Panajev2001a
GAF's Pleasant Genius
http://media.ds.ign.com/articles/563/563257/vids_1.html
I was watching the third and last movie on this page, at about 40-43 seconds into it.
I could not help to notice that Nights (which played on rails, so 3D control issues would not be present) would make the DS a very happy and proud handheld.
I think it should be possible to get an upgraded Nights engine up-and-running on the DS using the stylus and the touch screen to control Nights' path: the touch screen would shows the 3D view on the worlc and would also be where and how you control Nights.
I have not thought about what the other screen could be used as.
How would you contropl the flight path ?
Well, I thought you would ask
.
You would naturally draw the path the character should take (yeah, I am "sooooo" innovative
, you would be able to press Left on the D-Pad to slow Nights flying speed down (to a full stop if you keep pressing it) and Right on the D-Pad to increase Nights's flying speed.
Drawing a line near the character makes the direction of the character be the same as the slope of the line more or less so you can turn the character around.
If you do not draw a path, your character would continue flying in the direction it was heading until the speed decreased and your character has reached a full stop.
Do you have any ideas to add ? Do you disagree with my assesment regarding Nights and the Nintendo DS being a good team ?
I was watching the third and last movie on this page, at about 40-43 seconds into it.
I could not help to notice that Nights (which played on rails, so 3D control issues would not be present) would make the DS a very happy and proud handheld.
I think it should be possible to get an upgraded Nights engine up-and-running on the DS using the stylus and the touch screen to control Nights' path: the touch screen would shows the 3D view on the worlc and would also be where and how you control Nights.
I have not thought about what the other screen could be used as.
How would you contropl the flight path ?
Well, I thought you would ask

You would naturally draw the path the character should take (yeah, I am "sooooo" innovative

Drawing a line near the character makes the direction of the character be the same as the slope of the line more or less so you can turn the character around.
If you do not draw a path, your character would continue flying in the direction it was heading until the speed decreased and your character has reached a full stop.
Do you have any ideas to add ? Do you disagree with my assesment regarding Nights and the Nintendo DS being a good team ?