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Nintendo Bets on Games, Not Consoles, for Growth

http://www.bloomberg.com/apps/news?pid=10000080&sid=aM_Q_1ylevpo&refer=asia


Sept. 16 (Bloomberg) -- Nintendo Co., which introduced Super Mario and Donkey Kong in 1981, will be relying on the same characters to sell its new game console even as Sony Corp. and Microsoft Corp. offer machines with more realistic graphics and faster Internet connections.

The third-biggest maker of game devices for the home is betting that by keeping the hardware of its new Revolution console simple it can lower prices, while still improving games aimed at children and families. Kyoto-based Nintendo won't even have a booth at today's Tokyo Game Show, where Sony and Microsoft will be showcasing their latest devices.

``Nintendo realizes they can't be No. 1 in this industry,'' said Takashi Oka, who has an ``outperform'' rating on Nintendo's stock at UFJ Tsubasa Securities Co. ``Instead of over-investing in hardware to the point that they can't recoup losses, they are looking to churn out steady profit from capturing a niche.''

Nintendo, which dominated the game console industry in the 1980s, has seen its market share shrink to about 14 percent for its GameCube machine. Microsoft has spent more than $12 billion on its gaming business since 2000 to give the Xbox 360 Internet connection, hard drives and a DVD player. Sony is developing the Cell chip for its PlayStation 3, which will make it 35 times faster than its older console.

Shares of Nintendo fell 2.5 percent to 12,450 yen at the 11 a.m. break on the Osaka Securities Exchange today. The stock has declined 3 percent this year, compared with a 13 percent gain in the Nikkei 225 Stock Average.

`Formula One'

What Sony and Microsoft are doing is ``similar to taking a Formula One racing car to go shopping at the neighborhood grocery store,'' Nintendo President Satoru Iwata said in an interview in May. ``Our focus is on strengthening the game, rather than strengthening and adding more horsepower to the processor.''

Nintendo's best-selling games are ones with its signature cartoon characters of Super Mario, Donkey Kong and Pokemon, while Sony's top seller is the Grand Tourismo racing car game. Halo, a first-person shooting game, is Microsoft's bestseller.

Nintendo's strategy has worked so far. The company hasn't posted an annual loss since introducing the original Nintendo Entertainment System in 1985.

Sony's games business took a 51.1 billion yen operating yen loss in the first year after the PlayStation 2, because of costs from adding a DVD player to the console. Microsoft, which loses money on sales of the Xbox and makes money on game sales, has lost $2.4 billion in the past two years in its division.

Growth

``Having the lower-cost product aimed at a younger age-group market might be where the growth is,'' said Stuart Cox, who manages a $95.6 million Japan equities fund at JP Morgan Asset Management in London. ``Nintendo has been very successful in the past and has read its market well.''

Microsoft yesterday said it will charge 37,900 yen for its Xbox 360 when it comes out Dec. 10 in Japan. Merrill Lynch & Co. expects the PS3 to be priced at 44,800 yen in Japan and Revolution to cost 19,800 yen, the brokerage's analysts wrote in a July report.

For Nintendo, which began selling playing cards in 1889, the lower specs also mean that it's cheaper for software makers to make games because the graphics don't have to be as intricate.

Konami Corp., Japan's fourth-largest maker of video games, this week said costs for developing games will increase for the new consoles from Sony and Microsoft than for existing devices.

Development Costs

``Game development costs may be 1 1/2 to double of what they are for current machines,'' said Michihiro Ishizuka, Konami's executive officer in charge of game software business.

Gamers who had the first Magnavox's Pong and Atari consoles in the 1970s are now in their mid-20s and 30s and are demanding more sophisticated games that the consoles made by Sony and Microsoft can provide.

Sony's PS2 is now the second best-selling video game console ever with 9.1 million units shipped worldwide since its March 2000 debut, lagging only its predecessor PlayStation, which has shipped over 10 million units.

Nintendo has retained its virtual monopoly in the handheld video game industry since it launched its GameBoy player in 1989. The company has shipped 67.77 million units worldwide of its GameBoy Advance handheld player as of the end of June 30. It expects to ship 10.2 million units this fiscal year.

Its latest player, the Nintendo DS, has sold 6.65 million units since it was introduced in November 2004. The DS, which costs about 15,000 yen, has two screens, including one that is touch sensitive.

Nintendogs

The most popular game on the DS is Nintendogs, where players look after a pet dog by petting it on the screen and teaching it tricks through voice command. Other bestsellers include a game for adults that offer brainteasers.

Even on that front, Nintendo is facing competition from mobile game devices such as Sony's PlayStation Portable, which launched in December. The PSP, which retails for about 19,800 yen, can play games, movies and music and is Internet-ready. Sony has shipped 5.06 million units as of June 30, and expects the total to rise to 15.97 million by March.

To fight back, Nintendo last month started selling its GameBoy Micro, which measures 4 inches wide (10.2 centimeters) and 2 inches tall, for 12,000 yen.

``When you see something as big as the PlayStation brand infiltrating the handheld business which you've dominated for so many years, you've got to get worried,'' said Amir Anvarzadeh, director of Japanese equity sales at KBC Financial Products in London. ``The console business for Nintendo has been dead for years, so it's really only the handheld business.''
 
``Nintendo realizes they can't be No. 1 in this industry,'' said Takashi Oka, who has an ``outperform'' rating on Nintendo's stock at UFJ Tsubasa Securities Co. ``Instead of over-investing in hardware to the point that they can't recoup losses, they are looking to churn out steady profit from capturing a niche.''

So this is basically nintendo pulling out of the race?
 
It's nice to finally see they've admitted defeat. (in a sense) It's probably the only way Nintendo can survive. If they kept pushing themselves they'd end up like Sega. I applaud the Revolution idea, I just don't think it will translate well into sales they anticipate.
 
Can't wait as people thinking this idea will flop get smacked in the face with sales numbers. Did the DS teach you *nothing* people?
 
What a shitty biased article, wow.

How can they claim that the Revolution is weaker than the other consoles when we don't even have specs. Also, how the hell is Nintendo targeting children when the console looks sexy as hell, it makes the Xbox360 look like a toy.


After reading that I can safely say Nintendo will be number one next gen.
 
That story's got factual errors left and right in it, with the rest just being assumptions and whatnot.
 
``Nintendo realizes they can't be No. 1 in this industry,'' said Takashi Oka, who has an ``outperform'' rating on Nintendo's stock at UFJ Tsubasa Securities Co. ``Instead of over-investing in hardware to the point that they can't recoup losses, they are looking to churn out steady profit from capturing a niche.''

That was NOT said by Nintendo. I want to clarify that for others because I initially read it wrong, and was very, very depressed, more than any motion-tracking remote could make me. But that's not Nintendo's words, that needs to be clear. It's an asshole making the old "Nintendo's going after a niche" proclamation at the WRONG time.
 
I'm actually very surprised that there are so many people who are so hostile to new ideas.

Checking the names of the posters, most of them seem to the the same people who voted for MS or Sony in last weekend's poll so they probably already decided they were going to hate it.

I really wouldn't be surprised if the Revolution idea takes Japan like the DS, in fact, it seems very likely considering how Japan's gaming scene has grown so stale it has driven most of the casuals away and the industry has shrunken.
 
How about we look at a Nintendo PR instead

TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.

As the cornerstone of his speech today at the Tokyo Game Show’s annual event, Nintendo President Satoru Iwata elaborated on the theme of the company’s aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs game for the portable Nintendo DS system, and the new controller that will be central to the company’s upcoming console system, code-named Revolution.

Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.

The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.

“The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today,” explains Satoru Iwata, Nintendo president. “This is an extremely exciting innovation – one that will thrill current players and entice new ones.”

When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.

The controller also allows for a variety of expansions, including a “nunchuk” style analog unit offering the enhanced game-play control hard-core gamers demand.

The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES, SNES, N64 and Nintendo GameCube generations to be controlled in familiar fashion.

Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world.

# # #

A webcast of Nintendo President Satoru Iwata's keynote address at the Tokyo Game Show will be available Friday morning, September 16, 2005 at the following address:

http://www.irwebcasting.com/050916/03/index.html
 
belgurdo said:
Swinging a remote around pretending it's a sword will save teh industry!






Believe :(

I think it would be much more fun than sitting on the couch and moving an analog stick to swing a lightsabre, which happens to be exactly the same thing you've been doing for the last five or twenty or however many mediocre Star Wars games LucasArts has put out.
 
Ulairi said:
How will PS3 and Xbox2 have faster internet connections?

The PS3 and XBox 360 - at the very least - will have 100/1000 base-T ethernet connections. The Revolution is wireless only, using 802.11g; it's just inherently slower.

Not that it really matters. For gaming purposes 802.11g should be fine.
 
Microsoft yesterday said it will charge 37,900 yen for its Xbox 360 when it comes out Dec. 10 in Japan. Merrill Lynch & Co. expects the PS3 to be priced at 44,800 yen in Japan and Revolution to cost 19,800 yen, the brokerage's analysts wrote in a July report.

XB360 = $345
Rev = $180
PS3 = $405

At under $200 Revolution is definitely in another category from these other 2 machines.
 
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