Ninja Gaiden 3 Details from TGS

_dementia said:
As hard as it is for me to defend this game, the truth is stage demos at trade shows tend to have difficulty tuned way down.

The Easy enemies in NG2 were still more agressive than those in NG3's demo(s). By a mile.
 
Just watched the Gamespot Stage Demo... what the fuck am I looking at.
  • Ryu without mask. Why?
  • British dude mentions that there are stealth sections, only to end up slaughtering a guy and alerting everyone. Why?
  • They got rid of my UTs. Why?
  • Emphasis on "how it feels to kill someone with a katana". Why?
  • More multiplayer bullshit. Why?
  • Climbing sections ripped straight from God of War. Why?
  • Enemies begging for their lives. Why?

I keep telling you, there's going to be a love story filled with melodrama in this fucking game. New sprinting stuff is my favorite thing about this game.
 
Well after that awesome NG2 post, sorry I have to dull it down a bit with some NG3 stuff.
It's the same boring TGS demo only with commentary.
http://www.gamespot.com/events/tgs-2011/video.html?sid=6335005&tag=updates;editor;all;title;5

Seriously, listening to this dolt from Team Ninja and his explanations for all the things they are doing just makes it 10x worse. Dark hero, Ryu is like us with feelings, etc. Just....oh well. At least NGB and NG2 were good.
 
I can't see how anyone can stomach through that type of combat for an entire game. I was getting nauseous (not from the blood but from the constant zoom ins) from watching just 5 mins of that.

Does anyone know how those cinematic kills even work? It's like slash slash *ZOOM IN SLASH KILL* constantly without any reason to it. All I could pick up was they don't seem to activate in the air so if you just do launcher you can avoid it I guess.

I have this huge internal debate in my head about which is worse... DmC or NG3. NG3 is technically better in performance because it doesn't have an ass camera, screen tearing, weird glitches/bugs, hit detection problems, janky animations, frame rate drops and fucked up physics. However, NG3 is not a rebirth nor is it being made by an outside developer so it's short comings are more inexcusable. Performance aside NG3 also has a slew of problems with it ranging from empathy towards enemies, high dose of cinematic kills, lowered weapon variety and greatly neutered difficulty and AI. I give the edge to NG3 though especially due to it having what appears to be a decent online component.
 
Dahbomb said:
I can't see how anyone can stomach through that type of combat for an entire game. I was getting nauseous (not from the blood but from the constant zoom ins) from watching just 5 mins of that.

Does anyone know how those cinematic kills even work? It's like slash slash *ZOOM IN SLASH KILL* constantly without any reason to it. All I could pick up was they don't seem to activate in the air so if you just do launcher you can avoid it I guess.

I have this huge internal debate in my head about which is worse... DmC or NG3. NG3 is technically better in performance because it doesn't have an ass camera, screen tearing, weird glitches/bugs, hit detection problems, janky animations, frame rate drops and fucked up physics. However, NG3 is not a rebirth nor is it being made by an outside developer so it's short comings are more inexcusable. Performance aside NG3 also has a slew of problems with it ranging from empathy towards enemies, high dose of cinematic kills, lowered weapon variety and greatly neutered difficulty and AI. I give the edge to NG3 though.



DmC has DMC directors working with them on combat. Team Ninja has lost the plot. I'll give DmC the slight edge. My greatest hope for NG3 right now, after seeing all this crap, is that it'll at least be a fun spectacle to play through like God of War.





Edit:

ng3ena9ru.gif



SWEET MOTHER OF GOD IS THIS REAL LIFE? AM I REALLY SEEING THIS?!
 
Smision said:
DmC has DMC directors working with them on combat. Team Ninja has lost the plot. I'll give DmC the slight edge. My greatest hope for NG3 right now, after seeing all this crap, is that it'll at least be a fun spectacle to play through like God of War.
DMC director is working on Dragon's Dogma (Itsuno). He hasn't even talked about DmC since forever, it's some other dude from Capcom who speaks for Capcom Japan. Capcom comes for BI-WEEKLY visits to NT... that's not "closely working with them in combat". The on stage demo proved this as the game has technical issues never before seen in a DMC game. This is a NT game through and through while taking mechanics from previous DMC games.

"Fun" spectacle is what I am expecting from DmC as well. At least the surrounding environments are pretty to look at and the cutscenes are nice too. A good rental probably.
 
I don't see the issue with enemies being afraid of Ryu and not wanting to die. I will admit, I don't like the direction this series is headed on paper, but we'll see how it pans out come release. Comparing this with DmC, which can't even get 30fps is a whole different level of stupid.
 
DR2K said:
I don't see the issue with enemies being afraid of Ryu and not wanting to die.


it's only iconic of the downfall of the action game genre. i mean, at least God Of War's enemies stand around you and look like they might attack, eventually. TN just took a step further and put in a "fall back and cower" animation.

Dahbomb said:
DMC director is working on Dragon's Dogma (Itsuno). He hasn't even talked about DmC since forever, it's some other dude from Capcom who speaks for Capcom Japan. Capcom comes for BI-WEEKLY visits to NT... that's not "closely working with them in combat". The on stage demo proved this as the game has technical issues never before seen in a DMC game. This is a NT game through and through while taking mechanics from previous DMC games.

"Fun" spectacle is what I am expecting from DmC as well. At least the surrounding environments are pretty to look at and the cutscenes are nice too. A good rental probably.


ah, then i guess i got fooled by Tameem's lies about guys working with them on combat.
 
Smision said:
it's only iconic of the downfall of the action game genre. i mean, at least God Of War's enemies stand around you and look like they might attack, eventually. TN just took a step further and put in a "fall back and cower" animation.

Yeah, but they all won't do that, and it should happen less in higher difficulties.
 
Smision said:
DmC has DMC directors working with them on combat. Team Ninja has lost the plot. I'll give DmC the slight edge. My greatest hope for NG3 right now, after seeing all this crap, is that it'll at least be a fun spectacle to play through like God of War.





Edit:

ng3ena9ru.gif



SWEET MOTHER OF GOD IS THIS REAL LIFE? AM I REALLY SEEING THIS?!

I had already lost hope in this one, but decided to have a look in this thread again out of sheer curiosity. After seeing cowering enemies that slide on their ass away from you instead of putting up a fight just makes me wish I had stayed away. How can they do this to Ninja Gaiden? A game that used to make gamers crawl away on their asses like the enemies now do... pathetic.
 
DR2K said:
Yeah, but they all won't do that, and it should happen less in higher difficulties.

But its not just the failing down that the problem.

If you look at NG2 game or even Black, the eniemes are constantly trying circle around you to find an opening. Even before we saw the begging for life stuff, these new guys just kinda stand there, with one or two maybe attacking.

http://www.youtube.com/watch?v=Y5j0xMhOxl0

this is easy mode and the dudes are still more aggressive and proactive.

Smision said:
ah, then i guess i got fooled by Tameem's lies about guys working with them on combat.


Its actually bi monthly. As in, once every two months.
 
Wtf? Are some enemies that creep away from Ryu THAT big of a deal? :lol I'm sure not all ninjas will be like that. I personally welcome the addition.
 
I don't know. The DmC stage demo was an absolute mess. NG3 just looks boring. I think it'll be the superior game at the end of the day.

spindashing said:
Wtf? Are some enemies that creep away from Ryu THAT big of a deal? :lol I'm sure not all ninjas will be like that. I personally welcome the addition.
It is a big deal. This is an action game.
 
ThoughtsOfSpeaking said:
But its not just the failing down that the problem.

If you look at NG2 game or even Black, the eniemes are constantly trying circle around you to find an opening. Even before we saw the begging for life stuff, these new guys just kinda stand there, with one or two maybe attacking.

http://www.youtube.com/watch?v=Y5j0xMhOxl0

this is easy mode and the dudes are still more aggressive and proactive.

Maybe they're making easy mode easy enough for newcomers?
 
Wow. I wish that I hadn't watched the Gamespot video. Their talking points really don't make any sense.

"We want you to really feel what it's like for sword on bone."

Honestly, that's a great idea and a worthy design goal. Do you know what accomplishes that? When you cut through a guy's arm, leg, torso/whatever and it comes off. It really drives it home when the loss of that arm or whatever actually affects the enemy's AI. It helps that the limb sticks around on the ground, too. What really makes that compelling is when a Werewolf comes along, picks up one of the severed limbs and throws it at you.

It isn't accomplished by zooming in randomly and slowing down while a sword clips through a body with absolutely no feedback. If you want to appeal to casual gamers by taking out dismemberment, own that.

"We want to show that there are consequences for Ryu killing."

Again, it's a great design goal. How exactly is this shown in any demo so far? The enemies enter into a retreat AI. Ryu can kill them. Then, Ryu moves on. What's the consequence?
 
DR2K said:
Maybe they're making easy mode easy enough for newcomers?

If Ninja dog is too hard for you, this isnt the game for you.

Even if they put a easy automatic mode in the game, there will be people who will complain its too hard.

spindashing said:
Wtf? Are some enemies that creep away from Ryu THAT big of a deal? :lol I'm sure not all ninjas will be like that. I personally welcome the addition.

Yes. Its not Ninja gaiden. Take that rubbish to generic God Of War clone #9

This is.

http://www.youtube.com/watch?v=FB3a0coqNm0&feature=related

those are the first enemies in the game BTW.
 
ThoughtsOfSpeaking said:
Yeah...after some thought, im going to go with NG3 being worse.

I did break both down but its been lost in the ether.
But you said you thought NG3 was better in a previous post.

My take is the base combat in NG3 is untouched and perfectly serviceable so by default It beats DMC in that area.

but ultimately, Its really what shit sandwich you can stomach most.

I can still see myself buying this over DmC, but only just.


There was was once a time, not so long ago that Ninja Gaiden fans, DMC fans and Action gaming fans in general used to argue which of the two series was the pinnacle of the genre.

Its highly ironic, and not in a small way saddening, to see them now argue about which one has been fucked up the most.
Those debates were epic. NGB and DMC3SE when it comes to pure combat are still the pinnacle of the genre. And they both came out at roughly the same time. NG2 and DMC4 are of similar quality although a bit lesser than their previous incarnations. NG3 and DmC are similar in their shittyness.

I am PROFOUNDLY saddened at the fall of the genre especially after such a stellar entry into the genre with Bayonetta.
 
Dahbomb said:
But you said you thought NG3 was better in a previous post.

I played a hour of both black and NG2 this morning. I had forgot how perfect they are.

Ill welcome DmC with open arms over this, and im a DMC fanboy with all my heart.

At least I can pretend that DmC is a spinoff.
 
spindashing said:
Wtf? Are some enemies that creep away from Ryu THAT big of a deal? :lol I'm sure not all ninjas will be like that. I personally welcome the addition.


ok, can people who have never played NG before just stop commenting
 
DR2K said:
Well that's your problem, game companies make games for profits.

and do you really think this is gonna to prove more profitable?

this isnt a DMC situation. Ninja Gaiden always has and always will only appeal to a certain type of gamer.

making it more easy isnt going to change anything.

Perfect example..how much did Ninja blade sell exactly?
 
Ninja Gaiden 2 created a weird problem in that they changed the combat system from horizontal/vertical to a more traditional light/heavy attack system, and you gave you a lot of crazy long combos. But the enemies are so aggressive in that game, the projectile spam so prevalent(even off-screen!), the slowdown constantly appearing and throwing off your timing, you barely had a chance to pull them off. Now we've gone in the complete opposite direction by making the enemies really UNaggresive, and you can just do combo practice all day, removing any kind of challenge to the proceedings. We traded one terrible game(NG2) for another(NG3).

We'll always have Black, gentlemen. We'll always have Black.
 
ThoughtsOfSpeaking said:
I played a hour of both black and NG2 this morning. I had forgot how perfect they are.

Ill welcome DmC with open arms over this, and im a DMC fanboy with all my heart.

At least I can pretend that DmC is a spinoff.
Then do me a favor and DON'T play DMC1, DMC3SE or DMC4 like I did. You will not look at DmC the same again.

You are right in saying that DmC is a spin off and you can ignore it if you want like a red headed step child. That's the only leeway I am giving in the argument of DmC vs NG3.


this isnt a DMC situation. Ninja Gaiden always has and always will only appeal to a certain type of gamer.
DMC is in the EXACT same situation. It's the same type of demographic as NG. Both companies are trying to appeal OUTSIDE of this demographic and that is why we are seeing drastic changes.
 
Instead of just writing it off, my open minded side makes me want to rent the game next year before coming to a final conclusion. After all, that would be the logical thing to do. However, I have to say that I am not expecting to come away impressed. Looks more like Ninja Gaiden and Ninja Blade had a baby with birth defects in terms of challenge. Perhaps some as yet unseen aspect of the game will win me over. We shall see.
 
ThoughtsOfSpeaking said:
and do you really think this is gonna to prove more profitable?

this isnt a DMC situation. Ninja Gaiden always has and always will only appeal to a certain type of gamer.

making it more easy isnt going to change anything.

Perfect example..how much did Ninja blade sell exactly?

Right these changes are aimed to appeal for more than the current niche. NG has a stigma of being too hard, so making it more approachable would definitely help.

Like most new IPs with no marketing budget?
 
For me, NG3 is more tragic. Ninja Gaiden has a much longer legacy, and I feel like this is the first time where that legacy isn't being respected.

Ninja Gaiden 1 (NES) - Cinematics and an actual story in an action game. BRUTAL difficulty. Iconic enemies, power ups and hero introduction. This game is still relevant today and is still referenced by other games. A masterpiece.
Ninja Gaiden Arcade - I don't know if this came first, but it had a great beat-em up formula. Environment interaction being a unique feature.
Ninja Gaiden 2 - Definitive sequel. Improved upon the original's formula in every way. Ninja Ghosts that follow you and mimic your every move being the ground breaking feature. Another masterpiece.
Ninja Gaiden 3 - End of the trilogy. While it doesn't live up to the previous two games, it's still a competent action game in it's own right and tried some new things.

DOA - Keeping Ryu around in a fighting game. While not my favorite series, it did have some awesome features like the counter system.

Ninja Gaiden Xbox - A Modern classic. A reinvention of the series, but with plenty of homages to the original series (windmill shrunken, firewheel, etc.). Most brutal first level in the history of video games, IMO. IMO, it has the best enemies in video games, even today.
Hurricane Packs - I can't express how awesome a time it was during the Hurricane Pack introductions. You got to see the original developers going back to their code base and adding in a ridiculous amount of new features, enemies, levels, gamer interaction and balancing for free. I'd have to say this was one of my favorite eras in video games. Each time a new HP came out, we'd all go through the campaign again to see all of the changes and they were comprehensive.
Ninja Gaiden Black - A masterpiece. Nothing else needs to be said.
Ninja Gaiden Sigma - A lateral update. Some things are improved, but a lot of questionable design choices were implemented.
Ninja Gaiden 2 - Most ridiculous enemy interaction system I think I've ever experienced. Unbelievably well designed dismemberment system that served 2 goals. Giving players an extremely diverse, unique and interesting visual flair to the combat, while giving hardcore players an EXTREMELY deep gameplay system with many nuances. Still, this game is flawed in a number of ways, so it doesn't approach the mantel of NGB. If studio issues were not present, I believe that this would've been a masterpiece as well.
Ninja Gaiden Sigma 2 - Ugh. A LOT of simply incorrect design decisions, but there was a lot of new content developed. So, this one gets a pass.

Now, to NG3, I see nothing compelling. It's tragic. At least with DmC, there is some attempt being made to provide something new at least to the series. There is none of that with NG3, it's a complete regression.
 
The combat system in NG2, I thought, was better then NGB, but the game was such a step backwards in pretty much every other area. The dumbed down level design, the projectile spam, the terrible boss design, the forgettable music, crap uninspired enemy design("derr hurr he'll have a chainsaw in one hand and a cannon in the other herp derp"), lack of cool extras("lol here's some leopard print, kid"), the damn slowdown...maybe my disappointing game of 2008. After playing hundreds of hours of Ninja Gaiden Black, it was so disheartening to see the sequel fall so short. Sigma 2 fixed a couple things(made some of the boss fights less terrible, actually cool extras like costumes and mission mode, removed a lot of the slowdown, tone down the incredibly dumb amount of projectile spam, etc), but it took plenty of steps back of its own(dumbed down shop system, no more IS, lack of blood, girl chapters in story mode, etc).

I kinda hoped against hope that NG3 would be better, taking the combat system of NG2 and the...well, everything else from NGB. Now I see QTEs, stealth sections, cowardly AI, the fucking Flying Swallow GONE as well as the dismemberment....

this can't be life, B
 
teamaxe said:
Ninja Gaiden 3 - End of the trilogy. While it doesn't live up to the previous two games, it's still a competent action game in it's own right and tried some new things.

Despite talking about the Old NG3, I have a feeling we're going to be seeing this exact thought expressed a lot about the current NG3 come next year.

Probably mostly from reviews.
 
subversus said:
Why? Again I'm not a hack-n-slash pro but DmC looks miles better and interesting. I understand that Capcom fans are butthurt but we're not in one of THESE threads so care to explain?

At least new Dante doesn't kill every enemy with a damn finisher in one hit moving from one to another in Arkham Asylum fashion.

ultim8p00 said:
Have you seen the latest stage demo for DmC? It looks leagues better than this. The art is better AND the combat isn't nearly as random. The only thing NG3 has on DmC is 60fps. I hope there is more to NG3 because it's starting to look like Ninja Theory made a way better brawler than Team Ninja.

ultim8p00 said:
DmC:

1. DmC looks more precise in terms of game play. You have control of your actions.
2. DmC's art looks better and more imaginative.
3. It's Ninja Theory. The story is going to be better.
4. Though DmC also has cinematic kills, they do not interrupt the combat as significantly as NG3 since the camera just slow-mo zooms in on your last hit rather than interrupting your combo every 2 hits as in NG3. And they do not happen nearly as often.
5. DmC at least tries to be true to the DMC series in that the game lets you string together stylish combos on multiple enemies.


NG3
1. From the videos shown, you seem to get interrupted into every 1 to 2 hits. You cannot even start a goddamn combo sometimes. You automatically go into canned cinematic kills.
2. The combat is SLOWER than DmC, even though DmC runs at half the framerate. Watch both TGS stage demos and compare (for comparison, the combat in NGII was as fast as DMC, while the combat in NGB was slower, but faster than DmC ).

3. NG3 runs at 60fps and animates way better, but again, combat is slow because Ryu moves slowly, almost as if they doubled the frames to make the game look like 30fps from 60fps. DmC does the opposite. It's not as well animated, but it feels faster because they cut frames in an attempt to make it look 60fps.

You be the judge, but it doesn't sound that crazy to me. DmC looks better at this point.

mj-laughing.gif

laughing%20nigger.gif
 
rvy said:
I keep telling you, there's going to be a love story filled with melodrama in this fucking game.

Guaranteed. I dont remember anything about her from my NES days (i had a friend that had all of the NGs and only played it when i would visit him), but:

a) His girlfriend from the NES games is supposedly the girl in this one.
b) The two trailers have her holding him in her arms and gasping at how awesome he is.
 
Dahbomb said:
Then do me a favor and DON'T play DMC1, DMC3SE or DMC4 like I did. You will not look at DmC the same again.

You are right in saying that DmC is a spin off and you can ignore it if you want like a red headed step child. That's the only leeway I am giving in the argument of DmC vs NG3.



DMC is in the EXACT same situation. It's the same type of demographic as NG. Both companies are trying to appeal OUTSIDE of this demographic and that is why we are seeing drastic changes.

Its too late. I fired up DMC3 yesterday. The reason I give DmC the edge is simply because as much as hate to admit it, the things that make DMC so great are simply beyond the attention span of the majority of gamers. I have come to conclusion that full appreciate DMC, you have to also be a hardcore FG fan. It looks a look flasher when mastered than NG, but the skill barrier of entry is alot higher.

Its much harder to play DMC on the level of brea or Kail than it is to play NG on the level of reim.



Most people just want to mash a few buttons and watch something cool happen.

Now NG on the other hand, can be played at the highest level and just as effectively as a button basher. Its not about the combos themselves, but rather the Rock paper scissors of the combat. It has its own built in super system like a FG and is blast to play even on lower difficulties because of how balanced and fair it is. The only game that comes close to this in recent memory is demon souls.

What hayashi has done, is thrown all that out the window, but not replaced it it with anything unique. NG3 is still Ninja Gaiden. It just doesn't have the ballet of combat nor the balance that if you are not careful any enemy, can kill you. Its an empty shell compared to DmC being a totally different body.

make no mistake, both approaches are shit but I believe DmC at the least is trying to have broader appeal and try to do something different. NG3 seems more the same old thing, just a crappier version.

Time will tell but I really do think DmC will be much more successful in drawing in a broader audience than before.

gunbo13 said:
I would guess that DmC and NG3 are competing for the worst camera award, which they both made up.


Funniest thing is that I hear alot of people complain about the game in previous entries.

No. The problem was never the problem with the cameras of NG or DMC, it is almost always something wrong with the player.

Especially NG which had one of the best camera reset mechanics or all time :- the flying swallow. That move was so god like and only a few people how many uses it has.

DR2K said:
Right these changes are aimed to appeal for more than the current niche. NG has a stigma of being too hard, so making it more approachable would definitely help.

Like most new IPs with no marketing budget?

NG is not hard. Its one of the fairest gaming series if you give it a chance. Thats neither here nor there though. Making this game easier will not give it broader appeal, otherwise it would have been more successful than it already is. Its not like the game hasn't had easy modes from day one.


teamaxe said:
I agree with most of what you said, but I don't think that I understand what you're saying with this statement.

NG has a movelist that rivals tekken characters, when all weapons are taken into account. But to beat the game on normal difficulites you dont need to use more than 3 basic combos and can get away with just mashing the attack buttons, blocking and countering.
 
ThoughtsOfSpeaking said:
Now NG on the other hand, can be played at the highest level and just as effectively as a button basher.

I agree with most of what you said, but I don't think that I understand what you're saying with this statement.
 
ThoughtsOfSpeaking said:
Now NG on the other hand, can be played at the highest level and just as effectively as a button basher. Its not about the combos themselves, but rather the Rock paper scissors of the combat. It has its own built in super system like a FG and is blast to play even on lower difficulties because of how balanced and fair it is.
I don't believe you know what you are talking about.

ThoughtsOfSpeaking said:
Funniest thing is that I hear alot of people complain about the game in previous entries.
There have been serious camera issues with NG games. However, NG3 camera issues are design issues. The constant zoom factor destroys all combat flow and affects environmental awareness. It is a cheap idea for a cinematic effect at the cost of actual gameplay. It looks terrible.

ThoughtsOfSpeaking said:
No. The problem was never the problem with the cameras of NG or DMC, it is almost always something wrong with the player.
That's ridiculous.

ThoughtsOfSpeaking said:
NG has a movelist that rivals tekken characters, when all weapons are taken into account. But to beat the game on normal difficulites you dont need to use more than 3 basic combos and can get away with just mashing the attack buttons, blocking and countering.
That's not what button mashing is.
 
essyouemeight said:
Except that...you know...he actually makes pretty convincing arguments throughout the thread and you don't. I hate this .gif shit sometimes.

Ummm no just no.
 
It's funny you can slowly see the Hayashi factor creeping into Ninja Gaiden with each game he had an influence in.

Ninja Gaiden Black: masterpiece
Ninja Gaiden Sigma: Great game, Hayashi didn't mess with too much.
Ninja Gaiden II: Great game
Ninja Gaiden Sigma II: Good game, Hayashi starts going to town here, and he starts fucking with the formula. Adding cannons and things that don't make sense

Ninja Gaiden 3: lol Hayashi going herp derp

PJX said:
Ummm no just no.

uh...what? To sum up his arguments, he basically said that because NG3 has become random, it now feels like a button masher whereas DmC is still trying to retain some kind of combat with a flow. It's debatable, but at least it's an argument that can be convincing depending on your stance.

You on the other hand just posted two annoying gifs that take up space in the thread without saying anything substantial. That's exactly what just happened.
 
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