KURDISTAN YPG
Member
Only good thibg about e3 was how we all know for most part what to expect especially on new gens, know is mini episode with little or no information
But you do not need more than a few gigabytes of data per scene. Also there is no constant loading of data from the drive. The key will be the quality of compression and data sampling in RAM, almost always.During rendering, yeah. But the speed of the I/O will dictate how much RAM you need reserved for what's not in your FOV. Hence it will affect the quality of assets, unless you don't mind the game stalling just so it can load what it needs for the time it needs to do it.
edit:
The phone app has options to subscribe to 360 deg audio services and has a part where you have to photograph your ear from two angles for upload to cloud for analysis - like Cerny talked about for the Tempest engine![]()
I am hoping the 1000xm4 are compatible...they will be Sony's consumer flagship model and should probably contain the same features as a platinum, albeit at a more premium price point
Skyrim has an 8K texture mod which comes in at 5.5GB. 8K might not be that taxing on space after all.![]()
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These 5.5GB mods for Skyrim introduce new 8K textures that were made with 3D Scans
Modder 'winedave' has released brand new texture packs for The Elder Scrolls V: Skyrim. Basically, you're looking at a texture overhaul that weights around 5.5GB.www.dsogaming.com
NVMe is just the software communication protocol.
Sony can use any custom protocol without any hardware change... they can for a sample just to update the drive firmware with the new protocol via PS5 when first used.
According to some tweets from guy who created nanintes , this technology heavily relays on ACE ( asynchronous compute engine ). ACE is part of GPU like a CU. PS4 has 8 ACEs and xbox one has two. RDNA2 should have 4 ACEs. Still even if the count be the same for PS5 and XSX, PlayStation should be faster due to the faster clock speed. But BC could be harder to manage due 4 less ACEAnd given that they stayed at 36 CU to make BC easier on hardware ... So my point is SSD is part of their story. I/O is another part of the story. Mesh shaders ? They are already dated if you ask me.
Creative Super X-FiThat ear photo should be useful for PS5 semi-HRTF for casuals like me who don't have access to high-end HRTF measurements! This is the app on smartphones:
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All will be compatible with PS5, the older and current (XM3) and future (XM4) if it supports LDAC, which is already a Sony tech. I'm pretty excited to see reviews of XM4 with PS5 compared to PS headsets.
Although they might be 8K assets, they're probably compressed. Sounds like a great deal if it can turn out being great and sustains enough 8K details.
I doubt that, and I'll talk about it extensively later. 12 Channels vs 4 Channel, 6 priority level vs 2 P.L. It's physical, can't be fixed with software even with black magic.
But you do not need more than a few gigabytes of data per scene. Also there is no constant loading of data from the drive. The key will be the quality of compression and data sampling in RAM, almost always.
Interesting, let's see what Series X creators have to say about the SSD.
"... we are using the SSD as virtual ram"
"... What I'm most excited about..."
"...The combination of the SOC and the SSD is what give you a TOTALLY new experience..."
"...we can actually generate more life in that world.."
yeah, SSD isn't important for Microsoft...
Do we know if Sony stuck with teh 8 Ace of Ps4 or went back to 4 ? Imagine if Sony stuck with 8 lol
My wild guess; they went with 8. Judging only by their solution for BC which is making next hardware similar to recent one.Do we know if Sony stuck with teh 8 Ace of Ps4 or went back to 4 ? Imagine if Sony stuck with 8 lol
Bruh, no!
Behold the PS4 twin:
Number? The number of available RAM? This is the correct answer.Oh, so it's the compression and the sampling. I see
When you say a few gigabytes what are you talking about? Tell me a number.
And explain why there won't be constant streaming of data please.
This isn't like last gen. Cerny believes that fewer, faster ACEs are better now. (Or cheaper on the silicone budget).
Number? The number of available RAM? This is the correct answer.
just do not say that you believe in unlimited game worlds....![]()
Impossible due to SSD? But wouldn't XSX's higher memory b/w and computational power make this demo run at slightly higher fps/resolution than PS5 on Series X?
This is the funny part. MS has a super fast SSD. Much faster than a SATA 500 MB/s SSD in PC's that blows away the typical HDD drive. But because the competition has a faster drive, fanboys are downplaying the biggest feature in their (soon to be) preferred console.
It's cognitive dissonance at its finest
Ever innovating since the MS-DOS days."we've created a new generation of SSDs"
Yeah, right. You have, Microsoft.
Fastest accelerating production car in the world. A top fuel dragster can hit 60 in less than 1 second. In fact they hit 60mph before the rear wheels even cross the start line.
Semantics ftw!
The "concern" in the Ree ps5 thread is amping up. The UE5 demo took over the next gen conversation and some people are getting real nervous.
Bruh, no!
Behold the PS4 twin:
Biggest difference will be the marketing I reckon.
Microsoft will be able to build their marketing around power and Sony will market around speed.
If Sony can build marketing around 1 or 2 seconds loading of a game, that will allow for great ads. Really short ads at it.
you specifically said it will crash xbsex or pc, and it looks like it is not a case, it's not mentioned anywhere that it would crash any other system, another example of fud by you. It might not run the same (I suspect that xbsex and high end pc will result in higher native res and better FPS) but it will run, it will not crush these systems.
all of the effects and tech in that demo will run on both pc and xbsex
"we've created a new generation of SSDs"
Yeah, right. You have, Microsoft.
You must look at the details. PS5's SSD is not just 100 times faster than PS4's storage solution. Cerny said they aimed to also make the I/O 100 times faster too i.e the efficiency of communication between the SSD and game code, which is equally as important.
This explains it better:
On top of all the work they've done in this area, the PS5 SSD also has 12-memory channels, which again is an attempt to remove bottlenecks. So they've done all this work so that in 0.25 of a second iirc, 2GB of game assets (i.e textures) can be loaded, which is game changing for graphics as this is faster than a character can turn his FOV in a game.
When it comes to Series X, yes absolutely it has a very fast SSD. But it's not only slower in raw read/write speed in comparison, it's I/O is also slower based on our best evidence. We don't know exactly what it is capable of until MS says more, but based on what we know 2GB of assets would take 0.50 secs to load on Series X but only assuming MS has done as extensive work to the I/O as Cerny detailed for the PS5, which seems unlikely at this point.
BGs also liked one of my posts where I said PS5 was probably 12-13 teraflops, so take whatever he says with a truckload of salt.
This isn't like last gen. Cerny believes that fewer, faster ACEs are better now. (Or cheaper on the silicone budget).
That ear photo should be useful for PS5 semi-HRTF for casuals like me who don't have access to high-end HRTF measurements! This is the app on smartphones:
![]()
All will be compatible with PS5, the older and current (XM3) and future (XM4) if it supports LDAC, which is already a Sony tech. I'm pretty excited to see reviews of XM4 with PS5 compared to PS headsets.
Although they might be 8K assets, they're probably compressed. Sounds like a great deal if it can turn out being great and sustains enough 8K details.
I doubt that, and I'll talk about it extensively later. 12 Channels vs 4 Channel, 6 priority level vs 2 P.L. It's physical, can't be fixed with software even with black magic.
Creative Super X-Fi
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But marketing those things is just nerd stuff in the end.
I think as usual it'll come down to exclusives - and MS will come up short again. There's not enough money for MS to buy their way in, they tried that already and failed. Then they waited too long to get a first party set of studios together after canning their X360 stable. By the time they can release anything Sony will already be well in the lead sales-wise and there's no guarantee what MS do release will be any good - their track record is pretty average.
If any of the arguing back and forth about power actually mattered, Nintendo would've been out of the console business 20 years ago.
The good news here is both companies have arrived at a new paradigm of storage speed and IO implementations.
It should benefit AMD in the PC space first, Intel might have to play catchup.
In the console space we do still have a bit of wait and see. Sony will probably be first out of the gate with next gen only games.
The most important thing is look at what the 1st party and good 3rd party Studios have achieved over the years. Then look at the leaps to nextgen with higher performance cpu, gpu, and the of course totally new SSD framework. I am honestly excited, we are going to play freaking amazing games soon!
My only hope is we get longer experiences, and not some of the short 8-hour campaigns that plagued the last two generations. It will be interesting to see how both systems truly shake out in the 3rd party or low budget teams. 1st party though!!
Does anybody in here know a relative on the other side called David.We should analyze this "Like" and the reasons for it before being disappointed.
"PS5 is not 9.2"
Right.
"PS5 is greater than 10."
Right.
"PS5 is at 12-13."
Right, thats nunber is in puberty range.
So tell me, what is the reason why I could not like your comment?
If you want to base it in numbers, in your case, assuming 10.28 like reality then 10.28 x between 1.20-1.25 (Rdna1 factor) = between 12.33-12.85 (gnc equivalence). In range with your numeric assumption 12-13. But in reality it was 10.28 x 1.5 (rdna2) = 15.42 (gnc). In any case it is still puberty.
Even so if you don't like my Like I can take it from you if you want
It is also a theoretical conversion factor that only serves as a "guide". Or so that now you can go out there saying that I have said that PS5 has 15.42 TF. Hey! But take it like a little salt.
Edit. Sorry, I have not specified it. In my case, the Like was only for one of these statements. Another day, when I put a like, I will accompany you with an explanatory answer.
Ed Boon mentioned that people may be underestimating the impact of the near-instant loading times.
It's funny when these new consoles come out and everybody goes "ok what do the graphics look like?" I think people are underestimating the impact that the almost zero loading time is going to have.
That's suddenly going to open doors that weren't considered possible before and I think we haven't even scratched the surface of what will eventually be done with those systems."
From our perspective, we are also looking at the other games that are coming out and are excited about them.
We're all gamers too, so everybody is kinda like… we're part of that audience. We're sitting there seeing… I was riveted watching the PS5 and Unreal 5 demo and going "that can't be real! Come on! That can't be real!" We're all fans of that. "
[…]
To me, the graphics are kinda like a given. Ok the graphics are going to be better, but this new memory of handling memory and loading and stuff like that is going to be huge."
Are you going to bury yourself in ice just like he did?Waiting for PS5 console design and launch date date reveal, like:
![]()
Do share, if you have info, I am not touching that place with a ten-foot pole.
Funny times where a like means an approve or a verification that a post is true.We should analyze this "Like" and the reasons for it before being disappointed.
"PS5 is not 9.2"
Right.
"PS5 is greater than 10."
Right.
"PS5 is at 12-13."
Right, thats nunber is in puberty range.
So tell me, what is the reason why I could not like your comment?
If you want to base it in numbers, in your case, assuming 10.28 like reality then 10.28 x between 1.20-1.25 (Rdna1 factor) = between 12.33-12.85 (gnc equivalence). In range with your numeric assumption 12-13. But in reality it was 10.28 x 1.5 (rdna2) = 15.42 (gnc). In any case it is still puberty.
Even so if you don't like my Like I can take it from you if you want
It is also a theoretical conversion factor that only serves as a "guide". Or so that now you can go out there saying that I have said that PS5 has 15.42 TF. Hey! But take it like a little salt.
Edit. Sorry, I have not specified it. In my case, the Like was only for one of these statements. Another day, when I put a like, I will accompany you with an explanatory answer.
Impossible due to SSD? But wouldn't XSX's higher memory b/w and computational power make this demo run at slightly higher fps/resolution than PS5 on Series X?
Since I don't use headphones to game, I'm curious to know how this might work with Home Theater.
"SSD belive" still alive... LOL
the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data
Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day
¿? Sorry, I don't understand you.Does anybody in here know a relative on the other side called David.
Does anybody know or maybe worked with a David who is no longer with us.
Does anybody know somebody who has passed with the letter A in their name.
we want concrete info on ssd latency over that.
edit :
Variable refresh rate (VRR): When games miss their frames, VRR will show the result with the lowest possible latency. 120 Hz TVs that support VRR typically have very large timing windows which makes above 40 FPS performance free of screen tearing.
why a 40 fps threshold....this is a so bad choice.
Right. A verification about PS5 is not 9.2 and is bigger than 10. The other numbers is from her assumption bassed on my "puberty" definition.Funny times where a like means an approve or a verification that a post is true.
"Sony president and CEO Kenichiro Yoshida released the hype engines on the PlayStation 5, where he recently said that the PS5 will be "100 times faster" than the PS4. Yoshida hyped the PlayStation 5 up during Sony's recent corporate marketing strategy meeting, where he said that the PS5 is "100 times faster" than the PS4.
Yoshida continued: "In order to further enhance the sense of immersion in games, we expect to improve not just the resolution, but the speed of games. For example, through a custom‐designed high‐speed SSD, we plan to realize game data processing speeds that are approximately 100 times faster than PS4".
He added: "Game load times should be much shorter, and players should be able to move through immense game worlds in almost an instant".
I am waiting for a random Chinese engineer to swoop in and tell Yoshida his "custom-designed high-speed SSD" is found in some laptop, lying around in their office, somewhere.
Right. A verification about PS5 is not 9.2 and is bigger than 10. The other numbers is from her assumption bassed on my "puberty" definition.
Well, the thread is filled with pro Sony users with a Sony masturbatory rhetoric all around and any Xbox user is rapidly dogpilled to the point of not daring to go against the Sony masturbatory narrative
Does anybody in here know a relative on the other side called David.
Does anybody know or maybe worked with a David who is no longer with us.
Does anybody know somebody who has passed with the letter A in their name.
*remembers how well that worked out for the Vita*They did, it's proprietary for the slot on the back.![]()
I actually think (opinion), based on the MS demos so far of fast loading and fast resume demos, I just think MS is still working on changing how data is accessed on the SSD to help remove "some of the latency", Hence the 100 GB comments, think its a different paging memory access system which is just not ready yet hence we have no good demos just walls of text and marketing words.
Yes XSX will run stuff like this well, so will PCs, but will need changes to api / storage and whatever to do at such high resolutions. A ps4 / xb1 can run that demo, but at either lower resolution / detail or probably both.
I just think Sony is just further down the fast SSD line by a long way at this point in time, but we need XSX to be also fast enough so 3rd party go all in.
I think Sonys SSD and Epics demo has cauight so many by surprise a little - just my opinion.
If MS is ready, we will see games loading in 1 second any time now............
I like that GIf sorry, could not resist ...
Question, CAN we confirm RDNA2 is a 25% increase in performance per clock/FLOP over RDNA1?We should analyze this "Like" and the reasons for it before being disappointed.
"PS5 is not 9.2"
Right.
"PS5 is greater than 10."
Right.
"PS5 is at 12-13."
Right, thats nunber is in puberty range.
So tell me, what is the reason why I could not like your comment?
If you want to base it in numbers, in your case, assuming 10.28 like reality then 10.28 x between 1.20-1.25 (Rdna1 factor) = between 12.33-12.85 (gnc equivalence). In range with your numeric assumption 12-13. But in reality it was 10.28 x 1.5 (rdna2) = 15.42 (gnc). In any case it is still puberty.
Even so if you don't like my Like I can take it from you if you want
It is also a theoretical conversion factor that only serves as a "guide". Or so that now you can go out there saying that I have said that PS5 has 15.42 TF. Hey! But take it like a little salt.
Edit. Sorry, I have not specified it. In my case, the Like was only for one of these statements. Another day, when I put a like, I will accompany you with an explanatory answer.