TLZ
Banned
This is from a poltergeist.
There is a scene where she is getting tucked into bed, she says that poem, i can't find it on youtube, watched the damn thing 30 years ago.
Caroline.
Is this a horror movie? It looks hilarious.
This is from a poltergeist.
There is a scene where she is getting tucked into bed, she says that poem, i can't find it on youtube, watched the damn thing 30 years ago.
Caroline.
Last year, at the 2018 version of the big Xbox press conference that happened last week, Spencer made the initial announcement that Microsoft has "game consoles" in production.
Notably, he said "consoles" – it wasn't a slip of the tongue.
This year, though, he spoke of Project Scarlett as if it were a single box scheduled to arrive in holiday 2020.
So, what gives? Is Microsoft making multiple new Xbox consoles or what?
"Last year we said consoles, and we've shipped a console and we've now detailed another console. I think that's plural," Spencer said.
The console that Microsoft shipped earlier this year, of course, was not a new Xbox console – it was a disc-less version of its already existing Xbox One S hardware.
"Technically that is plural," Spencer said with a laugh after I pushed him on the technicality he invoked. "Right now," he said, "we're focused on Project Scarlett and what we put on stage."
And this
Found a video of a Liverpool supporter dribbling a football.
More likely he has no idea what is going to showYeah I might be looking to deep into this but the way I see it, if Cory was certain Silent Hill would shown at the event he never would have replied with that. My hunch is God of War.
I hope Sony gives me early access. I've got like 140 platinum trophies and I bought the ps3 when it was $600! They owe me dammit!That's the wrinkle in what I was thinking. I was hoping for ending the show with pre order now. They still could do that if they sent those invites in the morning and opening those people's ability to order during the show. That, kinda sounds unlikely.. but.. maybe they open pre-orders the next day on Thursday. Who knows. I kinda thought doing this event on a Wednesday was unusual for them, so.. anything can happen.
This could likely be very accurate knowing Cory! lolMore likely he has no idea what is going to show
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Inside Microsoft's ambitious plan to build the future of Xbox, from a Netflix-style gaming service with blockbuster games to brand-new consoles
Microsoft just laid out plans for the future of the Xbox at a massive press conference. We spoke with Xbox leader Phil Spencer immediately afterward.www.businessinsider.com.au
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Microsoft is only launching one next-generation Xbox, not two
Rumors suggested a second console codenamed Lockhartwww.theverge.com
Jun 18, 2019
PS5 could be 5.14 TFLOPs in games that did not receive a Pro patch if 'Boost Mode' functionality is used.
Let me explain. On PS4 Pro, when you run a game without a Pro patch - with boost mode enabled - it simply utilizes just 2.1 TFLOPs of PS4 Pro's GPU power, not full 4.2 TFLOPs. Boost mode's 2.1 TF over base PS4's 1.84 TF is a 14% increase. And a 33% increase on the CPU side from 1.6 GHz to 2.13 GHz. CPU speed is the same even in native Pro mode.
How Boost Mode works on Pro:
When you run an unpatched game like, let's say, Until Dawn on PS4 Pro in Boost Mode, the game utilizes 18 CUs of the total 36 CUs, which runs at 911 MHz. 18 CUs at 911 MHz = 2.1 TFLOPs. This is how games in Boost Mode only utilize up to 2.1 TF on Pro.
Now assuming Sony follows the same strategy for PS5 - this exact same title when running on PS5 with boost mode enabled could again be utilizing 18 CUs of the PS5's 36 RDNA 2 CUs, and those 18 CUs will now be running at 2,230 MHz clock speed, while the CPU at 3.5 GHz. This will give unpatched games like Until Dawn a whopping 5.14 TFLOPs to play with on PS5. This alone would be a 2.8x boost over base PS4 just from the clock speed bump, without even taking RDNA 2's architectural improvements into account, games with unlocked frame-rate should easily be able to hit over 2x the frame-rate, obviously. Games that were designed for base PS4's 1.84 TF | 176 GB/s spec.
Until Dawn also seems like a perfect candidate to test on PS5 in BC mode as it barely manages to hit consistent 30fps even on PS4 Pro. To my knowledge:
So you'll see one of the biggest improvements in this game in terms of performance when running on PS5 compared to, for e.g. like, Mad Max game which also hasn't received a Pro patch but has a 30fps cap and it already sticks to 30fps doggedly. So you won't see much improvement in a game like Mad Max.
- It hasn't received a Pro patch
- It is not capped at 30fps
This means in theory Until Dawn on PS5 should be a locked 60fps game without devs even having to touch a single line of code. It also seems to be predominantly GPU bound. This is how it currently on both PS4 consoles:
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Source: VG Tech
You can see the avg. frame-rate from PS4 to Pro is a 14.59% increase which is in line with Boost Mode's 2.1 TF (14%) increase over base PS4's.
And what about the games that have already received PS4 Pro patch/support e.g. DOOM Eternal, TLOU2? How will they run on PS5 in BC? Simply put, those games should get full 10.3 TF of GPU power since both PS4 Pro and PS5 GPUs have the same amount of 36 compute units.
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Road to PS5
Now, here's something to think about:
Halfway through this post, I realized something. Suppose if Cerny had gone with a higher CU count GPU for PS5 to reach the same 10.3 TF, let's say 52 CUs (same CU count as the XSX GPU) instead of 36 CUs. They'd have to set the GPU frequency around 1544 MHz. This looks nice on paper but with this configuration, BC games would have taken a big hit. How?
Actual PS5: 36 CUs @ 2230 MHz = 10.3 TF
Notional PS5: 52 CUs @ 1544 MHz = 10.3 TF
In back compat Mode:
Non-PS4 Pro "unpatched" game e.g. Until Dawn running on PS5 would use 18 CUs:
18 CUs @ 2230 MHz = 5.14 TF - Until Dawn gets 5.14 TF of computational power with this config, 2.8x boost over base PS4
18 CUs @ 1544 MHz = 3.56 TF - (-31% TF reduction with this config), just 1.9x boost over base PS4
PS4 Pro "patched" game e.g. DOOM Eternal running on PS5 would use 36 CUs:
36 CUs @ 2230 MHz = 10.3 TF - DOOM Eternal gets 10.3 TF of computational power power with this config, 2.45x over PS4 Pro
36 CUs @ 1544 MHz = 7.15 TF - (-31% TF reduction with this config), just 1.7x boost over PS4 Pro
BC could be one of the reasons why Cerny chose to go with a higher frequency GPU rather than a higher CU GPU.
Found you tomorrow
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Agreed 100%. He stuck with 36 and cranked the clocks for various reasons (cost, technical stuff, etc) but he also must have figured keeping CU count same as PS4 Pro would be best.PS5 could be 5.14 TFLOPs in games that did not receive a Pro patch if 'Boost Mode' functionality is used.
Let me explain. On PS4 Pro, when you run a game without a Pro patch - with boost mode enabled - it simply utilizes just 2.1 TFLOPs of PS4 Pro's GPU power, not full 4.2 TFLOPs. Boost mode's 2.1 TF over base PS4's 1.84 TF is a 14% increase. And a 33% increase on the CPU side from 1.6 GHz to 2.13 GHz. CPU speed is the same even in native Pro mode.
How Boost Mode works on Pro:
When you run an unpatched game like, let's say, Until Dawn on PS4 Pro in Boost Mode, the game utilizes 18 CUs of the total 36 CUs, which runs at 911 MHz. 18 CUs at 911 MHz = 2.1 TFLOPs. This is how games in Boost Mode only utilize up to 2.1 TF on Pro.
Now assuming Sony follows the same strategy for PS5 - this exact same title when running on PS5 with boost mode enabled could again be utilizing 18 CUs of the PS5's 36 RDNA 2 CUs, and those 18 CUs will now be running at 2,230 MHz clock speed, while the CPU at 3.5 GHz. This will give unpatched games like Until Dawn a whopping 5.14 TFLOPs to play with on PS5. This alone would be a 2.8x boost over base PS4 just from the clock speed bump, without even taking RDNA 2's architectural improvements into account, games with unlocked frame-rate should easily be able to hit over 2x the frame-rate, obviously. Games that were designed for base PS4's 1.84 TF | 176 GB/s spec.
Until Dawn also seems like a perfect candidate to test on PS5 in BC mode as it barely manages to hit consistent 30fps even on PS4 Pro. To my knowledge:
So you'll see one of the biggest improvements in this game in terms of performance when running on PS5 compared to, for e.g. like, Mad Max game which also hasn't received a Pro patch but has a 30fps cap and it already sticks to 30fps doggedly. So you won't see much improvement in a game like Mad Max.
- It hasn't received a Pro patch
- It is not capped at 30fps
This means in theory Until Dawn on PS5 should be a locked 60fps game without devs even having to touch a single line of code. It also seems to be predominantly GPU bound. This is how it currently on both PS4 consoles:
![]()
Source: VG Tech
You can see the avg. frame-rate from PS4 to Pro is a 14.59% increase which is in line with Boost Mode's 2.1 TF (14%) increase over base PS4's.
And what about the games that have already received PS4 Pro patch/support e.g. DOOM Eternal, TLOU2? How will they run on PS5 in BC? Simply put, those games should get full 10.3 TF of GPU power since both PS4 Pro and PS5 GPUs have the same amount of 36 compute units.
-------------------------------------------------------------------------------------------
![]()
Road to PS5
Now, here's something to think about:
Halfway through this post, I realized something. Suppose if Cerny had gone with a higher CU count GPU for PS5 to reach the same 10.3 TF, let's say 52 CUs (same CU count as the XSX GPU) instead of 36 CUs. They'd have to set the GPU frequency around 1544 MHz. This looks nice on paper but with this configuration, BC games would have taken a big hit. How?
Actual PS5: 36 CUs @ 2230 MHz = 10.3 TF
Notional PS5: 52 CUs @ 1544 MHz = 10.3 TF
In back compat Mode:
Non-PS4 Pro "unpatched" game e.g. Until Dawn running on PS5 would use 18 CUs:
18 CUs @ 2230 MHz = 5.14 TF - Until Dawn gets 5.14 TF of computational power with this config, 2.8x boost over base PS4
18 CUs @ 1544 MHz = 3.56 TF - (-31% TF reduction with this config), just 1.9x boost over base PS4
PS4 Pro "patched" game e.g. DOOM Eternal running on PS5 would use 36 CUs:
36 CUs @ 2230 MHz = 10.3 TF - DOOM Eternal gets 10.3 TF of computational power with this config, 2.45x over PS4 Pro
36 CUs @ 1544 MHz = 7.15 TF - (-31% TF reduction with this config), just 1.7x boost over PS4 Pro
BC could be one of the reasons why Cerny chose to go with a higher frequency GPU rather than a higher CU GPU.
You were the other person on line with me that day for PS3?I hope Sony gives me early access. I've got like 140 platinum trophies and I bought the ps3 when it was $600! They owe me dammit!
I didn't buy it at launch. I bought it sometime in 2007 because I knew a new ratchet and clank was coming. We got rainbow six vegas and something else with it.You were the other person on line with me that day for PS3?
The greatest speech ever made from one of the greatest movies too.
less than two days to go. CAN YOU DIG IT.
Anyone interesting in the next-generation of discreet GPU's from AMD should watch this video, interesting stuff. Apparently "some" RDNA 2 cards will be hitting the same clock speeds as the PS5 GPU which is 2.23 Ghz, however the cards can't seem to go over that without having issues like logic breakdown, same reason to why the PS5 was not clocked higher than 2.23 Ghz as Mark Cerny pointed out, this seem's to be a constraint of the RDNA 2 architecture.
Another leak mentioned that the RDNA 2 GPU's will have an "Infinity Cache", this will be around 128 MB of cache memory and will apparently mitigate the slower memory bandwith. Interestingly enough RGT has mentioned a few times now that the PS5 will not have bandwidth issues and this is what he's heard from developers, this is due to its "robust caching system".
I know almost everyone is hyped right now, but just remember to temper your expectations. I'm not saying the show won't have big surprises or reveals, but it's better to expect good things and get amazing things rather than expect amazing things and get good things.Didn't you know
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Didn't you know
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Thats where I am at. I expect a good show but I dont let myself go crazy with predictions.I know almost everyone is hyped right now, but just remember to temper your expectations. I'm not saying the show won't have big surprises or reveals, but it's better to expect good things and get amazing things rather than expect amazing things and get good things.
I hope Sony gives me early access. I've got like 140 platinum trophies and I bought the ps3 when it was $600! They owe me dammit!
Is this a horror movie? It looks hilarious.
And this
MLB gif ----> MLB the Show
MLB the Show -----> Sony San Diego
Sony San Diego -----> Has a rumored 2nd team
Rumored second team ----> Job postings asking for experience with FPS
=
SOCOM's BACK!!!
.......
....Just let me dream man![]()
So... this is it? Are we getting their game revealed?Finally someone cracked the code, damn you guys are slow![]()
Motherfuckers on the internet plagiarized this shit from me!I'm just hoping to see this slide on Wednesday...
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I took this photo yesterday afternoon at the Queen Street Mall store in Brisbane at EB Games
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I already wrote to help those that understand things, that his favorite lingo is C++You are the one is trying to "interpret" what he said, He literally stated that what he first stated is wrong. You are interpreting this as him just saying stuff to appease fans and that you are using your 200+ IQ to see past his words..
But when you actually listen to him and understand that he knows what he's talking about what he said is that the PS5 GPU has features from RDNA1 almost all features from RDNA2 and feature that won't even be in RDNA2.
This is the last time I reply to you: IS WARREN A DEVELOPER? IS SAMS A DEVELOPER? They are MOUTHPIECESBefore him Tom Warren and Brad said the same, so cut the crap.
How they keep touting TF with no games to show for it, I'll never understand.Sooo MS updated
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Xbox SX site.
And there is something to create some FUD like good old xbox folks would do if something similar would happen on PS5 site
There is only mention of RDNA , not RDNA 2 !!! So it must be RDNA 1 !!!
Im joking. Do I ?
I wouldn't be surprised if Sony opens up their lottery D2C preorders right after the show and then open preorders everywhere else on Thursday or Friday.I don't think Sony will open pre-orders without giving at least 1-2 days notice.
That Sony marketing guy did basically promise they'd give some notice.
My guess is pre-orders open Friday this week.
End the showcase with the announcement.
I do not know it, but it is not a crazy idea. Sony already said that it wanted to reduce development times, and sharing assets is a good start.
But we didnt see any RT, even in HALO on XSX...With RT hardware bolted on
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It is strange.How they keep touting TF with no games to show for it, I'll never understand.
For some reason, i picture you as a Celion Dion or Michal Bolton fan, not sure why.