Nights 2 should be made for the Nintendo DS.

Panajev2001a

GAF's Pleasant Genius
http://media.ds.ign.com/articles/563/563257/vids_1.html

I was watching the third and last movie on this page, at about 40-43 seconds into it.

I could not help to notice that Nights (which played on rails, so 3D control issues would not be present) would make the DS a very happy and proud handheld.

I think it should be possible to get an upgraded Nights engine up-and-running on the DS using the stylus and the touch screen to control Nights' path: the touch screen would shows the 3D view on the worlc and would also be where and how you control Nights.

I have not thought about what the other screen could be used as.

How would you contropl the flight path ?

Well, I thought you would ask ;).

You would naturally draw the path the character should take (yeah, I am "sooooo" innovative ;), you would be able to press Left on the D-Pad to slow Nights flying speed down (to a full stop if you keep pressing it) and Right on the D-Pad to increase Nights's flying speed.

Drawing a line near the character makes the direction of the character be the same as the slope of the line more or less so you can turn the character around.

If you do not draw a path, your character would continue flying in the direction it was heading until the speed decreased and your character has reached a full stop.
Do you have any ideas to add ? Do you disagree with my assesment regarding Nights and the Nintendo DS being a good team ?
 
My thoughts exactly. Hopefully Yuji Naka saw the same vid as we did. Hey Nintendo, you did send him a DS dev kit. Right? Right?
 
Yeah, Actually I've seen a couple different people make the same/similar comment that Panajev said about Nights, which means people are making the connection that the game could fit. Let's hope the folks at Sega make the same connection. *crosses fingers*
 
I'd rather have hardware generations ahead handling a Nights sequel. Nights is also a game for the senses so the visuals and audio better be top notch. No need to shoe-horn the game into a tiny portable. No real advantage using a stylus.

They can still port the original though.
 
Saturnman said:
I'd rather have hardware generations ahead handling a Nights sequel. Nights is also a game for the senses so the visuals and audio better be top notch. No need to shoe-horn the game into a tiny portable. No real advantage using a stylus.

They can still port the original though.

The jumps from Saturn to DS can be still quite nice graphically: the Saturn did not have texture filtering either, pushed less polygons with comparable effects than what the Nintendo DS pushes.

Music should be nice as well (this is the DS we are talking about, not the GBA).

Let's say a Nights 1 re-make then, ok ?
 
Yusaku said:
Nights 2 should not be made.

I say it should so that fanboys would cry and I could get years of quality entertainment on this site from reading retarded posts about how the game sucks because [minor niggling detail from Nights 1] wasn't included...
 
Hey, how was that NiGHTS mini-game on the GBA (which one got through Phantasy Star Online... which I almost got just for said mini-game) play anyhow?
 
I only got to play Nights on a store demo(I didn't own a Saturn). And this sounds pretty sweet. But I have one change, instead of the 3D being on the bottom screen, let it be on the top screen like Metroid, and you still use the touch screen below to controll. :)
 
MrparisSM said:
I only got to play Nights on a store demo(I didn't own a Saturn). And this sounds pretty sweet. But I have one change, instead of the 3D being on the bottom screen, let it be on the top screen like Metroid, and you still use the touch screen below to controll. :)

It would break the game flow, I like the game to feel very interactive.
 
I have zero faith in Sonic Team to make a respectable sequel to Nights on any platform. Nights almost seems like an accident, a decent Sonic Team game that wasn't immediately run into the ground with shity sequels. Lets let this one stay good, okay?
 
Yusaku said:
I have zero faith in Sonic Team to make a respectable sequel to Nights on any platform. Nights almost seems like an accident, a decent Sonic Team game that wasn't immediately run into the ground with shity sequels. Lets let this one stay good, okay?

Well NiGHTS is more like the last game that Yuji Naka really cared about.
 
Tre said:
Drawing flight path sounds incredibly boring and skill less.

You do not have much imagination: to score more points the speed needs to be higher and higher and the path is not infinitely long (it sets the direction the character will fly into and allows to do a certain number of manouvers) and the character moving fast and all wouldrequire many frequent flight-path adjustement.

Think about running fast in two loops of rings one flying counter-clockwise and the one after flying clockwise: you would speed-up, draw a small arc to start making Nights turn and you would keep adjusting it to make it take all the rings and coming out of the first loop you have to go through the next one which as I said is now to be flown-through clockwise.

It is all about the level design and the situation specific events that offer you a varying challenge.

You know, I can drive in GT3 a car in reverse and complete several tracks this way. It will be boring and take forever, but if I really did not care about the rules...
 
Panajev2001a said:
The jumps from Saturn to DS can be still quite nice graphically: the Saturn did not have texture filtering either, pushed less polygons with comparable effects than what the Nintendo DS pushes.

Music should be nice as well (this is the DS we are talking about, not the GBA).

Let's say a Nights 1 re-make then, ok ?

Why go half way when you can can all the way is my point. I would be extremelly disappointed if a Nights sequel would appear on DS. You wait 8 years for a sequel on a tiny screen and on hardware barely half a generation ahead of Saturn? No thanks.

But if Sonic Team wants to port the original, I have no problem with that. Only a minority of gamers played the original anyway and I can happily ignore the port.
 
I get the impression that some Sega fans would rather there never be another Nights than have it on the Nintendo DS.
 
It's like releasing Sega Rally 3 exclusively on a portable. A total slap in the face and not what fans would expect.

It's not the company making the hardware the problem, it's the hardware. NGC would be infinitely better to do those games justice. Leave the ports and quirky, weird titles for DS.
 
Panajev2001a said:
You know, I can drive in GT3 a car in reverse and complete several tracks this way. It will be boring and take forever, but if I really did not care about the rules...
Forgot GT3, try doing this in real life. The reaction on peoples faces is priceless, esp if you are moving forward in the right lane.
 
A sequel to NiGHTS has been farmed out to a developer in the US. I don't know what platform it's on though. But I know someone whjo might, *cough* Dan *cough*
 
Folder said:
A sequel to NiGHTS has been farmed out to a developer in the US. I don't know what platform it's on though. But I know someone whjo might, *cough* Dan *cough*



And thus the killing of Sega was complete*







*if true
 
Scalemail Ted said:
Yeah, Actually I've seen a couple different people make the same/similar comment that Panajev said about Nights, which means people are making the connection that the game could fit. Let's hope the folks at Sega make the same connection. *crosses fingers*

Yup. Though when I made this same post months ago on the old GAF and people whined and whined that it couldn't be done.
 
WTF is up with these threads lacking in logic and intelligence? Sure, a version of Nights should be on the DS, but only after a real sequel is made for the next generation hardware. Any other suggestion is just insane.
 
BlackClouds said:
WTF is up with these threads lacking in logic and intelligence?

It's a Sega thread on GAF. Were you expecting actual logical and intelligent discussion instead of the same old "WHAAAAA they won't keep making the same stuff from 1992-97 over and over" bullshit this time?
 
Were you expecting actual logical and intelligent discussion

I provided such level of discussion, if you two did not get it... that's not my fault, nor a problem I lose sleep over with the kind of attitude you two are showing.

I was discussing a potential game design, thatcould be both refreshing for the game and would show the strenghts of the target machine.

Sure Nights on a next-generation console could have kick-ass graphics, but why do I go back playing Nights on the Saturn ? Is it just because of the art-style and the graphics ? No, the gameplay plays a big role in that decision of mine.

If you can think of a practical way to make a new Nights game that provides an interesting gameplay twist propose it in a thread and let's talk about it.

Graphics on the DS are not an issue (the DS is beyond what the Saturn could do 3D wise). They would be improoved over the Saturn version quite a bit.

Levels could be all new or updated (depend if they went for a remake route ro not) and the gameplay would be a kind of gameplay you can only experience on the Nintendo DS.
 
What was the score again? 6.8? Wasn't that the original "NEVER FORGET".



But yeah, NiGHTS was my favorite Saturn game. It deserves a sequel although I would MUCH rather see it on a next gen system, and have the DS just get a port. Just don't send a review copy to Gamespot.
 
I totally agree Pana. Thought the same thing when I watched the video.

(well, I actually imagined touch control would work well in a Nights game early in the NDS's life :))
 
ok ill bite pana, i dont think touch controls for a nights sequel would be good by definition.
one of the reasons nights is well liked is because of the tight controls. making it control by touch would totally change the structure of the game itself, it wouldnt be nights anymore.
whats the point?
i'd rather have a proper sequel (still on rails 3d mind you! NEVER free roaming 3d!!) on the next gen consoles with graphics to die for and orgasmic sound.
 
woah, i remember that commercial.

I had no idea that they used buckethead for the music.
 
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