I bet Mark Cerny took more aspects into account while designing any console then you could ever think of.Yes, this means the next-wave of upcoming GPU will have to have even higher texture/pixel fill rate with even higher memory bandwidth to draw more assets as well as push more pixel count simultaneously without being overtly expensive because with this SSD based game-design, Mark Cerny claims of 8 TFs being optimal for 4K gets thrown out of the window, isn't it? Hope Mark Cerny has taken this aspect into account when designing the PS5.
Yeah I understand that, but what I meant was that the post I was replying to was implying that it would almost always run at 10.2TF and be used 100% of the time. Which means it would result in very minor gains, unless the GPU won't actually constantly run at 100% highest clock. Besides that you still have the gains for the CPU of course.What ?
You need 10.2 TF -> Highest clock possible -> GPU being used 100%
You need 10 TF -> lower the clock -> GPU is still being used 100% at that clock
Go watch the UE5 demo, the advantages are clear - the best image quality of any playable demo shown by anyone thus far by a large and wide margin.
And no you cannot brute force it, go read Cerny tweets, he is clear Ps5 does this better than PC, unless you know different ? Do you want us to post cerny tweets again ?
I bet Mark Cerny took more aspects into account while designing any console then you could ever think of.
Some people have nerves.
This guy is making this shit for years. He worked on the most sophisticated consoles for years. But I bet some random forum user knows more than an industry veteran.
Same with all those people that are hating against Elons engineering efforts. Lots of people that have no fucking idea and can hardly think 2 steps ahead but try to discredit his ambitions and successes.![]()
If so, I can't understand why would they go for DRAM-less.
Cerny's tweets? Last I checked he isn't really active on Twitter, at least publicly?
They're lining up to get owned one after the other. It's hilarious.Your numbers are funny and made me laugh. No offense, I like using that GIF I apologise for my rudeness.
Anyway, most people still dont get it so another go ....
What about a 24 GBs SSD LQD 4500 , that will smoke ps5 right ? .. Latency, abstration layers in Dx12 all say hello.
Tim sweeny again having some fun :
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I don't know if they're related but they both have a charming smile.Who is Amanda Cerny? A relative of Mark Cerny, also working on PS5? Never heard of this person before.
DRAM helps with writes.
It's useless for reads (especially gaming reads).
You have a much faster RAM connected to the APU.
FS stuff is in main RAM in XBSX, it seems (which makes sense).
Yep.Because you shouldn't leave nonsense undisputed.
Why would you want to ignore that account.It's a troll account. Already ignored.
I think people need to stop trying to downplay the PS5 at this point. This is getting ridiculous. LOL
Cerny has merged PS4 and PS3. The good thing about both. Not the bad.you'd sure hope that Cerny and his team thought about the advantages this system must bring in order to prefer this dedicated (but probably more expensive) setup instead of the more common setup that MS has opted for. Why invest in these hardware and make the console more expensive when in the end, the brute force way might bring a better image quality. Sony made that mistake in the past with PS3 and the have learned form that scenario. PS4 was a succes because of the developer friendly setup. If we can beleave Cenry than PS5 is made with the same philosophy. besides the SSD controller, i feel that the biggest part of the dedicated hardware costs was in R&D and not much in manufacturing. we still dont know anything about the size of the PS5 SOC? You'd say that by now a picture of the soc must have leaked... thet have started production allready...
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.Cerny has merged PS4 and PS3. The good thing about both. Not the bad.
PS5 is "friendly". More than PS4. All this "new" technology works automatically without your realizing it. The tools already take care of it. You do not have to worry about how to manage the data. It is done "only".
The only thing that changes in the face of the developer is the way of working some aspects in content generation, and it changes for the better, not for the worse. So it is not bad either.
That is why Epic said that it was necessary for PC to adopt this new architecture for the future, one way or another it is necessary.
I know that it was said recently that the creation costs would be higher than in the last generation, of course, but without this new architecture the costs would be higher than those that "could" be ("could" because nobody forces you to work in that way). way, it is only an option, although it would not be very smart to have a technology that allows you to do more in less time and therefore less money and not use it).
And regarding "why" ... because it was absolutely necessary to prevent the costs of creating a video game from reaching unsustainable levels in the future. In addition, in this way better results are achieved in less time. The visual difference between one and the other will not be limited by the machines themselves but by the love of the developers and their budgets. But as I have said many times, we are reaching some quality points where it is difficult to distinguish between 15 million polygons and 17 million, YOU will not notice the difference (Digital Foundry yes, always).
And I will ask you a question.
If you could make "fake" 4K look the same as native 4K, why would you have to waste power and energy using native 4K? The only logical answer you could give is "because I have paid for a 4K TV and I want my investment to be used."
To which I would ask you another question.
If technology allowed you not to be able to distinguish between 4K and "fake" 4K, would you prefer native 4K with less detail and fewer frames per second? Or would you prefer "fake" 4K with more detail and more frames per second?
These are questions that perhaps a user does not stop to think (perhaps), but that a developer must ask himself many times.
Also don't worry, PS5 might be more expensive, it's just my opinion. It is not a confirmation (I think I said it before). And that price difference does not have to be substantial compared to the competition. It could be just as costly as it is cheaper. I'm also not an expert in putting a price on things. Because also one thing is the cost to the user and another is the cost to the manufacturer that has been agreed, and if you agree with the manufacturer a number of units you can get cheaper prices (I think I understand, I can be wrong), especially if you have participated actively in creating that hardware for which a second company will benefit in the future (AMD). Therefore, the price is an absolute unknown. I think it could be the more expensive of the two, but it is just that, a belief. And just because PS5 can be more expensive doesn't mean XSX is cheap. One may be 599 and the other 549. But we return to the same, personal speculation.
I hope I have clarified any questions.
Bo_Hazem , I have a conversation pending with you.
DRAM is also used for mapping, and a local cache of DRAM for that is much faster than keeping that in system RAM.
DRAM improves random read performance.
Cerny has merged PS4 and PS3. The good thing about both. Not the bad.
PS5 is "friendly". More than PS4. All this "new" technology works automatically without your realizing it. The tools already take care of it. You do not have to worry about how to manage the data. It is done "only".
The only thing that changes in the face of the developer is the way of working some aspects in content generation, and it changes for the better, not for the worse. So it is not bad either.
That is why Epic said that it was necessary for PC to adopt this new architecture for the future, one way or another it is necessary.
I know that it was said recently that the creation costs would be higher than in the last generation, of course, but without this new architecture the costs would be higher than those that "could" be ("could" because nobody forces you to work in that way). way, it is only an option, although it would not be very smart to have a technology that allows you to do more in less time and therefore less money and not use it).
And regarding "why" ... because it was absolutely necessary to prevent the costs of creating a video game from reaching unsustainable levels in the future. In addition, in this way better results are achieved in less time. The visual difference between one and the other will not be limited by the machines themselves but by the love of the developers and their budgets. But as I have said many times, we are reaching some quality points where it is difficult to distinguish between 15 million polygons and 17 million, YOU will not notice the difference (Digital Foundry yes, always).
And I will ask you a question.
If you could make "fake" 4K look the same as native 4K, why would you have to waste power and energy using native 4K? The only logical answer you could give is "because I have paid for a 4K TV and I want my investment to be used."
To which I would ask you another question.
If technology allowed you not to be able to distinguish between 4K and "fake" 4K, would you prefer native 4K with less detail and fewer frames per second? Or would you prefer "fake" 4K with more detail and more frames per second?
These are questions that perhaps a user does not stop to think (perhaps), but that a developer must ask himself many times.
Also don't worry, PS5 might be more expensive, it's just my opinion. It is not a confirmation (I think I said it before). And that price difference does not have to be substantial compared to the competition. It could be just as costly as it is cheaper. I'm also not an expert in putting a price on things. Because also one thing is the cost to the user and another is the cost to the manufacturer that has been agreed, and if you agree with the manufacturer a number of units you can get cheaper prices (I think I understand, I can be wrong), especially if you have participated actively in creating that hardware for which a second company will benefit in the future (AMD). Therefore, the price is an absolute unknown. I think it could be the more expensive of the two, but it is just that, a belief. And just because PS5 can be more expensive doesn't mean XSX is cheap. One may be 599 and the other 549. But we return to the same, personal speculation.
I hope I have clarified any questions.
Bo_Hazem , I have a conversation pending with you.
Truth to powerCerny has merged PS4 and PS3. The good thing about both. Not the bad.
PS5 is "friendly". More than PS4. All this "new" technology works automatically without your realizing it. The tools already take care of it. You do not have to worry about how to manage the data. It is done "only".
The only thing that changes in the face of the developer is the way of working some aspects in content generation, and it changes for the better, not for the worse. So it is not bad either.
That is why Epic said that it was necessary for PC to adopt this new architecture for the future, one way or another it is necessary.
I know that it was said recently that the creation costs would be higher than in the last generation, of course, but without this new architecture the costs would be higher than those that "could" be ("could" because nobody forces you to work in that way). way, it is only an option, although it would not be very smart to have a technology that allows you to do more in less time and therefore less money and not use it).
And regarding "why" ... because it was absolutely necessary to prevent the costs of creating a video game from reaching unsustainable levels in the future. In addition, in this way better results are achieved in less time. The visual difference between one and the other will not be limited by the machines themselves but by the love of the developers and their budgets. But as I have said many times, we are reaching some quality points where it is difficult to distinguish between 15 million polygons and 17 million, YOU will not notice the difference (Digital Foundry yes, always).
And I will ask you a question.
If you could make "fake" 4K look the same as native 4K, why would you have to waste power and energy using native 4K? The only logical answer you could give is "because I have paid for a 4K TV and I want my investment to be used."
To which I would ask you another question.
If technology allowed you not to be able to distinguish between 4K and "fake" 4K, would you prefer native 4K with less detail and fewer frames per second? Or would you prefer "fake" 4K with more detail and more frames per second?
These are questions that perhaps a user does not stop to think (perhaps), but that a developer must ask himself many times.
Also don't worry, PS5 might be more expensive, it's just my opinion. It is not a confirmation (I think I said it before). And that price difference does not have to be substantial compared to the competition. It could be just as costly as it is cheaper. I'm also not an expert in putting a price on things. Because also one thing is the cost to the user and another is the cost to the manufacturer that has been agreed, and if you agree with the manufacturer a number of units you can get cheaper prices (I think I understand, I can be wrong), especially if you have participated actively in creating that hardware for which a second company will benefit in the future (AMD). Therefore, the price is an absolute unknown. I think it could be the more expensive of the two, but it is just that, a belief. And just because PS5 can be more expensive doesn't mean XSX is cheap. One may be 599 and the other 549. But we return to the same, personal speculation.
I hope I have clarified any questions.
Bo_Hazem , I have a conversation pending with you.
The PS5 SSD is using an SRAM instead of DRAM, if I understood correctly.I'm not sure, is it the sacrificed DRAM-less stunt they went for that added more seek time than needed? Meaning it's probably 2.4GB/s but more latency due to data seek?geordiemp
If so, I can't understand why would they go for DRAM-less.
Yes, XsX is a great console, but PS5 is the game changer. Sony, Cerney and the devs involved have gone above and beyond this gen.I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.
What's weird is that they went out of their way to make the flying section of the ue5 demo unplayable because they didn't want the gdc public trying to break it. So the initial plan must have been to release it within a day or two of the talk.
The bit about Sony making the flying section unplayable was posted here a while ago. It was from a UE5 engineer. I will try to find it but since it was a screenshot, it's gonna be a hard find.
I said Sony had control over that demo and that they told Epic to make it non interactive as the above screenshots prove.
Then I went on to say that they CAN and SHOULD have ASKED Epic to release the demo.
Yeah, but still. When I'm on fence which console i prefer the other day im just launching TLOU2 gameplay. And after that everything is pretty clear for me. Until something similar comes from MS i don't care about xbox [ i never liked halo,forza and gears was fun for me only first 3 times]. I know some people hate sony games, but only multiplatform games that worked for me the same way sony exclusives did, are RDR2, witcher 3 .Yes, XsX is a great console, but PS5 is the game changer. Sony, Cerney and the devs involved have gone above and beyond this gen.
It's fanmade i guess.it was uploaded and later deleted by Playstation. or is it?
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The PS5 SSD is using an SRAM instead of DRAM, if I understood correctly.
Why is it faster that system RAM?
How can it improve random read?
it was uploaded and later deleted by Playstation. or is it?
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Yes, XsX is a great console, but PS5 is the game changer. Sony, Cerney and the devs involved have gone above and beyond this gen.
So a game can be optimized using DX12 Ultimate and run on a variety of Xbox devices and both AMD and Nvidia cards. Today, AMD announced support for DX12 Ultimate for its new RDNA 2 GPU architecture underpinning both next-gen consoles from Microsoft and Sony. Unlike Nvidia, which worked more closely with Microsoft on DX12 Ultimate, only newer AMD cards will support it, whereas even older Nvidia GPUs will.
Whatever the best hardware in general, I think that the best way to buy a console is to do it taking into account which are the games you want to play and who you want to play them with (in case you have local or online multiplayer).I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.
SSD DRAM is used by the flash controller to map the logical location of data (where the CPU etc thinks something is stored) with where the controller has actually put it based on wear rates.
The SRAM in PS5's IO complex is separated from the flash controller by a PCIe bus, and is not the best place for that.
The system GDDR6 memory is also separated by the same bus AND GDDR memory isn't as efficient at small lookups like this.
How modern DRAMless SSDs stack up on random reads:
The system and OS is unaware of flash memory usage and degradation.
XsX is great too, but it's #2 with a reasonable gap. I"m speculating here, but XsX cpu will be taxed where PS5 will be free, assets will be compromised, sound.how exactly though? XSX as an SSD, too. And XSX is also very easy to develop for, especially with DX Ultimate 12:
Source: https://www.theverge.com/2020/3/19/...-ultimate-api-release-xbox-series-x-pc-gaming
I don't know if they're related but they both have a charming smile.
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Your FUD is very cheap.how often has the Touchpad on the DS4 been used by multiplatform devs? Not many times
Sony and leakers right now.
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That's the best way to show how stupid that console war is.Whatever the best hardware in general, I think that the best way to buy a console is to do it taking into account which are the games you want to play and who you want to play them with (in case you have local or online multiplayer).
That's not the main purpose of RAM in PC controllers.
But okay.
I don't see it in the Sony SSD patent. Care to elaborate where did you find that?
Nothing is efficient for small lookups. That's why both consoles use pretty big lookups >64K (compared to 4K in PCs).
Even PC RAM disks are pretty inefficient for 4K random reads.
Irrelevant for consoles and game workloads.
PC-only solution. Sony SSD patent says that even game will be aware of the GC and wear rewrites on the controller level (through the File Archive API).
I mean, how often has the Touchpad on the DS4 been used by multiplatform devs?
Sony and leakers right now.
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You said DRAM has no effect on read performance, that is demonstrably not true.
Second of all it's no secret that the SRAM is in the IO Complex on the main SoC, and the SSD's flash controller sits outside of that connected by 4 lanes of PCIe 4.0. It was part of the Road to PS5 sermon.
Dedicated DRAM near the flash controller is better than shared system ram over a shared PCIe link.
The entire point of moving to SSD is not needing contiguous blocks of redundant data
There's huge incentive to get away from DRAM in controllers as its expensive and volatile and energy consuming.
Does anyone know what spec/ratings the 12 individual NAND chips in PS5 need to be to reach the 5.5GB/s speed and what spec chips do the 4-8 channel PC NVMe drive have?
I'd go with the second option in a heartbeat. Always. But I imagine it's a lot more work to get "fake" 4K up and running than to just simply go with native 1440p-2160p.To which I would ask you another question.
If technology allowed you not to be able to distinguish between 4K and "fake" 4K,
1. Would you prefer native 4K with less detail and fewer frames per second? Or
2. Would you prefer "fake" 4K with more detail and more frames per second?
Should be virtually the same.