Sakurai: modern game development is too time consuming and unsustainable. AI is the solution.

This is exactly the direction of travel the last few years. Shit is not sustainable and they see AI as the answer. When they should be looking in the mirror and asking themselves if budgets and scope etc need to be as big as they are? Or even easier ask themselves two questions:
1. Does this really need to be open world?
2. Does this really need to be a live service game?
 
If you want to blame it on cultural issues, okay, but I have a follow up question: Why are asian-region devs suffering from the same issues?
Huh. Thats funny. I would've thought you'd imply that they aren't suffering the same problems.

But you're right, there are to a large degree. It isn't because they're chasing cutting edge graphics, as you know. Metaphor took 8 years and it's barely distinguishable from last gen Persona 5 in terms of asset quality or design tenets, for example.

I think they're mostly having the same problems as the west, and developed having those issues in the 7th gen of consoles. It's easier to find the quotes, articles, tweets, and videos from western game devs to confirm their issues, but I do think it's easy enough to tell that the Japanese sphere - which maybe has an established senior layer that is even more entrenched and worshipped than the western side - is dealing with the same stuff.

If you want a case study, it would probably be best to look at Square Enix. Their production processes for AAAs has been inefficient for the last 20 years.
 
This is exactly the direction of travel the last few years. Shit is not sustainable and they see AI as the answer. When they should be looking in the mirror and asking themselves if budgets and scope etc need to be as big as they are? Or even easier ask themselves two questions:
1. Does this really need to be open world?
2. Does this really need to be a live service game?

yep. sometimes, the cheaper solution & the better solution aren't always the same solution...
 
Who said games must always be bigger? It's either Todd Howard or Take Two's biggest head, I can't think of another one.
Funnily enough I think it was Oblivion that started the trend back in the day and then it just spread around.

But the problem is really that not enough people are willing to pay full price for a short game. Simple as that. Every now and then some game slip through the cracks like Space Marine 2 last year, but overall the risk of failure is probably too high.
 
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