Morokh said:
Okay piracy sure eats some sales but it has been there for years and even for GBA...
Anecdotally, it seems much more serious now.
Particularly with the more widespread Internet-enabled piracy of media.
Morokh said:
Just take some mesures so that a 10 year old kid cant just dl and launch a game in two mouse clicks xD
Well, I think they are, with the 3DS. They tried with the DSi, but the popular perception is that it's just a DS with a couple new features, and all the popular software is still for the DS.
Morokh said:
now on the other hand when you take DS launch games (and especially Nintendo's) well... Still 40. .....
The thing is with this particular complaint is that the market still supports this price, even with piracy. People still paid full price for Mario 64 DS
years after it debuted. That means the game's value hadn't decreased simply because it'd been on the shelf more than a few weeks, unlike other titles.
Iwata has said he dislikes price drops (and obviously the key reason is that he makes less money on hardware and software that sells for less money) because he thinks it makes consumers regret paying as much as they did for being early adopters. Well, he must be on to
something, because a number of Nintendo games go on to sell for a long time, while your typical game curve has a sharp day-one number and drops quickly.
Would I personally like games to get cheaper? Of course I would. Don't be stupid.
But they're not going to as long as people pay for them. It also seems illegitimate to me to drop a price because if you don't, people might otherwise steal your product. Not buy your product, sure, but steal... no.