Tain said:I'm not seeing how the revmote would best keyboard-mouse. Even in the small, small chance that the Revolution controller makes a better aiming device, that sure as hell isn't the whole picture.
Guns N' Poops said:It may be well suited for an average FPS, but I doubt the revmote is accurate enough to allow instant headshots in a part of a second.
Borys said:I could write an essay on how desperate or should I say stupid this idea is but I'll close it in 4 words:
Nintendo Doesn't Need Valve
Well I think it'll require a good level of hand-eye co-ordination, certainly alot more than using a mouse.MrSardonic said:I doubt you are suited to making this kind of judgement at the moment
BudokaiMR2 said:I really don't see why people are so attached to KB mouse...
I mean, of course the mouse is a great way to play FPS, but I am sorry but a cluster fuck of a keyboard is just silly as far something high reaction like an FPS is concerned. I mean, of course it works, but that is just because we have all gotten used to it, and have learned on it.
If you can seriously explain to me how WASD controls are superior to an analog stick then please do so.
Yoboman said:Well I think it'll require a good level of hand-eye co-ordination, certainly alot more than using a mouse.
Kroole said:I believe that the revolution controls will be the definite controls regarding fps on consoles but will they be better than kb+mouse? Nope.
BudokaiMR2 said:I really don't see why people are so attached to KB mouse...
I mean, of course the mouse is a great way to play FPS, but I am sorry but a cluster fuck of a keyboard is just silly as far something high reaction like an FPS is concerned. I mean, of course it works, but that is just because we have all gotten used to it, and have learned on it.
If you can seriously explain to me how WASD controls are superior to an analog stick then please do so.
littlewig said:Revolution doesn't need poor ports of PC FPS to give it the boost.
Console developers are going to prove that FPS will rock on the Revolution, the likes of Valve will come crawling trying to port their games on the system.
MS better try hard next gen to keep their FPS market, Halo 3 needs to be huge.
D3VI0US said:Most FPS devs could give a shit about Rev right now, they'll be lucky to get even one high profile FPS game. No one is going to worry about Nintendo until they prove that FPS fans actually own Rev and there's a market for the genre on the console, cause I'll tell you the FPS market on Cube sure was huge. :lol
The Revmote hasn't changed Nintendo's pitiful market position in consoles just yet fellas, no need to get ahead of yourselves or pine for support that you know you're not gonna get. Valve doesn't give a shit about Nintendo, and Nintendo fans don't give a shit about Valve.
D3VI0US said:Most FPS devs could give a shit about Rev right now, they'll be lucky to get even one high profile FPS game. No one is going to worry about Nintendo until they prove that FPS fans actually own Rev and there's a market for the genre on the console, cause I'll tell you the FPS market on Cube sure was huge. :lol
The Revmote hasn't changed Nintendo's pitiful market position in consoles just yet fellas, no need to get ahead of yourselves or pine for support that you know you're not gonna get. Valve doesn't give a shit about Nintendo, and Nintendo fans don't give a shit about Valve.
littlewig said:The Revmote is taking the best part of the console FPS and PC FPS and combining it to one controller.
Mouse capabilites + accessible analog/buttons = New level of FPS gameplay
Kroole said:How are the buttons on the gamepad more accessible than the keyboard?
Kroole said:How are the buttons on the gamepad more accessible than the keyboard?
littlewig said:WASD is awesome, but the perpherial buttons, like crotching, opening doors, reloading, and other hotkeys are hard for new players to adjust to.
It takes a lot of dexterixty in the left hand that most people don't have, and takes awhile of play to get use to.
h1nch said:WASD buttons aren't the main draw of KB/mouse, its the mouse. its a hell of a lot easier to mouse aim than it is to use an analog stick. Granted its certainly possible to do well aiming with an analog stick, but the ceiling is well below what someone would be capable of with an analog stick. It may just be me but its FAR easier to be precises using a mouse pointer than it is holding an analog stick, especially when you're trying to hold the stick halfway or something. But given that the PC is still the definitive FPS platform I suspect I'm not the only one who feels this way.
Kroole said:That's true. Although my main peeve about your reasoning is that it would take FPS to a new level of gameplay.
littlewig said:It was just banter. I don't think gameplay will go beyond that of the PC FPS, but console FPS will be comparable in control finally.
h1nch said:WASD buttons aren't the main draw of KB/mouse, its the mouse. its a hell of a lot easier to mouse aim than it is to use an analog stick. Granted its certainly possible to do well aiming with an analog stick, but the ceiling is well below what someone would be capable of with an analog stick. It may just be me but its FAR easier to be precises using a mouse pointer than it is holding an analog stick, especially when you're trying to hold the stick halfway or something. But given that the PC is still the definitive FPS platform I suspect I'm not the only one who feels this way.
Agent Icebeezy said:Nintendo doesn't need Valve. They are beating the PSP single-handedly. Nintendo, at their finest, it's still gaming's finest.
Draft said:A "true 3d" controller offers no advantage to aiming in any current fps, whether it's 2 dimensional, 3 dimensional or fucking fundimensional. The game itself is irrelevant- the aiming function is 2 dimensional. Crosshairs go up, they go down, they go left to right, and never shall they go anywhere else. Whether your pointing a stick or moving a mouse, you're still dragging a cursor over a finite area of screen real estate. Whether or not one feels more natural, or offers creater accuracy, we'll just have to wait and see, though I've got some serious doubts that a remote control is going to be any more accurate than a mouse.
So what it comes down to is the offhand controller- the nunchuck vs. the keyboard. And if you think an analog stick you move with your thumb and two buttons is going to be superior to 4 directional keys and a dozen customizable buttons, you are living in fucking la-la land.
No, I am in fact not joking. Yes, I am telling you that 3 fingers on 4 keys is going to offer quicker, more precise movement than one thumb on an analog stick.BudokaiMR2 said:Are you joking? So you are telling me that a 4 button control scheme offers better control than analog? Are you stuck in Pre-N64 age or something? And seriously, a dozen cusomizable buttons don't mean jack shit in a genre where the main objective is shooting stuff. You can design a good game that doesn't need a special 'flash light' button along with a seperate 'nightvision' button.
Draft said:No, I am in fact not joking. Yes, I am telling you that 3 fingers on 4 keys is going to offer quicker, more precise movement than one thumb on an analog stick.
There are certain FPS hybrids that I could maybe see working well with the Nunchuck. Thief, for example, is all tiny, subtle movement. Having true analog control in Thief is pretty pimping, as you can see in the Xbox version.
There is a reason fighting game nuts always opt for a stick, and I'll tell you why- it's easier to be precise with your whole hand hitting buttons instead of just your thumb. It's the same reason people play tekken with a dual shock precariously perched on their knee and one finger each on square triangle and circle.
So you would say that Halo, Black, SOCOM and all other console exclusive FPS games offer greater control than their PC brethren by virtue of the fact that you can walk reaaaaally slow, then kindof slow, then normal, then faster than normal, than really fast, then run?BudokaiMR2 said:I just don't see it at all.
First of all, I am against the whole port CS to Rev idea. But I think it will be able to offer new kinds of FPS that end up just being superior in the long run.
I mean one big arguement is definitely the variable speed that analog would allow. This would be great in an FPS.
I don't think the tekken example really compares. We are talking about movement here, not combo button presses. When considering movement, you don't just take into account quickness, but also precision and fludity.
Draft said:So you would say that Halo, Black, SOCOM and all other console exclusive FPS games offer greater control than their PC brethren by virtue of the fact that you can walk reaaaaally slow, then kindof slow, then normal, then faster than normal, than really fast, then run?
Edit: cause I'm just saying, the strenghts/weaknesses of the wand are unknown at this point. The nunchuck is just an analog stick, the same thing we've been using to play console FPS games for the last 5 years. We know how it works. There are no surprises in store.
Draft said:So you would say that Halo, Black, SOCOM and all other console exclusive FPS games offer greater control than their PC brethren by virtue of the fact that you can walk reaaaaally slow, then kindof slow, then normal, then faster than normal, than really fast, then run?
Edit: cause I'm just saying, the strenghts/weaknesses of the wand are unknown at this point. The nunchuck is just an analog stick, the same thing we've been using to play console FPS games for the last 5 years. We know how it works. There are no surprises in store.
littlewig said:There are still a bunch of required keys that need to be mapped on to the revolution though.
A Function Key which opens doors, operate objects, picks up ammo, etc
Weapon toggle key
Reload key
Prone/crouch
Switch between view persepctive (like night vision, sniping/aiming, etc)
A key to bring up the map
Jump key
Secondary function key
These and other buttons are pretty much required for a modern day FPS. Revmote doesn't have that many buttons, developers are going to have to find hand gestures that will be able to perform these actions.
If you want to reload, you'll probably have to hold in a, and yank the revmote back like a fishing rod. If you want to operate a object, you'll have to hold in a and jab the pad forward.
The only problem that I see is that with too many gestures in a FPS, the game will no longer be intuitive, so there will still be a seperation between novice and veteran players.
thanks for the useful examples of what it is for, mate.The Friendly Monster said:Analog isn't just about walking slower. It's not 1995 any more mate.
Buggy Loop said:Valve is nowhere near the king of FPS gameplay imo, i would rather have
Irrational games - System shock 2, bioshock
Monolith - No one lives forever, Alien vs predator 2, Tron2.0, FEAR
Ubisoft/crytek - Rainbow 6 series, farcry
EA/digital illusions - Battlefield 2
Epic - UT series
PhoenixDark said:The Revolution offers a level of control that the PS3 and Xbox 360 will never be able to replicate period; it's a fact.
Draft said:thanks for the useful examples of what it is for, mate.
xaosslug said::lol