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Next Gen Sonic Shots (56K warning)

dorio said:
When was the last good sonic game period. Runs.

But seriously the series is so overrated. Its not really a game its just a way to throw pixels around a screen really fast. There is no real challenge to it. How hard is it to hold on to 1 of those 100s of rings you need to stay alive. It's like a rube goldberg machine, push a lever and let it play itself.

The challenge is in not losing any rings, and trying to collect as many as you can while beating the level as fast as you can.
 
dorio said:
When was the last good sonic game period. Runs.

But seriously the series is so overrated. Its not really a game its just a way to throw pixels around a screen really fast. There is no real challenge to it. How hard is it to hold on to 1 of those 100s of rings you need to stay alive. It's like a rube goldberg machine, push a lever and let it play itself.

Odnetnin?
 
ManaByte said:
Full resolution images are on page two of this thread.

i saw that. thanks for the effort, but i figure blim's hosting is a bit more permanent then yours. no hard feelings.
 
Fuck, he's got the green eyes again.

That video they showed at e3 was based on the old Sonic.

Yeah, this is doomed.
 
Docpan said:
Fuck, he's got the green eyes again.

That video they showed at e3 was based on the old Sonic.

Yeah, this is doomed.

uh, these are directly from that trailer... maybe i've misunderstood you
 
I don't know if I'd call the original Sonic games overrated, but I'm also not sure if I'd say that they've aged better than the Mario games.

The problem with them is that they've got these huge, detailed worlds that largely go to waste thanks to the speed pressured onto the player.

I've been meaning to replay the games anyway, so don't get all up in arms about it.

That said, I freaking loved Sonic Adventure. Ignoring SA2's nonsonicshadow stages, they're great games, and I'd say there's plenty more meat to them than the originals. The Emerald Coast internet ranking Time Trials literally made Sonic Adventure, and if they can nail that again with an Xbox Live scoreboard, I'm fucking sold on the console.
 
Looks like a pretty Sonic Adventure. I hated the game, but pulled my Dreamcast out the other day, and my little ones love it. Kiddies for the win!
 
I like this very much because I only see Sonic and not the other crap characters.

Is it just me or does it not really feel like next-gen until you start seeing well established franchise characters rendered in next-gen graphics? That's one of the key things thats been missing for me from the Xbox 360 launch.
 
dorio said:
When was the last good sonic game period. Runs.

There's nothing to run from. Naka was on a roll with practically everything but the Sonic series on the Dreamcast, with Chu Chu Rocket, Samba de Amigo, and PSO, and frankly, the way PSO and Sonic are going, he's just about to write himself off into oblivion for a few more years. Nagoshi is the only major face around Sega that I even care for anymore, ever since Mizuguchi left. I like the Sonic series, or more appropriately I used to, but it's been on such an abysmal decline with the Adventure series, Heroes, and co., that's it practically better off leaving it alone.
 
If they're serious about a rebirth of the franchise the three most important things to do are:

#1 Dump all of the crappy extra characters
#2 Get rid of the lame Japanese butt rock music & orchestrate some of the 16-bit music
#3 Eliminate annoying voice overs
 
Looks to me like if they had used the SA2 model in a terrain-rendering engine...It looks so lifeless, out of place and simple...
 
dorio said:
When was the last good sonic game period. Runs.

But seriously the series is so overrated. Its not really a game its just a way to throw pixels around a screen really fast. There is no real challenge to it. How hard is it to hold on to 1 of those 100s of rings you need to stay alive. It's like a rube goldberg machine, push a lever and let it play itself.
Sonic Adventure 2 is realy difficult, anyone stating the opposite has never tried to achieve all of the A-Ranks in it. It's not quiete the hardest game ever (that's Monkey Ball ^^), but it's absolutely diffult enough.
Sonic rules and while his belly is missing, he nevertheless looks really good on these Screens. I hope for a Revolution version. Oh and the other characters should be implemented, but not for such a crap like Big's fishing or Knuckles' Collecting. I'd prefer such a mix:
Sonic for 3D Sonic stages like in Sonic Adventure 2
Knuckles for 2D Sonic Stages like in Sonic 2
Tails for 3D races against Sonic
Shadow for 2D races against Knuckles
Nights for Nights-type levels
Billy Hatcher for Billy Hatcher-like levels ^^
Why use broken up gameplay when you have well working gameplay mechanics?
 
e3cap011ug.jpg

e3cap028us.jpg

e3cap033rt.jpg

e3cap047io.jpg
 
I'm definately not impressed. :lol Look at those fingers!! This obviously isn't something a PS2 or Xbox can do, but... hmmm a PC might. I expect graphics to improve very shortly, though. I mean, come on. Gundam or something looked like CG and stuff on PS3.
 
Looks about on par with the rest of Segas next gen efforts, as long as the rest of the levels are less drab and dark then the trailers then it'll look adaquate. They really need to stop using these stupid robot enemies though, they need to start bringing back the older ones into 3d, ala the first sonic adventure (IIRC).

Sega really aren't going into next gen wowing anyone, their most impressive game at the moment is probably the PS2 Mafia one.
 
op_ivy said:
are you just assuming it was lindburgh?

Not assuming, but simple observation. The real time demo ran from the same box for VF5, After Burner, HOTD 4, and Sonic, with the same controller (The dude was controlling the plane in AB, and camera for the ring toss part in Sonic.
 
It looks like shit. Shitty art, shitty models, shitty textures, shitty lighting, shitty shadows... Everything but the resolution is shit.
 
So 360 is the likely target eh? That's about what I thought. It looks better than the majority of 360 titles I've seen yet, though. It has an almost radiant look to it that differs from a lot of other 360 titles. A bit simple, but a nice start.
 
Meh. I like the motion blur shot a lot, but the rest is pretty poor.

But given how Sonic games this gen have looked, I guess I shouldn't have expected anything else. Silly of me to think their first game of the generation would as impressive as Sonic Adventure was.
 
Looks great, but the level design is missing. What's up with that?

Ok. So now the 360 has Halo, Resident Evil, Final Fantasy, Perfect Dark, Ridge Racer, Dead or Alive,Madden, Winning Eleven, Oblivion and Sonic. The only damn thing it's missing is Mario. And I won't even need a second system.
 
dark10x:

> So 360 is the likely target eh?

The screens are 1920x1080. But they look blurry so they may have been upsampled.

> It looks better than the majority of 360 titles I've seen yet, though.

That's not saying much. Not that I agree.

> It has an almost radiant look to it that differs from a lot of other 360 titles.

Radiant? The colors look dull as hell and the lighting is flat.
 
Trolling it up like there's no tomorrow, hey cybamerc?

jimbo said:
Looks great, but the level design is missing. What's up with that?

I'd say those who have suggested that it was a tech demo are right. It may give us an indication of graphical quality and perhaps style, but I doubt it's an actual level from the new Sonic game...
 
A little off topic but when did Dr. Robotnick turn into "Dr. Eggman"???

again if they can make the game look decent, and make a huge sonic world, that's all I need, I agree that they need to drop a lot of the extra characters keep Tails, and Knuckles and maybe Shadow... without the guns.

Sega does seem to be on a roll for next gen, rebirth of a lot of classic titles.
 
It just looks so uninspired. I used to play the crap out of the 16-bit sonic games.....I haven't gotten around to playing the new installments though(well new to me....haven't even played the dreamcast versions :) ) I guess I just imagined the game to be a bit more colorful and vibrant.
 
Ruzbeh said:
I'm definately not impressed. :lol Look at those fingers!! This obviously isn't something a PS2 or Xbox can do, but... hmmm a PC might. I expect graphics to improve very shortly, though. I mean, come on. Gundam or something looked like CG and stuff on PS3.


Silly you! That wasn't even the PS3 running the game. You sure love your CGI movie, eh?

Anyway - this IS the Sonic game that I was waiting for. I've watch this game running LIVE at E3 and it made my jaw hit the floor. It was amazing then and it looks amazing now.


Dr. Eggman = JAPAN
Dr. Robotnik = Western Audience.

Sega America changed the name to Robotnik way back at Sonic 1 for the Megadrive/Genesis as they didn't think the name was interesting enough.
 
Trojan X said:
Real time? Are you sure dude? If it was then I would have to take back my down-putting words.

Prove it to me!

Sure.

Gundam demo is the first example of a fully playable PS3 demo (that is, a demo where you actually control a character). Expectedly, the game is a bit early in its development cycle. After entering the game from the title screen, the player, who played using a Dual Shock 2 controller, was able to move his Mobile Suit around and shoot. Towards the end of the demo, an enemy came out and destroyed the player's partner Mobile Suit. The player was then able to blast the enemy, bringing an end to the demo

Impressions + in-game movies.
 
Trojan X said:
It was amazing then and it looks amazing now.

I really want to know what's amazing about these shots.

One shot is good. Nice motion blur, nice dust coming up from the ground. The rest...seriously, what's impressing you?
 
Remember, the movie shown at E3 was pre-rendered...but it used the same assets as the playable demo. The actual playable demo ran at a lower framerate and really wasn't a game at all, but that's not suprising. It looked nearly as good, but I don't think the shadows were QUITE as good. It was shockingly close, though.

Realtime shots (taken with camera)...

mobile-suit-gundam-20050721064434047.jpg

06549qf.jpg
 
haha izzy isnt telling the entire truth.. tbe awesome gundam video was CGI as has been pointed out one million times.. the worse looking one is the actual ps3 demo one.. do not mix these two as one.
 
dark10x said:
Remember, the movie shown at E3 was pre-rendered...but it used the same assets as the playable demo. The actual playable demo ran at a lower framerate and really wasn't a game at all, but that's not suprising. It looked nearly as good, but I don't think the shadows were QUITE as good. It was shockingly close, though.

Realtime shots (taken with camera)...

mobile-suit-gundam-20050721064434047.jpg

06549qf.jpg


Yes I remember that. I guess what I said wasn't correct but at the same time it was right (if that makes any sense).

Until the game is running just like that prerendered movie then it's nothing but a CGI movie. That means that I am correct and what I said, stands! :p
 
Trojan X said:
Yes I remember that. I guess what I said wasn't correct but at the same time it was right (if that makes any sense).

Until the game is running just like that prerendered movie then it's nothing but a CGI movie. So... Blah, I'm not taking back my words! :p
Err, that's pretty foolish then. It was a VERY early technology demonstration. If you don't think it will improve ten-fold, you're insane. The movie used all of the same assets, but ran at 30 fps. The only real visual difference was the shadows, and even then, they are all there...just not as good.

Your remarks were totally off-base.
 
Forget it dark, the guy has a Shenmue avatar for crying out loud - that immediately indicates you should back away slowly and not discuss anything that might indicate any game could possibly look better than a DC game.
 
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