So yeah Layton 2 is bloody bad example, like the rest of the games.
They probably all sold inline with expectations (unless they're Capcom....)
Kilrogg said:
That's exactly what I'm suggesting
: most of it has to do with the product itself. Not to say that piracy isn't a problem at all and that the blame for poor sales is to put
solely on the game (and the company behind it), but it's the general thrust of my opinion, yeah.
You're right though about not putting the blame on consumers,
I mean the way I see it if they want better sales they have to get rid of illegal competition (weird that rom cards have not been made illegal yet since they usually don't serve any purpose other than to enable piracy AND if Nintendo managed to put the fear of death into any retailer that dealt into import they could probably do it for R4 too).
So far I've not seen them going after individuals more than the R4 providers and the R4 makers, which if you ask me is infinitely better and way more effective.
Thus they're not blaming the customers but the retailers (which is totally different), then again this affect only the average games.
I mean even on something as pirated as the ps1 or the ps2 (and ps1 had it WAY harder than the ds, believe me it was at a point that people only bought the biggest releases and the imports) there's some games that managed to do some good numbers.
Nintendo will probably need to put a security on the 3DS akin to what is found on the ps3 to lock it down.
But yeah still even if piracy is to blame for the loss of revenue the fault is squarely on the retailers of r4 cards and Nintendo (for making it possible) more than the general consumers.