And that I did. Because I don't have a choice, lol. Anyway, I would give Astro's Playroom 10/10 for being free, and 9/10 if it was for like $30.
Speaking of haptic feedback, it's very impressive, really feels organic.
But adaptive triggers, well they are tiresome after some hours, I'll leave them on default and see how they react on other games. If they are as stiff as they are now on Astro I'll tune them down.
Overall, I understand the feedback better from
HeisenbergFX4
and
onesvenus
now, although I won't close them but understand that some might not like some of those features.
Pulse 3D only tested on Astro, and overall it's pretty light and comfy, but sounds like $100, it's not punching above its weight. Maybe Astro isn't as good as when went to the menu for HRTF profile (I preferred the default) it sounds much more impactful. Volume is perfect and high enough at full (I always go full), but compared to my previews experience on Astro A40+Mixamp it feels muffled or chocked on Astro. Put in mind this is only on one game that's tiny and 100% doesn't have a wide range of 3D audio space.
Controllers feel as if I didn't change my DS4, which is great, but slightly better especially the grips as my hands tend to sweat.
And turn off the auto (rest mode) for all situations just to be safe. The console literally has no sound, but I didn't play and discs nor I do anyway since 6 years of being fully digital. My base PS4 and PS4 Pro all of them are silent, and I don't clean them at all. With PS5 I might clean it now because it's to easy using a vacuum machine.
Sadly, all PS collections I already have, so nothing new to me. Next is Bugsnax.