DeepEnigma
Gold Member
A buddy and I used to do this with DOOM and other games with two TVs and a link cable. Those were the days!
Some games you didn't even need to put in another disc, you can play without one in it.
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Well, I'm on board with SonGoku here that it's a wattage budget that we're talking about, not frequency. Meaning the wattage could change while both being at max all the time, same with other PC GPU's that will throttle when they hit too much heat.
It is a CyberPunk Xbox One
You can't get 1TB or 2TB with a single NAND chip lolThat's the rumor I've seen as well, but I have seen people say 8. The speeds look really out of place for an 8 channel SSD (too slow). The XSX SSD would use modules with greater density, but nothing ridiculous (you can get 1TB and even 2TB I think in a single nand chip, but those are pricey).
A buddy and I used to do this with DOOM and other games with two TVs and a link cable. Those were the days!
Some games you didn't even need to put in another disc, you can play without one in it.
You can't get 1TB or 2TB with a single NAND chip lol
Samsung says the actual tech V-NAND can go up to 1Tb (256GiB) density.Okay, I thought I remember hearing about that, but I guess not. LOL
Todays Bloomberg article repeats what we have known earlier, DRAM prices have gone up which have raised the BoM (for both Sony and MS). Due to COVID-19, every major manufacturer is facing challenges from Apple to Samsung to Sony and Microsoft. DRAM is something which goes in every smartphone too which is leading to scarcity. It's not a problem exclusive to Sony, MS are facing the same hurdles and they actually need more DRAM for every Series X they build. This is without accounting for another potential SKU in form of Lockhart. I still think there's a difference between BoM of two consoles which will be reflected in the MRP. I expect Sony to undercut Series X by at least $50.
You can't negotiate a fixed price for all the life of the product, you fix the price based on a quantity and renegotiate it along the way , otherwise you would never have a reduction during the life of the product. They have some clauses usually so neither of the subject can change the agreement without breaking contract (for example i choose samsung for the ram, i guarantee that i'll not change supplier, and samsung guarantees that can deliver 5 million unit per month and to reevaulate the price every 6 months). A bit simpified but more or less work like this.This is the part I don't get, won't Microsoft and Sony have negotiated DRAM prices with manufacturers through contracts MONTHS before production even starts? That's the only way you can keep costs the same even if something happens in the future that causes prices to go up by a lot. Can someone explain this to me?
This is almost irrelevant because we don't know what pcie4 m2 drives will cost in 6 months or in 3 years or in 7 years. Consoles are priced based on projections for their lifetime, not just current prices. If a m2 drive costs an mfr $100 to make and they want good margins, they'll sell it for $150 and reduce price when a new model releases. A console can cost the same for 2-3 years even though by year 2, the cost of parts would have fallen by 30-40%.But PCIe 4? At what speed?
Direct link to the video:Yall all saw this right https://www.xbox.com/en-US/
Think that is XSX news? MS gonna drop the fire on 4/20?
In south america all new ps1/ps2 were sold with mod chipA buddy and I used to do this with DOOM and other games with two TVs and a link cable. Those were the days!
Some games you didn't even need to put in another disc, you can play without one in it.
Printed Circuit Board.What does PCB stand for?
Dude I cannot agree with that. Check out the DF video demonstrating the effects. The subtle color of the shadows, transparent objects becoming light sources when illuminated, perfectly reflecting and refracting, generally reflections that don't disappear if you look down or up and so on. Crazy what the future holds.Sorry, I don't get the wow effect. I saw GI, water reflections and god rays years ago. Faked but still almost the same in perception. It's a terrible waste of compute resources.
This impression is deceptive. I counted (incorrectly) from the memory controller and the number of memory banks. (thinking about Nvidia GPUs at that moment..)I just dont understand why u need to talk technical when u have no idea what u r talking about ? Loljust let it go.
Thanks for that, I didn't remember his exact wording. Less than a million rays per second is less than 34K rays per frame which is a joke compared to something like RT reflection (which was confirmed for the XSX version of Halo Infinite BTW) that requires millions of rays per frame.Pretty much, his exact words were less than a million rays a second for audio and 100s of millions rays/sec for shadows/reflections
i said it once before and i'll say it again, if you don't get why a path traced demo is awesome you shoudl refrain to speak about graphics. ever. It's like finding the real holy grail and saying "geez this thing sucks, i prefer the indiana jhones version"...
Thanks for that, I didn't remember his exact wording. Less than a million rays per second is less than 34K rays per frame which is a joke compared to something like RT reflection (which was confirmed for the XSX version of Halo Infinite BTW) that requires millions of rays per frame.
i said it once before and i'll say it again, if you don't get why a path traced demo is awesome you shoudl refrain to speak about graphics. ever. It's like finding the real holy grail and saying "geez this thing sucks, i prefer the indiana jhones version"...
There's key difference in how it operates on PS5 though. Its limited only to scenario in which there's left over CPU resources so downclocks due to smartshift are not happeningI don't care enough about what part of the tech fits AMD"s marketing slogan I guess lol
Sometimes power budget is shifted, sometimes downclocks happen. The former is awesome that it happens, the latter is what really matters to the games though.
But.. downclocks happen.There's key difference in how it operates on PS5 though. Its limited only to scenario in which there's left over CPU resources so downclocks due to smartshift are not happening
Both CPU & GPU have fixed power budgets, smartshift can only divert left over power from CPU.
They do but not because the power budget is shifted like on AMD APUs but because its exceededBut.. downclocks happen.
I don't understand this urge to be so precise with the semantics of whether that is SmartShift or not.
But maybe I'm missing something and it's more than semantis?
Bach to topic: The idea of raytracing is absolutly fantastic and will make games and animations so much easier to create/render.
However and this is my point im trying to make I don't believe next-gen consoles will be able to rely on it. They may be able to use some RT funtioncs and features but not to an extend that would a) reduce workloads for developers b) reduce workload of gpu for other stuff c) make an visible stunning impact in AAA Games.
So, with the PS5 going to mass production in june, Sony definaly needs to show its design next month, right?
I think May is our best bet. Otherwise they run the risk of it getting leaked. They should take the same approach with the console as they did with the controller.
Middle may is a safe bet
BloombergSource?
They do but not because the power budget is shifted like on AMD APUs but because its exceeded
On PS5 smartshift will only have the effect of raising clocks not hampering
Bloomberg
Covid-19 travel restrictions have prevented Sony engineers from flying to China to direct final adjustments before assembly plants go into mass production.
The SmartShift from CPU to GPU (on PS5) is conventional thermal latency wattage redirection AFAIK and will be minimal in the MHz clocking – hence Cerny saying a couple extra pixels or something of that ilk when it shifts.But.. downclocks happen.
I don't understand this urge to be so precise with the semantics of whether that is SmartShift or not.
But maybe I'm missing something and it's more than semantis?
you dont need to be on site at factories to make final adjustments to hardware like that. they can do that in their own labs and/offices without ever stepping foot in chinese factories.Thanks for that. So is anyone else a bit concerned about this Bloomberg bit?:
I absolutely do not intend to sound as though I am leaning towards spreading FUD here but I couldn't help but to wonder if that is a bad thing?
My knee-jerk thinking response fo that bit was "so then...will Sony's engineers have any chance to fly to China for final adjustments before mass production begins?" What do you guys think?
Is there some sort of storage medium for games that will load the game instantaneously instead of all the reading/copying from the OPTICAL ULTRA BLU-RAY DISK.
I think that is the true bottleneck now. I hate optical drives, it's obsolete. Can Sony, Microsoft, IBM, Toshiba, Intel, AMD, Apple, Google come together for a storage medium in which write/write is instantaneous and can hold large amounts of data (1 TB+). For XsX Pro and PS5 Pro, you would include the optical ultra blu ray disk for legacy reasons.
What are they gonna make next? 8K UTRA VIOLET RAY DISKS? Costs $500+ LOL with the same shitty slow ass diode. Seriously 100GB Ultra Blu Ray Disks is going to fill up FAST.
100GB Blurays should be plenty for early next gen.Still worried about 100GB
If it makes you feel batter a 3 layered BR disk is actually 93.22GB, not 100GBIt's getting more of a security matter. Cartridges can be hackable, I guess. And indeed the game must be installed totally in the SSD.
Still worried about 100GB, seems small. But are you willing to pay like $100 for the same game or more? No one, I guess. Still a cheaper choice and still being convenient.
If it makes you feel batter a 3 layered BR disk is actually 93.22GB, not 100GB![]()
B_Boss : I have a friend who manages the hardware production of a gaming related product and for whatever reason he spends quite a bit of time in China visiting factories. That time ramped up before the launch of the product. But I'm not sure if that's engineering related or more of a relationship thing; I'll try to ask him next time I chat with him.
Is called 4K Bluray or just Bluray?100GB Blurays should be plenty for early next gen.
If there ever comes a monstrous game that needs 200GB they can just use 2 discs
Is called 4K Bluray or just Bluray?
Correct. That is what I understand for:
"Our goal with DualSense is to give gamers the feeling of being transported into the game world"
Then it says:
"as soon as they open the box"
What does it mean, what box? It sounds like a hint for a ultra fast OS booting time.
It's getting more of a security matter. Cartridges can be hackable, I guess. And indeed the game must be installed totally in the SSD.
Still worried about 100GB, seems small. But are you willing to pay like $100 for the same game or more? No one, I guess. Still a cheaper choice and still being convenient.
An hour before any Microsoft event scheduled in May is the best bet.So, with the PS5 going to mass production in june, Sony definaly needs to show its design next month, right?
I think May is our best bet. Otherwise they run the risk of it getting leaked. They should take the same approach with the console as they did with the controller.
Middle may is a safe bet
Im not saying it should be cartridges, that is like 1980's archaic crap. I am talking about all the big dogs coming together to create a standard for a physical storage medium that is scalable (like microSD to SD), security proof, instantaneous, and doesn't require SSD to save the progress of your game (of course you can always save it to the cloud). The only external medium for software still currently being used is DVD, Blu-Ray, Ultra Blu-Ray.
Do you see games, software movies on:
SD card, MicroSDcard? No
USB Flash stick/drive? No
SSD drive, HDD drive? No.
Yes internet is going to get faster with Wifi6 and 5G, and most people will download, but who wants to download 100GB+ and hog up your SSD/HDD drive with 1 TB being the standard in purchasing the console? Also your security thing falls flat considering that PlayStation 1, dreamcast, were easily hackable and people went to jail for bootlegging those games.
Yall all saw this right https://www.xbox.com/en-US/
Think that is XSX news? MS gonna drop the fire on 4/20?
Gonna be cyberpunk related. Probably a damn controller.Love how I tried clicking the PSO2 link and the page isn't there
Guess I'll have to buy it through another spot.
Bigger APU
More RAM modules
Bigger memory bus
2 PCBs
More SSD NAND modules
I believe the only discussable point that Xbox is cheaper than PS5 is SSD but that is discussable because the most expensive part of SSD, NAND modules, is in bigger quantity on Xbox.
APU, Memory, PCB are all expensive on Xbox.
I still believes Xbox cost is around $70-90 more expensive than PS5 costs.
Gonna be cyberpunk related. Probably a damn controller.