how much less memory is consumed, it's not directly related to the I/O. It does not make data transfer by itself faster, but introduces a significant resource optimization.
Are you sure?
Oodle Texture Compression
RAD Game Tools' web page. RAD makes Bink Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.www.radgametools.com
And another bit that might be of interest:
"And of course, it all works incredibly with the PS5's built-in hardware Kraken decoder. "
Lol so much ssd talk. Especially on the day hellblade 2 was confirmed to be real-time. Xbox fans don't know when to take a W. Your game looks a gen apart. Who cares if your ssd is slower. It's not even like Sony is using this ssd as some kind of secret sauce. None of these games looked as good as hellblade 2 despite having 2.5x more i/o speeds.
I really hope ms blows us away come July 23rd with some truly next gen games and puts the pressure back on Sony. Sony was at its best during the ps3 era when they had something to prove. If hellblade 2 quality visuals are what we can expect from MS, that's great news for everyone.
Why do you take such an issue with the multipliers?
It's not like it's difficult to understand what they are saying. It's only misleading if you don't bother to read the details. Whether it be decompression or SFS the idea is "For a texture this size this is what the RAW i/o speed would need to be w/o the specializations." For decompression it's just easier to understand, but conceptually it's the same. "To get this 1GB texture into memory without SFS would take 2x's the i/o." It just takes up less memory footprint as well.. which honestly, makes it MORE efficient than decompression. If it's misleading, it's misleading in the opposite direction as you aren't only saving bandwidth but memory.
(I'm personally not completely sold on SFS myself.. it sounds like it would lead to weird visual artifacts and complications.. but I'll wait to actually see it in action to judge)
Yeah, hellblade 2 in real time... People will set themselves to massive disappointment.![]()
Does Oodle not work with Microsoft's decoder?
Perfect catchy word to go with Halo.So, just wanted to point out that we went from
2.4 raw - > 4.8 Compressed
to
2.4 raw -> 4.8 compressed, but actually 6
to
2.4 raw -> 6 compressed x 2 = 12
to 2.4 raw x 2.5 -> 12 compressed x 2.5
I predict, sometime next week, that we will be at
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I wouldn't consider a lie, but a very 'colorful' truth.What did they "Openly mislead and lie about" now? LOL
Sony going HAM this holiday:
In comparison to PS4, Sony shipped 7 million by April 2014
The Cherno reacts to the new Microsoft Flight Simulator trailer.
He assumes it's running on the Series X, due to the XBox logo and 'captured in real-time 4K' text, but surely they would have said it was captured on Series X if so?
I think we're going to see a $399 launch price.
I can also see the digital version being under $399 too.
It has nothing to do with transfer speed. SFS provides an effective multiplier on available system memory and I/O bandwidth, resulting in significantly more memory and I/O throughput available to make your game richer and more immersive.Exactly, if they are so confident on their solution, why not just say the transfer speed instead of a multiplier?
Haha, real-time, in-engine. What about 'with your own two eyes, controller in hand-time?
Wow! $399 for PS5 and $349 for PS5 DE! That's a killer!
ArmGunar said:So overall, we got ¥181bn Profit forecasted for FY20 with a $399 retail price, impacting Profits
And that's with conservative estimates for me
And Sony's forecast is between ¥160.1bn to ¥189.1bn Profits for FY20
It's safe to say that with $499 retail price for PS5 (with a cost of $500 for Sony, including production, packaging, distribution, etc...), Sony would break-even or maybe lose $10-20 per console and therefore, profits during Q3 and Q4 would have been much higher (at least ¥20bn higher in Q3 and ¥15bn higher in Q4)
A $499 retail price would give an Operating Forecast from ¥181bn ($1.66B) to at least ¥216bn ($1.98B)
That's a $300m Profits difference, really significant and much higher than their high-range forecasted (¥189.1bn)
Perfect catchy word to go with Halo.
People rarely read the details - particularly those looking for clicks. The misleading part then becomes widespread.
I think with SFS it's very specific to the situation it's used in and the developer taking advantage - so misleading to use in general discussions of IO. It's really nice clever tech, but it's not making XSX load times overall shorter, it's making it more efficient when streaming.
I think all those numbers are off though, the PS5 isn't going to be $399, that's just too low. I could be wrong, I hope to be wrong, but that's really not a lot for what we are getting
XSS - $249-$299
PS5DE - $399-$449
XSX - $449-$499
PS5 - $499
Reason why I think XSX might drop to 449 is only if PS5DE is 399 and PS5 499, otherwise it will also be $499.
Considering the front cover design so far, what would we see in case there is a XSS? 'XBOX SERIES - XBOX ONE'?Which is why I'm confident that it won't happen.
There's always the chance that the DE took Microsoft by surprise but I doubt it. If anything I wouldn't be surprised if Sony uses the DE to undercut the Series X.
"Halo. The pinnacle of First Person Shooters. A beacon of technological innovation designed specifically for the Xbox Series X*, fully utilizing its 12TF and specially architected SSD. Combined with Xbox's Patented Technology, Velocity Architecture, Halo offers an unprecedented level of detail that is 2.5X** as efficient as the one from previous generations.
*The Xbox Series X version of the Halo was designed considering the constraints of the Xbox One
** Unprecedented level of detail that fully utilizes our Velocity Architecture technology to provide an effective boost of 2.5X of an unspecified number"
Considering the front cover design so far, what would we see in case there is a XSS? 'XBOX SERIES - XBOX ONE'?
Just out of interest, how can SFS "stack" with zlib-esq RDO'd texture compression? I get that SFS can work with BCn - the textures are random access addressable - but how does SFS save SSD IO bandwidth while trying to randomly access subsets of BCn textures that are using non-random access compression?![]()
Enjoy the reality check.
This is a Microsoft Engine Architect saying your wrong.
Now if you want to claim Microsoft is lying I can get with that. But please stop acting like I'm the one misunderstanding what they are claiming
For texture data
It's the raw throughput (2.4) * Effective modifier due to compression (2) * Effective modifier due to SFS(2.5) = 12 (
Atleast according to the guy working on it
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What I'm surprised is seeing the lack of understanding on your part about any technical terms.Jason Ronald has explained In the article what's the difference between standard mipmaps and their SFS implementation.
If PS5 doesn't have similar feature then we have a new winner in I/O throughput![]()
Just out of interest, how can SFS "stack" with zlib-esq RDO'd texture compression? I get that SFS can work with BCn - the textures are random access addressable - but how does SFS save SSD IO bandwidth while trying to randomly access subsets of BCn textures that are using non-random access compression?
If you have to decompress the BCpack textures to RAM first, then benefit with SFS by only keeping the subset you are using, you won't get any IO benefit from SFS - only GPU processing saved and RAM residency saved. But yet again, the PS5 can do all of this too, just with a hardware based IO complex that is more effective and more Raw SSD throughput, so it seems like the Microsoft Engineer is being co-oped to spreading misinformation, or correct information in the wrong context to deceive - will be really interested if SFS can make savings by accessing the subset data without having to decompress the BCn textures to RAM first.
450 is to match Sony, which they said they would. 250 is if the PS5DE is 399, otherwise I can see it being 299.Why would Microsoft make loss on both console. 250 and 450 is very wishful thinking to say the least.
Sorry Babes!
Ps, your still fat.
Ok, ok, you're right, I should think about what I eat! I'll start now!
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That would be too long to fit inside that black stripe, and inconsistent, since 'XBOX ONE' refers to two consoles.Probably "Xbox One - Xbox Series X - Xbox Series S "
Then they will have something that tells people where the game plays best.
That would be too long to fit inside that black stripe, and inconsistent, since 'XBOX ONE' refers to two consoles.
This news really smells like PS5 won't go above the 450 bucks... but not sure tho still
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Your just upset cos my pearly whites are better than yours. Look at my Avatar and marvel at them, Chewbacca jnr.
Making things smaller in front covers is not a MS thing...Just make the font smaller.
This is a meat free burger my mates and I had at St Kilda almost a year ago at a place called Matcha Mylkbar. Its supposed to be a crispy chicken flavour but is actually made with jack fruit and yeah was pretty legit best meat free burger I've had thus far.
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Aww but look how adorable I am?
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Yesterday I ate around 1 kg of meat, liver, and guts. Nothing could replace that![]()
Was your price prediction a gut feeling then?Yesterday I ate around 1 kg of meat, liver, and guts. Nothing could replace that![]()
Making things smaller in front covers is not a MS thing...
Don't worry is clear for me you are not game developer.Lol, stop saying "you're a dev so you should know these things." I'm not a game developer, I'm a machine learning engineer. My knowledge of game development is purely based on what I sometimes read, I wouldn't even say I've got a basic knowledge in this.
If you look at the post directly below yours, you will find an image of something smiling.
Good replacement i think.
Was your price prediction a gut feeling then?