SantaC
Member
Thanks pgtl_10 for the find.
Matt C has a long lost twin brother in Australia! (only worse informed)
Nintendead.
Patrick Kolan of Sydney Weekly Courier examines the slow-rot of a giant.
Nintendo is in a severe slump right now - software sales are poor, hardware sales after the initial hype-fuelled frenzy has subsided) are weak, and the prospect of new and exciting ways of playing games is now neither new nor exciting. The DS is a demonstration of a good technological concept that is going to stagnate on the shelves.
Revolution will be no different.
Its a painful truth to grasp, but a system cannot sustain itself on meagre first party releases, tossed sporadically across the calendar year, coupled with lacklustre ports of games that weve played in one form or another over the last 10 years.
The shameful truth is, as a diehard Nintendo fan, this company has lost the magic. Zelda is the brightest thing on the horizon for one very good reason - for once, Nintendo listened to their customer base and gave them what they wanted, instead of telling consumers what they want.
Its a sad and sorry day when I admit to myself that Id much prefer to see a well-stocked shelf of Nintendo products at the expense of entertaining, quirky titles like Pac Pics and Warioware Twisted.
Co-habitation is impossible, it seems. To offer something unique is to stand out and away from the pack. But an empty shelf is a blinking neon sign of impending disaster.
Try and view this conundrum from a psychological perspective.
Teenagers struggle to fit in peer pressure and the eternal desire to be cool has driven many teenage gamers to latch onto items deemed cool. This flies in the face of the substance over style motto that Nintendo has formed. They have accidentally killed their teen market share by trying to give them a unique gaming experience.
So here is where I draw my line in the sand. Screw innovation at the cost of console support. Give gamers choice and range, goddammit. Your touch-sensitive controls, gyroscopic feedback and interactivity are worth squat if it alienates developers.
It will deter gamers just as much.
Matt C has a long lost twin brother in Australia! (only worse informed)