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Nicholas Kole, who worked on the design of "Crash Bandicoot 4", confirms from his account that "Crash Bandicoot 5" was canceled.

Kerotan

Member
After 4, I'm not really surprised. A game that could have been great ruined by a sadistic difficulty that I have no idea who it was made for. Certainly not Crash fans.
Yeah it's become a cult classic amongst sadistic platinum hunters who just love pain. You know the type that stick a dildo on their gaming chair.

I platinumed crash trilogy and CTR. Spent about 150 hours on the trilogy to obtain the 100%. Spent about 20 hours on crash 4 just basically beating the game. I would have happily spent 50 hours on it if the 100% was reasonable.

Ps. I'm surprised Phil isn't walking around wearing a crash t-shirt. Scumbags.
 
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After 4, I'm not really surprised. A game that could have been great ruined by a sadistic difficulty that I have no idea who it was made for. Certainly not Crash fans.
Crash 4 sold over 5 million copies. Quite a feat for a non Nintendo 3d platformer. Doubt the cancellation of Crash 5 had anything to do with 4 being difficult and turning people away.
 
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Skifi28

Member
Crash 4 sold over 5 million copies. Quite a feat for a non Nintendo 3d platformer. Doubt the cancellation of Crash 5 had anything to do with 4 being difficult and turning people away.
I'm sure people bought it, but did they complete it? There's more to consider than just sales. If say 90% of people that bought it never made it past the 4th level, how likely are they to buy a sequel? A game can have great sales and bad reception. The impact is usually felt on the next game.
 
I'm sure people bought it, but did they complete it? There's more to consider than just sales. If say 90% of people that bought it never made it past the 4th level, how likely are they to buy a sequel? A game can have great sales and bad reception. The impact is usually felt on the next game.
I get what you're saying, but when it comes to Crash 4 specifically, the game didn't have a bad reception, and the complaints about the difficulty weren't this huge thing. The cancellation likely had more to do with the fact this industry is fucked and publishers only care about AAA blockbusters and the Crash IP doesn't fit in that category.
 

Mownoc

Member
I platinumed crash trilogy and CTR. Spent about 150 hours on the trilogy to obtain the 100%.
150 hours? What?

Just checked my steam and it took me 27.6 hours to get every achievement except the 4 for the two dlc levels I didn't bother with.

I feel like you are mistaken, I refuse to believe it took you that long lmao. I've played quite a lot of crash over the years but the completionist HLTB is 46 hours.
 
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I'm sure people bought it, but did they complete it? There's more to consider than just sales. If say 90% of people that bought it never made it past the 4th level, how likely are they to buy a sequel? A game can have great sales and bad reception. The impact is usually felt on the next game.
I am in that catetory. I liked the game, which is much better than the previous games gameplay wise, but the difficulty was a bit too high for me. A similar game with a easier difficulty (or only difficult for 100% the game) would be much better. But I like the non linear parts in the game, the artstyle, the controls, pretty much everything. I think they really should have done a sequel and improving on players feedback. The game sold well by most accounts.
 

Kerotan

Member
150 hours? What?

Just checked my steam and it took me 27.6 hours to get every achievement except the 4 for the two dlc levels I didn't bother with.

I feel like you are mistaken, I refuse to believe it took you that long lmao. I've played quite a lot of crash over the years but the completionist HLTB is 46 hours.
I'm away from home so can't check maybe it was a little less. But I would have just mindlessly played them without the platinum in mind. Does the 100% include all the gold time relics?
 

Mownoc

Member
I'm away from home so can't check maybe it was a little less. But I would have just mindlessly played them without the platinum in mind. Does the 100% include all the gold time relics?
Yeah, you don't need platinum relics. Just all gold relics for the platinum trophy. It's basically just get all gems and gold relics and you're done.
 
Wasn't the sales of Crash 4 tracked via the director's LinkedIn to be more than 5 million copies lifetime, a few months ago?

That was more than enough to break even and fund a sequel, which they did and Microsoft came in and shut shop after the abk deal was complete.

It seems that they were canceled before the acquisition of Activision by Xbox.

Where are you hearing that this cancellation is before the abk M&A?
 
Crash was done at a time when difficult games ruled. 4 is just a continuation of that trend, 20 years later. Those are games for hardcore gamers dispite the lovely art.

No sequel is heartbreaking...

giphy.webp
 

Saber

Member
Crash 4 was a terrible route for Crash. Felt like people there got offended by the original designs, no wonder anything after didn't sell(that brawler failed like hell).
 

PanzerCute

Member
I'm sure people bought it, but did they complete it? There's more to consider than just sales. If say 90% of people that bought it never made it past the 4th level, how likely are they to buy a sequel? A game can have great sales and bad reception. The impact is usually felt on the next game.
I think the average completion rate for mainstream games is around 15% so I don't think this would be a metric for a studio/publisher to cancel a sequel. I might be wrong tho.
 

Roufianos

Member
Activision only greenlit 4 because of the huge trilogy sales - after it didn't come close, even though it sold very well it seems, we were never gonna get a sequel.

Fuck them for Tony Hawk too.
 
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Jinzo Prime

Member
The design of "Crash Bandicoot 4" was an absolute catastrophe. I can't believe how bad Crash and Coco look like.

How can they get a superb design from the remake/team racing and go down to this trash is insane.
Nicolas Cole's modern cartoon art was fine for Spyro, but it ruined Crash, who was always more Bugs Bunny/Taz inspired.
 

eerik9000

Member
you'd have to be a real dumb idiot to think that MS acquiring Activision would mean that they would be making more of these smaller games.
What?! Are you telling me Microsoft bought Call of Duty factory to make Call of Duty? That can't be true! What about Heretic and Hexen T-shirts that Philbo wore?
 

nowhat

Member
Crazy to think that Crash 1-3 was a symbol of great games playstation 1 had.
It should be noted that Crash never was a PS property, really at any point. Naughty Dog (basically two guys at the time) said they wanted to make a mascot platformer for PS1. Sony said sure, go on ahead. It became a bigger thing than it should have, perhaps (although tech-wise it's still solid, what they did with the hardware is commendable). But Sony never owned the rights to the IP. It wasn't until PS2 onwards that ND was bought by Sony and became a first-party studio.
 

Holammer

Member
I think the average completion rate for mainstream games is around 15% so I don't think this would be a metric for a studio/publisher to cancel a sequel. I might be wrong tho.
Checks out. Crash 4 on Steam has a 16.4% completion rate.

We had a thread about it only a month ago.

 

Punished Miku

Human Rights Subscription Service
I've never liked a Crash game so this is great news. Hopefully Toys for Bob does literally anything but Crash.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Don't worry, they'll do CoD. In fact, with recent developments inside MS, I think soon ATVI will be nothing but yearly CoD and Diablo/Warcraft in some form.

er ... you mean like how they've already been doing for the better part of almost a decade now?

They've had Neversoft working on CoD content for years ... you know .. the guys who made Guitar Hero and Tony Hawk.
 

ShaiKhulud1989

Gold Member
er ... you mean like how they've already been doing for the better part of almost a decade now?

They've had Neversoft working on CoD content for years ... you know .. the guys who made Guitar Hero and Tony Hawk.
You're writing this as it's a good thing.

But alas, Crash' death it's not on MS regardless how you paint the picture. The studio structure inside ATVI was a mess even before the initial talks and even if Crash 4 would've been the smashing hit, yearly CoD require more manpower to keep running. Part of the reason why we never got more Tony Hawk remakes despite the succesfull 1+2.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You're writing this as it's a good thing.

No, I'm writing it because that's something that's already been happening for numerous years and we have all been observing it in real time, it's not something that would remotely be a new development.
 
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