DeepEnigma
Gold Member
I go to bed and it's SX > PS5.
I wake up and it's PS5 > SX.
I check now and suddenly it's all...
![]()

I go to bed and it's SX > PS5.
I wake up and it's PS5 > SX.
I check now and suddenly it's all...
![]()
What?? Microsoft are rumoured to be making two chipsets because they want to make two different consoles, how is that in any way relatable to Sony using two different chips for one console as per your assumption?
First of all this
+ if oberon is related to the PS5 it also means they need to push it to 2Ghz to emulate what a 48CU's can deliver in graphics perf @1700Mhz, that's what explains the V Devs Kit (2Ghz is a lot), final product WILL NOT run @2Ghz.
- The Dual Chiplet theory is CRAZY, when i read it i was WOOOOOOOOOOOOOOO, the amount of power that would need is beyond 2GHZ, to communicate between chip to chip, travel (pikajul, i think that's the right name) to travel to a point to another needs more power.
-buying addons like a cooler will never happen.
-their business is to make it easier for consumers, not turning it into PC, they might make an easy SSD swap that's it.
I will be repeating myself (already posted this before but there was no feedback), what if it is something in the line of a 3D stack layout approach, to reduce dye size and maintain the standard console form factor?I don't know man adding 20 cu is much cheaper compared to dual gpu . We shouldn't go all crazy yet haha
This is one of the theories. It makes sense.All evidence so far on how Sony handle BC is by directly mimicking the old hardware as close as possible. They did it with PS4 Pro, they have patents suggesting it, and then there is Oberon which does the same. PS4 to PS4 Pro was 18 to 36CU's with ability to disable half for BC.
One thing to consider is that they will also be planning ahead right now with how to do PS5 BC on either PS5 Pro or PS6. So quite possibly it's the same method. 36CU's to 72CU's on PS5 Pro / PS6. It's a straight forward tidy system of doubling the CU's and achieves their goals.
48In order to hit the rumored 12~TF for PS5, how many CUs is needed, in theory? Assuming it's clocked at 2.0GHz.
Deed you read the translation Deep?"dual gpu can be terrible in pc but in a closed hardware optimized by creating faster connection buses than pci express and another story"
"as for the cooling system nn it is so difficult to design it just do consol to sendwich heatsink that occuba the part below and above the peripherals
nn and that there is a thermal scientist and then made in aluminum nn would cost a lot also because the efficiency of an aluminum heat sink nn and second to none with the fan put in the middle type ps3 solve everything"
L liviopangt , usa questo sito:
Google Translate
Google's service, offered free of charge, instantly translates words, phrases, and web pages between English and over 100 other languages.translate.google.com
I think he understands (he joined the discussion), what ever translator he's using works for him, but then doesn't translate what he writes.I don't think he understands your reply now since it's in English.Google translate would have helped him with that post had he wanted it to.
Even PS4 Pro (a mid gen refresh) was rumored to have 2 skusThey dont have to release 2 consoles, but Sony would of been wise to EXLORE to power levels unless they knew the future costs of the chips in the 2 years or whatever cycle. Things change.
Do you think they would just look at 1 option ? mmmm.
What if that option was not as good as they though, do they blisfully carry on ?
Seems a hard concept to grasp by the looks of it lol
Giuseppe VerdiPer favore, anche se l'inglese non è la lingua madre di molti qui intorno, il consenso è per tutti di usarlo.
Deed you read the translation Deep?My brain hurts Google translate is worse than Stadia confirmed!
I think he understands (he joined the discussion), what ever translator he's using works for him, but then doesn't translate what he rights.
Even PS4 Pro (a mid gen refresh) was rumored to have 2 skus
Giuseppe Verdi!
Deed you read the translation Deep?My brain hurts Google translate is worse than Stadia confirmed!
I think he understands (he joined the discussion), what ever translator he's using works for him, but then doesn't translate what he rights.
Even PS4 Pro (a mid gen refresh) was rumored to have 2 skus
Giuseppe Verdi!
So, that would mean to do PS4 Pro BC they'd need to disable 1/3 of the CUs, and for PS4 BC they'd need to disable 2/3 of them...?
Sorry, I haven't had time to respond so far. I've been very busy at work these days. That is why my last answers have been so brief.Man, you're late, we already discussed Shu's answer to try to figure out if he was trolling with the typo or the date.
Giuseppe Verdi!
I think 54-56 CU's makes more sense. 2ghz is awfully hot to run in a closed form factor, no?
Personally, I don't think Sony is handling the information situation well.
Hi, I am new to this forum and while I follow conversations/speculations here, I am wondering if anyone commented on the XSX press release from Dec. 2019? It states;
![]()
Power Your Dreams with Xbox Series X, Available Holiday 2020 - Xbox Wire
Xbox Game Studios unveils Senua’s Saga: Hellblade II, a new chapter in the award-winning Hellblade story from Ninja Theory For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming...news.xbox.com
This is one of the theories. It makes sense.
But....that leaves the PS5.
18CUs for PS4, 18 more for Pro.
How about 18CUs?
That would give the PS5 54, a PS5 Pro 72., etc, etc.
This is one reason why to me github results don't make sense. Sony went to 36 CUs for the Pro. And just said the hell with it, we'll stay at 36....for their next gen baby?
Github is real, the results are real, but IMO it's not the entire picture. Or it could be. I just don't think it is.
Maybe Sony's BC patent would mimic the old hardware 100%. If MS and Sony do BC so different....isn't it reasonable that test results could also be different?
No, I want to say that, personally, I don't think Sony needs to get away with so much secrecy and ambiguity.Could it be that the final specs still aren't quite locked down and there could be an 11th hour update?
Could it be that the final specs still aren't quite locked down and there could be an 11th hour update?
I think 54-56 CU's makes more sense. 2ghz is awfully hot to run in a closed form factor, no? Considering the cooling needed, wouldn't it then be cheaper to go with more CU's and lower clock speed?
I was being mean, nothing is worse than StadiaEven Google Translate has issues translating even Spanish and messes up certain tenses and words but it is quite good.
I read it after and yes, it broke my cervello.
and second to none with the fan put in the middle type ps3 solve everything"
54CU (3456 SP) 2GHz = 13.8TFI think Sony is going wide and fast
GitHub is true for BC only, but the clocks match the final console
54 CU @ 2.0 GHz
SlimySnake quick, how many TFlops is that?
Where did I say that you said that Sony are making two different consoles? I said you assume that they're making two chips for one console.Where did it say I assuming Sony are making 2 different consoles.
Is basic reading that hard ?
I said explore, do you think Sony only looked at 1 chip design and called it a day ?
This is one of the theories. It makes sense.
But....that leaves the PS5.
18CUs for PS4, 18 more for Pro.
How about 18CUs?
That would give the PS5 54, a PS5 Pro 72., etc, etc.
This is one reason why to me github results don't make sense. Sony went to 36 CUs for the Pro. And just said the hell with it, we'll stay at 36....for their next gen baby?
Github is real, the results are real, but IMO it's not the entire picture. Or it could be. I just don't think it is.
Maybe Sony's BC patent would mimic the old hardware 100%. If MS and Sony do BC so different....isn't it reasonable that test results could also be different?
40CU's @2Ghz would deliver aproximatively the same perf as 48CU's @1700Mhz, either way oberon being 36CU's or 40CU's doesn't matter, that's why you always see crappy games at console launch compared to others, they can't give Dev's retail chip.A few points of contention here. The 36CU chip @ 40CUs wouldn't actually quite give the performance levels of a 48CU chip hitting around the sweetspot levels unless the 36 CU chip is pushed to around 2250MHz - 2400MHz, which at that point would probably just melt the chip. I agree tho that whatever PS5's final specs end up at, it absolutely won't be running at 2GHz on the GPU.
I agree the dual-chiplet idea is somewhat on the crazier side; have discussed why it would be insane in a way with dual Oberons (clocked waaaaay below sweetspots, giving "only" 12 or 13TFs when they could give a lot more, no insider rumors honestly trying to push something like 16TF (about what dual Oberons or a 72CU Oberon in sweetspot frequencies would give) etc.); it was just wild speculation on my end. It's pretty much the least likely scenario tbh.
That said, the Oberon chip having a chunk of CU's disabled is a lot more likely, so in actuality it could be a possible 48 CU chip, but they're working some bugs out most likely (maybe there is an Oberon stepping waiting to be datamined with more active CUs on it, hopefully it comes up within the next few weeks leading up to GDC). That said, I've prepared myself for a "worst-case" scenario if it really is just 36 active CUs max (I think this is less likely than a later Oberon stepping having more CUs active, but it's a potential possibility). Because as you say, there's no way either system's clocking their retail GPUs @ 2GHz, even high-end PC GPU cards don't push clocks that high and they have pretty insane cooling.
No, 7nm, 5nm, 3nm, 3D stack.I will be repeating myself (already posted this before but there was no feedback), what if it is something in the line of a 3D stack layout approach, to reduce dye size and maintain the standard console form factor?
I think 54-56 CU's makes more sense. 2ghz is awfully hot to run in a closed form factor, no? Considering the cooling needed, wouldn't it then be cheaper to go with more CU's and lower clock speed?
No.I think Sony is going wide and fast
GitHub is true for BC only, but the clocks match the final console
54 CU @ 2.0 GHz
SlimySnake quick, how many TFlops is that?
54CU (3456 SP) 2GHz = 13.8TF
13.8 tflops. ive seen that number come up before.I think Sony is going wide and fast
GitHub is true for BC only, but the clocks match the final console
54 CU @ 2.0 GHz
SlimySnake quick, how many TFlops is that?
This is one reason why to me github results don't make sense. Sony went to 36 CUs for the Pro. And just said the hell with it, we'll stay at 36....for their next gen baby?
Where did I say that you said that Sony are making two different consoles? I said you assume that they're making two chips for one console.
Is basic reading that hard?
I feel like Bill Murray:
![]()
but are you a programmer working on ps5 dev kits?A few people have asked me about raytracing now, so I thought I would enquire at our latest drinking session. There isn't a lot I can tell you right now. But what I can say is when turning on raytracing in engine on PS5 devkit the frame rate cost is around 30%. Bearing in mind this is before any optimisation. The Dev team think they will be able to get this down to 15-20%, which should be enough to hit their target frame rate without too much trouble. On the PC turning on the same effects on Nvidia hardware costs around 35%. I can't give you comparison with Series X as the team are still yet to receive their kits. Apparently they may have to wait till April! Which would give Sony a considerable leg-up in terms of hands on time with the hardware. This may also explain why no Series X exclusives for launch, if teams simply haven't had long enough to aquiant themselves to the hardware.
You do realize that for a dual Oberon setup they would need to not only spend $200 per console on the APUs themselves but also double the memory amount, right? So if they intend to use 20 GB total (16 GB GDDR6, 4 GB DDR4 for OS) they would need 36 GB of RAM. Which is also doubling the RAM cost pretty much, from around $60 to $120. That console you have in mind would cost upwards of $699. It would consume around 350 Watt. Just so you know what a dual Oberon design means.Looking a the V shaped design – which is iconic like the launch ps1, ps2, p3 designs (IMHO), so possibly the real shape – it would suggest cooling symmetry beyond cooling symmetrical memory layout.
I'm now thinking the Github leak is real for PS5, but for Sony to again play to their EE design strengths (like Ps2, PS3 and Ps4) they are going to use Dual Oberon chips and downclock at whatever level they can, to beat MS using a single RDNA2 XsX chip (with them rebinning defects as XsS).
A dual chip setup for PS5 would allow them to hit much higher performance – like their PS2 Dual coprocessor design and intended PS3 dual Cell processor design. They would also maximize their waffer yield and could aim lower power and quieter if downclocking heavily to hit 7TF from each. A solution like this might also explain why someone mentioned they are still negotiating price with AMD, and why general consensus of their SSD solution being faster and them being better on the RT side of things, and suggestions they might be above RTX 2080 TI. I know it is wishful thinking, but (IMHO) Sony's real strength is how they configure the items available and how many they use – like the GDDR5 bandwidth on PS4. I resigned to them not having a special super secret APU design, as re-living the risks of a cutting edge Cell solution (even when they had Toshiba and IBM expertise partnering) isn't something I think they'd risk, now, meaning they'd automatically be behind trillion dollar MS on what they can afford to buy from AMD if going single chip.
I also think the 3D audio chip inside the APU is an AMD version of the Cell processor, making BC completely doable in hardware, but that's more wishful thinking by me, I suspect![]()
2080ti is over 17 tflops. dont go by the nvidia tflops, they have the clocks at 1.35 ghz on the official specs. you only hit those clocks during main menus. all rtx gpus are 1.9 to 19.5 ghz during gameplay. that gives us 11.4 tflops for the rtx 2080 and 17.5 tflops for the 68 cu 2080 ti.FOURTEEN POINT TWO TERROR FLOPPIES.
Excuse me, I'm just about to go take a hammer to my 2080ti For being so underpowered and so expensive compared to the almighty PlayStation. Hail hydra.
Wait didn't some of you tits say just recently that Ms couldn't possibly have anything as high as over 12tf because it wouldn't work due to heat/power/cockroaches...?
Make up your damn minds people![]()
I don't come here to say that English is shit you understand?Dude you got to translate that shit if you want to be understood... or i will start to reply to you in portuguese, percebido?
2080ti is over 17 tflops. dont go by the nvidia tflops, they have the clocks at 1.35 ghz on the official specs. you only hit those clocks during main menus. all rtx gpus are 1.9 to 19.5 ghz during gameplay. that gives us 11.4 tflops for the rtx 2080 and 17.5 tflops for the 68 cu 2080 ti.
a 14 tflops gpu wont come close to matching the performance of a 2080 ti. maybe a little bit better than the 2080 super.
Not to mention 2x more efficient in performance per shader, and that's not even mentioning energy efficiency and like you alluded to...MUCH cheaper etc....dual GPU is a lost causeI don't know man adding 20 cu is much cheaper compared to dual gpu . We shouldn't go all crazy yet haha
schrier did indeed say hes heard both consoles are even more powerful than the 2080.didnt somebody (schreir?) recently suggest both consoles aiming for better performance than rtx2080 or was it the 2080 ti?
Yeah...I highly doubt they would be prototyping another chip that late, it's either a final chip or it's been replaced by a new one very late into console's development. It could be that they pushed the 36CU chip to the max and realised that it wasn't good enough and replaced it with more powerful chip.well sometimes it is safe to assume things if they are based on history and facts. I have read that they even prototyped bulldozer cpu cores for ps4.
Imo it is more crazy to assume that they didnt prototype multiple chips vs. they did
Can you put timerschrier did indeed say hes heard both consoles are even more powerful than the 2080.
but he didnt want to be quoted on message boards because he didnt believe it himself. its on a podcast. let me find it. very interesting.
that would put both consoles at 12 tflops.
Can you put timer
didnt somebody (schreir?) recently suggest both consoles aiming for better performance than rtx2080 or was it the 2080 ti?
however if sony nn has still released the full specifications and because they don't want microsoft engineers to bring improvements at the last minute to the gpu and ram everything will be revealed as soon as the games are done and the chips in production
Well, both can still adjust clock and mem size.those items are already locked down
Sony doesn't need that as an excuse to not reveal their console yet. We are well past the point of needing to be secretive for competitive advantage
the only thing they may want to be secretive on is price, but specs can'tbe adjusted at this point other than minor clocks or RAM quantity depending on the memory setup (if it allows for additions)