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Nice setting, shame about the gameplay.

I grabbed my dusty copy of Shadow of Rome from my pile of discarded games, determined to give it another chance before it gets consigned to the trade-in pile. And hour later it's out of the PS2 forever.

Normally this wouldn't bother me, but, and I feel this is why I held onto it as long as I did, I just really love the setting. I lapped up every preview movie I could of this, captivated not just by the choice of setting, but by the whole look they'd managed to convey. And it is a fantastic look, the art style, and in-game modelling of the characters and enviroments just exudes an unbelievable atmosphere, from the colloseum to the streets of Rome, to the Germanic forests.

I guess it just makes me sad, that in this world of 20,000 WWII games, and 456,982 research facilities overrun by mutants, that a game that so vibrantly portrayed an interesting and underused theme, couldn't deliver the game to back it up.
 
Um, what exactly did you not like about Shadow of Rome's gameplay?

From what I played, the combat system (albeit simple) was a really nice varied challenge with some pretty damn cool visceral effects. Tons of weapons, and situations during the gladitorial games...

the stealth aspect sucked, but meh--at times it was interesting enough and I skimmed through them pretty fast on the 1st/2nd try (be it luck or whatever) so that never got to me.
 
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