http://www.cube-europe.com/special.php?sid=nfsu2interview
Sounds great. They seem to have fixed the problems with the last game. Gonna be great.
Sounds great. They seem to have fixed the problems with the last game. Gonna be great.
Q: Do you fear quality racing games (grand turismo 4, Burnout 3, Outrun 2,...) to finish NFS reign some day soon or do you think the name NFS still stands supreme today?
A: WE FEAR NO ONE! ALL YOUR BASE ARE BELONG TO US!
Q: In NFSU the CPU controlled opponents had "catch up", something which most gamers dislike. Likewise they also had a tendency of ramming into the player. Has the A.I. routine of the CPU controlled cars been improved since the original? If yes then in what way?
A: This is something that we've spent a lot of time on for Underground 2. It's a very delicate balance to tune the AI so that it feels like you are in a competitive race while at the same time doesn’t feel as if you’re playing against opponents that "cheat" to keep up with you. I think the AI this year is definitely improved over Underground. I don't think any players will feel that they have been cheated out of a win on the last lap due to "catch up". If you do lose a race, you'll probably know exactly why and it will usually be because of some mistake you could have avoided and not because of the AI. Now when you replay the race and run a faster time, you'll probably win. It's also pretty cool to see the AI sometimes make the same mistakes as you do. There's nothing more satisfying than driving hard behind an opponent and watching him blow a corner because he was pushing too hard to stay ahead!
Q: Since the game is going to be much more free-roaming, does it have a time- and weather- system?
Yes, we have both a time and a weather system and they really add a great feel to the game experience. Driving around the city in the rain and hearing the thunder crackle in the distance is absolutely amazing; it really immerses you in the environment. Our time of day system adds yet another layer on top of this. While the game still takes place at night, you'll see transitions between dusk and dawn that make a huge difference in the look and feel of an area. I think players will really appreciate these little details that make the world feel alive.
Q: Since the game is going to be much more free-roaming, does it have a time- and weather- system?
A: Yes, we have both a time and a weather system and they really add a great feel to the game experience. Driving around the city in the rain and hearing the thunder crackle in the distance is absolutely amazing; it really immerses you in the environment. Our time of day system adds yet another layer on top of this. While the game still takes place at night, you'll see transitions between dusk and dawn that make a huge difference in the look and feel of an area. I think players will really appreciate these little details that make the world feel alive.