I love this thing. It's become my number one handheld gaming system. I have a substantial number of GBA games that I'll be playing on it and so far I'm still in love with Mr. Driller and Mario 64 DS is awesome as well. I'll be all over Wario Ware Touched! when it ships and I'm looking forward to playing it plenty for a long time.
As a hardware design, it's solid and good looking. The screens are bright, colorful and flawless on my DS. They stay clean easily as far as I have seen so far and I really love the sensitivity of the touch screen. It just plain works.
All that said, the system has one major problem, they screwed up the D-pad.
I'm playing Gradius Galaxies GBA right now, trying to finish on one credit. At first I didn't understand why I was dying too easily now that I'm on the DS but after a couple plays it hit me, the d-Pad has a dead spot in the center. No other Nintendo controller I've ever used has a d-pad like this one.
If you push down right in the center of the d-pad, it actually allows you to depress the entire cross. That's just wrong. It's a major issue in a game like Gradius where you need instant manueverability because shifting your thumb across the d-pad results in a moment where the ship stops. Sometimes, when I didn't realize what was causing the issue, I'd be pushing what I thought was left or down and no motion occurred on screen. I thought something was wrong with the d-pad on my DS until I realized this dead spot existed.
Every other Nintendo d-pad has had something under center to make sure you couldn't depress the entire cross and have a result of no input. Why they changed it on the DS is something I really don't understand and while you can adapt to it, it's definitely the weakest part of the entire design. Hopefully others have noticed and written in to let them know and it'll get corrected down the road...
As a hardware design, it's solid and good looking. The screens are bright, colorful and flawless on my DS. They stay clean easily as far as I have seen so far and I really love the sensitivity of the touch screen. It just plain works.
All that said, the system has one major problem, they screwed up the D-pad.
I'm playing Gradius Galaxies GBA right now, trying to finish on one credit. At first I didn't understand why I was dying too easily now that I'm on the DS but after a couple plays it hit me, the d-Pad has a dead spot in the center. No other Nintendo controller I've ever used has a d-pad like this one.
If you push down right in the center of the d-pad, it actually allows you to depress the entire cross. That's just wrong. It's a major issue in a game like Gradius where you need instant manueverability because shifting your thumb across the d-pad results in a moment where the ship stops. Sometimes, when I didn't realize what was causing the issue, I'd be pushing what I thought was left or down and no motion occurred on screen. I thought something was wrong with the d-pad on my DS until I realized this dead spot existed.
Every other Nintendo d-pad has had something under center to make sure you couldn't depress the entire cross and have a result of no input. Why they changed it on the DS is something I really don't understand and while you can adapt to it, it's definitely the weakest part of the entire design. Hopefully others have noticed and written in to let them know and it'll get corrected down the road...