It's funny how some on the forums so sure that they are smarter than company management.The bloated stuff is something that just affects the companies. I think most games have huge budgets because of bad management of resources. One case is Microsoft and their studios, they will cry that game dev is expensive and is because of that they have to add microtransactions and crap to their games, when in reality they have been making scamy hiring tactics to pay less to the devs while the investors take most of the profits.
Those are 10$ games and even though unit numbers are big, revenue numbers are relatively small.Besides you are ignoring that recently top sellers have been games like REPO or Schedule 1.
Normies play live service games on mobile, this is why mobile gaming is half of the market.My take here is that gaming is shrinking and being overthrow by social media, this is why games that just happens to be big in the streaming circle go big. Then most of them fall, and this includes more big names like CoD or HD2 (and initial good spike and then they hit the wall). Normies are leaving gaming behind, and companies will have to adapt or just die.
It is common logic and bussiness experience, or do you think budgets like whats rumored to be GTA seems reasonable to you? And many companies are not even using their own engines, that also cheapen dev costs and maintenance. Now thing like consulship are the typical shit you see, and they dont do it for free, like 4 million Baby Inc demanded to Wukong, and other bonus for the big management. And with what they spent in marketing campaign, the Hollywood actors (that also dont need to be) it is bloated.It's funny how some on the forums so sure that they are smarter than company management.
If the manage their budget a little more wisely that how AAA companies does, they might be margin more, even if it terms of net numbers it is less (it is technically more 1% margin of 1billion bucks than 50% of 100 bucks. But technically one if more efficient that the other. Just and example ofc).Those are 10$ games and even though unit numbers are big, revenue numbers are relatively small.
And there are also "survival bias" for 10$ games - everyone know success stories, but no one know or care about failures (and there are a lot of them). Unlike AAA games where whole slate is widely known and every success and failure discussed.
That exactly my point: normies are starting to play less. The market that had record numbers after record numbers and could never spent too much on something is slowing down and shrinking, and it i starting on the mobile market and "classic" market as well. You just need to go outside and see that most people and kids are now hooked to social media, to record themselves as influences and similar activities. Yes, when there is a huge popular release like HellDivers 2, Monster Hunter, something on MiHoyo for the phones, a popular mobile game of a series, people run to get it, but then drop it.Normies play live service games on mobile, this is why mobile gaming is half of the market.
No way in hell a 12 hour experience should launch for 80 dollars. There has to be a medium between those extremes.just make shorter games like on xbox 360/ps3.
I would prefer 8-20h games over 50-100
Resident evil 4 (or even remake) are 8-15h long games.No way in hell a 12 hour experience should launch for 80 dollars. There has to be a medium between those extremes.
Indeed. And when it comes to generative AI the tools can create the tools that speed up development. It's insane what can be scaffolded by gen AI.It's not like they don't already use tools to speed up and lower cost of development.
Both RE4s are 16-20 hours, 20+ if you do the sides. It took me 24 hours for my first playthrough, which was perfect. Same with The Last of Us 2 and Alien Isolation. 20-24 is exactly where I'd like those games to be.Resident evil 4 (or even remake) are 8-15h long games.
Infinite replayability. Even all those years later.
Full priced games
That's because the games are great and have good length. Too long games are too scary to replay
It's common delusion, yes. All these consultancy etc are pennies in total budget and a lot of it recuperated from target grants and ESG linked (cheaper) financing. Companies and their management are not idiots.It is common logic and bussiness experience, or do you think budgets like whats rumored to be GTA seems reasonable to you? And many companies are not even using their own engines, that also cheapen dev costs and maintenance. Now thing like consulship are the typical shit you see, and they dont do it for free, like 4 million Baby Inc demanded to Wukong, and other bonus for the big management. And with what they spent in marketing campaign, the Hollywood actors (that also dont need to be) it is bloated.
You of course know it better how to manage budget "wiser"If the manage their budget a little more wisely that how AAA companies does, they might be margin more, even if it terms of net numbers it is less (it is technically more 1% margin of 1billion bucks than 50% of 100 bucks. But technically one if more efficient that the other. Just and example ofc).
And yes there is ofc a case of indies relying too much "4 players coop, rogue like, crafting survival, pixel art multiplayer game". But honestly that not even only them, now everything is a multiplayer game, again, trying to be the next sensation between streamers so they can sell more.
WTF? what bs is in your head.That exactly my point: normies are starting to play less. The market that had record numbers after record numbers and could never spent too much on something is slowing down and shrinking, and it i starting on the mobile market and "classic" market as well. You just need to go outside and see that most people and kids are now hooked to social media, to record themselves as influences and similar activities. Yes, when there is a huge popular release like HellDivers 2, Monster Hunter, something on MiHoyo for the phones, a popular mobile game of a series, people run to get it, but then drop it.
Games often get penalised by reviewers for being too short - so the amount of content developers have to create is massive these days. The trend seems to be towards games with 100s of hours of gameplay and lots of replayability. Then you'll get all those influencers streaming their sessions online. People were saying Clair Obscur: Expedition 33 is too short for instance.
I actually don't mind 10-15 hour AAA games like in the N64/Playstation era.
Both RE4s are 16-20 hours, 20+ if you do the sides. It took me 24 hours for my first playthrough, which was perfect. Same with The Last of Us 2 and Alien Isolation. 20-24 is exactly where I'd like those games to be.
On the other hand, RE7 and 8 both took me 11-12 hours first playthrough and I felt cheated. RE2make was 12 hours both runs, and I felt cheated (though they gave a solid amount of free content after that extended time somewhat). RE3make was 4 hours, and I was livid.
So yeah, speaking from the RE experience, 20-24 hours is the sweet spot. Anything else isn't justifiable IMO
It's funny how some on the forums so sure that they are smarter than company management.
It's a fallacy and stupidity to think measured against how efficient they are to operate a very complex structure are morons.Authority fallacy. It's wrong for actual brains like scientists, imagine how wrong it is for suits whose only merit is to climb up the corporate ladder. These people are driven by greed and many of them are morons, no matter how many diplomas they hang in their office walls.
Xbox for sure know what they are trying to do.The whole Western entertainment collapse is due to bad management, nothing else. You can't say what a straight face that execs at XBOX, Disney, EA, Ubisoft and a long etc. have the slightest clue of what they are doing.