12TF is the number for GPU, which does run at a single fixed frequency
Ahh ok, I thought it was CPU and GPU combined.
Thanks!
12TF is the number for GPU, which does run at a single fixed frequency
and thats why you need first party there at launch to take full advantage of next gen consoles.Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
Thanks to cross-gen games, it will be a while before developers utilize the full potential of new consoles.
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Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
gamingbolt.com
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In the coming consoles, you have to code the games to use the new file system and pack the assets according to what the decompression blocks expect, otherwise the decompression is done by the CPU anyway. This probably is why SoD2 took just over 6 seconds to load, instead of a fraction of a second.My question is simple. Nvmes have been around for years. Developers put textures and features that sometime are not even useable in nonhighend rigs.
Yet despite this, I know of no, not a single developer who has ever optimized for nvmes. Even pc exclusives don't seem to do so. Is it that hard to do that? Practically all games seem to load about as fast as sata ssd, and no faster.
There are videos comparing m.2 optane vs sata ssd in star citizen, same speed. A high budget pc exclusive that even recommends titan cards.
Why is this? Is it extreme difficulty, or is it that it simply cannot be done in software.
Oh, it won't be much longer. Then we will be able to move to each console's respective OT.Another thousand (pages) bites the dust...(pro PS5 reveal)
Fuck me sideways Sony...
In the coming consoles, you have to code the games to use the new file system and pack the assets according to what the decompression blocks expect, otherwise the decompression is done by the CPU anyway. This probably is why SoD2 took just over 6 seconds to load, instead of a fraction of a second.
I'm guessing BC PS4 games are also not going to load and run as potentially fast as they would if they were "coded" to take advantage of the new IO subsytem. But they will still load noticeably faster than on the PS4, due to the massive CPU upgrade (decompression runs much, much faster).
Let me guess...Soon?Oh, it won't be much longer. Then we will be able to move to each console's respective OT.
Very good point. It won't be so much of an issue either way then.The PS4 already has a HW decompressor for zlib, and Kraken apparently uses a quarter of the computing resources, so optimization here may be less important.
I wonder if anyone ran a profiler to see if the loading of SoD2 on PC was CPU bound. It is notable that examples showing slower SSDs took longer to load.
I will call that, BS/FAKE
Here is where this "friend" of blue negroho really stands![]()
I guess that like me, you are hoping that the long hiatus without any new announcements is because they are focusing on next gen games.good thing is that sony will have several games out in the first year unlike this gen because this time around they arent fucking around
I could see cross-gen lasting a little longer this time if anything.
Fudding hilarious.
But..... But how? What a weird thing that happened. Anyway.....Not a mod. Checked the post, and there are no edits made to it.
Why? Will be hard to port down to Jaguar and 5400 RPM drives. If PS5 takes off, cross gen won't last long, but if adoption is slow, sure.
Straight out of infowars. Greenberg "sponsoring" the guy doesn't shock me though, sleezy as fuck community management. Never gonna get your brand to be seen as classy premium that way. Never.
World economy is pretty doomed right now. Not to mention further potential interruptions to supply chains and whatnot. Also MS and their damn XSS.Why? Will be hard to port down to Jaguar and 5400 RPM drives. If PS5 takes off, cross gen won't last long, but if adoption is slow, sure.
World economy is pretty doomed right now. Not to mention further potential interruptions to supply chains and whatnot. Also MS and their damn XSS.
We'll see; either way not every gen goes the same way as the last. We won't know how long cross-gen will last until the dust settles.
(don't get me wrong, I hope Xbox Series S is cancelled, and cross gen barely lasts.. just not holding my breath.)
Random Tuesday™ is upon us. I wonder what we will get tomorrow.
Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
Thanks to cross-gen games, it will be a while before developers utilize the full potential of new consoles.
![]()
Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
gamingbolt.com
![]()
The PS4 already has a HW decompressor for zlib, and Kraken apparently uses a quarter of the computing resources, so optimization here may be less important.
I wonder if anyone ran a profiler to see if the loading of SoD2 on PC was CPU bound. It is notable that examples showing slower SSDs took longer to load.
Either this or wait a few years for next-gen games. I'll take cross-gen games.Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
Thanks to cross-gen games, it will be a while before developers utilize the full potential of new consoles.
![]()
Why Cross-Gen Games Will Hold Back The PS5 And Xbox Series X
gamingbolt.com
![]()
If XSS has an SSD then yeah I'll agree with you.I'm optimistic and supply chain doesn't seem to be a problem. Actually home entertainment is and will keep getting a boost from the "new normal". Theaters and other entertainment that drives crowds might be the ones getting seriously hit.
XSS is also something I see as a positive and not a negative, it's MS's best chance at increasing their install base and also a boost to early adoption rate. I'm honestly of the mind that if XSS doesn't come out, Xbox might be in trouble. And trust me, if MS decides to go ahead with XSS, it's because the data tells them they have too. If they don't then they are pretty confident with what the data tells them about XSX.
If XSS has an SSD then yeah I'll agree with you.
Having trouble reconciling how the rumored XSS that's basically an XSX with a gimped GPU is actually cheap enough to make any sense.
HW decompression is probably significantly faster than cpu decompression, as asics can run circles around cpus and even gpus.HW decompression will help to reduce work load on CPU while in game, but it's not a wonder like some people try to suggest.
If the ps4 has a HW decompressor likely so too does the xbox one. And state of decay 2 was likely designed to use that decompressor.Just tested SoD2 with a 3,5 Gb/s NVMe. Game took 12-13 seconds to load (tried several times). CPU is usage is around 20% (3700x), with 2 cores under heavy load and several cores under lower load. So, despite the guy on Twitter having a clear bias, his loading times are right.
In next step I moved the game so the SATA SSD. Guess what happened
Yes, same loading times on an SSD with 1/7 Performance.
People who think that a unoptimized loading demo of a 2 year last gen title is reference for XsX or even an indicator for max performance are simply naive. You can't extrapolate anything from the Microsoft loading time tech demo.
Okay, sorry, one thing: The game loads from an SSD.
The PS4 already has a HW decompressor for zlib, and Kraken apparently uses a quarter of the computing resources, so optimization here may be less important.
Then MS made a stupid decision showing it.I mean it's either their ssd are shitty or they chose really badly how to demonstrate it.HW decompression will help to reduce work load on CPU while in game, but it's not a wonder like some people try to suggest.
Just tested SoD2 with a 3,5 Gb/s NVMe. Game took 12-13 seconds to load (tried several times). CPU is usage is around 20% (3700x), with 2 cores under heavy load and several cores under lower load. So, despite the guy on Twitter having a clear bias, his loading times are right.
In next step I moved the game so the SATA SSD. Guess what happened
Yes, same loading times on an SSD with 1/7 Performance.
People who think that a unoptimized loading demo of a 2 year last gen title is reference for XsX or even an indicator for max performance are simply naive. You can't extrapolate anything from the Microsoft loading time tech demo.
Okay, sorry, one thing: The game loads from an SSD.
HW decompression will help to reduce work load on CPU while in game, but it's not a wonder like some people try to suggest.
Just tested SoD2 with a 3,5 Gb/s NVMe. Game took 12-13 seconds to load (tried several times). CPU is usage is around 20% (3700x), with 2 cores under heavy load and several cores under lower load. So, despite the guy on Twitter having a clear bias, his loading times are right.
In next step I moved the game so the SATA SSD. Guess what happened
Yes, same loading times on an SSD with 1/7 Performance.
People who think that a unoptimized loading demo of a 2 year last gen title is reference for XsX or even an indicator for max performance are simply naive. You can't extrapolate anything from the Microsoft loading time tech demo.
Okay, sorry, one thing: The game loads from an SSD.
there's a lot of places where bottlenecks can occur in between the SSD and the game code that uses the data you can see this on PlayStation 4 if I use an SSD with 10 times the speed of a standard hard drive I probably see only double the loading speed if that for PlayStation 5 our goal was not just that the SSD itself be a hundred times faster it was that game loads and streaming would be a hundred times faster so every single potential bottleneck needed to be addressed
If XSS has an SSD then yeah I'll agree with you.
Having trouble reconciling how the rumored XSS that's basically an XSX with a gimped GPU is actually cheap enough to make any sense.
Just for fun don't take it seriously![]()
I mean it's either their ssd are shitty or they chose really badly how to demonstrate it.
It could be a really small SSD coupled with a cheap mechanical HDD. But the experience would really suck on the console.
Let's hope it's just a software problem.It could be that they have some bottlenecks that they need to fix so they can fully utilize the SSD. What I don't know is if the bottlenecks are hardware based or software based. If it's software they will definitely fix them on the future.
HW decompression will help to reduce work load on CPU while in game, but it's not a wonder like some people try to suggest.
Just tested SoD2 with a 3,5 Gb/s NVMe. Game took 12-13 seconds to load (tried several times). CPU is usage is around 20% (3700x), with 2 cores under heavy load and several cores under lower load. So, despite the guy on Twitter having a clear bias, his loading times are right.
In next step I moved the game so the SATA SSD. Guess what happened
Yes, same loading times on an SSD with 1/7 Performance.
People who think that a unoptimized loading demo of a 2 year last gen title is reference for XsX or even an indicator for max performance are simply naive. You can't extrapolate anything from the Microsoft loading time tech demo.
Okay, sorry, one thing: The game loads from an SSD.
Just did some reading up on AMD's Asynchronous Compute (and realised I understood it incorrectly before) and what do you know, it was started as a collaboration between Sony and AMD in 2009 ready for PS4 and GCN, and in an interview prior to PS4's release, Mark Cerny was saying we should really start to see it be put to good use in 2015-2017. Sony and AMD seem to have been working together on GPU technology for a while now, and Cerny keeps showing up everywhere I look lately. I was reading about Sonic Team the other week and there he is again, buying a Ferrari for someone that quit Sega in Japan after feeling undervalued for creating Sonic, as a means of convincing him to fly to the US and create Sonic 2 with Cerny, which if it failed would have lead to Sonic CD being the sequel. This guy has been around, and regardless of which colour you prefer, he's to be respected for what he's achieved and helped bring about.
If the SSD component was large enough to support an expect game package size (150GB?) with a mechanical 1TB drive to store the games, then they could just have a long load time initially but then have the game itself work fast enough from an IO perspective? Especially if it's not streaming in the same quality of textures and meshes.
Then MS made a stupid decision showing it.I mean it's either their ssd are shitty or they chose really badly how to demonstrate it.
According to your number it seems to be the latter but then why show it...Especially for people that already have the game and a SSD it makes a really bad impression.
I'm sure they can do like sony did with spiderman in one of their IP that would've shown their speed way better.
Yeah, definitely a bonafide giant of the industry. I think Sony is very lucky to have him.
We do still have 3 dogs in this fight. But I agree with the sentiment, I wish SEGA's place hadn't been taken by Microsoft, they never should have left.I just wish Sega didn't fuck things up and kept him or had someone like him so we have 3 dogs in this fight still. I'd preorder a new Sega console in an instant if they were to announce a comeback. Nostalgia is a powerful drug.
That links only showing 1080P for me.
YouTube says 4K.
I have no idea how to tell which it is.
If XSS has an SSD then yeah I'll agree with you.
Having trouble reconciling how the rumored XSS that's basically an XSX with a gimped GPU is actually cheap enough to make any sense.
Tempest Engine tech demo