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Nintendo Needs Valve

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Also, its not a question of if the rev remote will outclass mouse precision, its a question that its the best goddamn solution to come anywhere near close to the precision of a mouse on a console. Certainly beats the crap out aiming with an analog stick.

I also think its gonna be way more fun to aim as if it was a real gun on the screen than moving a mouse on the pad, but maybe thats just me.
 
kaizoku said:
Someone seriously thinks WASD is better than an analogue? Little update for you sir, WASD is a d-pad. and a broken one at that.

D-pads are better than analogues for FPS games? Could've fooled me.
what's funny is you keep acting like this is theoretical, when in fact right now, TODAY, you can go play Unreal Tournament on your xbox, and then on your PC, and see how much better it controls with a keyboard.
 
I agree with the original post. IF it played better than kb&m, and their online system worked well.... jeez, what a launch game and system seller, I'd definitely be first in line!
 
Draft said:
what's funny is you keep acting like this is theoretical, when in fact right now, TODAY, you can go play Unreal Tournament on your xbox, and then on your PC, and see how much better it controls with a keyboard.

Better for you maybe, a seasoned FPS PC gamer. but for 90% of console gamers, thats the opposite. I HATE using the KB+Mouse combo, in fact its a BARRIER between me and the genre.

Problem with FPS on console is replacing the mouse. Turning around, looking, aiming, shooting all cumbersome so far, and this does affect walking as well. Fix that and replacing the WASD is easy.
 
WASD is superior to the analog stick right now because in most console FPS games, the analog stick controls two different planes of control.

Moving the stick up or down, you walk forward or backward. Move the stick left or right, you TURN left or right. This is retarded and not intuitive.

If you want to strafe in console games, you'll have to use the second analog stick... lame

WASD is superior because your character's body moves in each direction corresponding to the button without changing perspective. If you want to turn in a PC FPS, you move your mouse. The mouse changes your perspective, and WASD moves your body. Few console FPS do this, they mix the two control fields on each analog stick.

Now, with the revmote, since the analog stick will now control the movement of the player, and not the perspective of the view as well, he controls will be much like the KB+M setup.

Now, until we get to play the games, we won't know if it will be better or worse.
 
I have been playing CS for a while, as well as competed. I have to admit the idea sounds interesting, but i sincerly doubt that they might be able to reproduce something similar to the PC experience. It might be interesting as its own individual experience though. You could never notice long range targets, much less heads, on analog TVs. High-Def or nothing. Thats my only qualm probably, because whatever handicaps one has to deal with from this transition, all have to deal with. But yeah the experience i believe would remain essentially different, so i wouldnt expect the masses to flock on to rev.
 
littlewig said:
WASD is superior to the analog stick right now because in most console FPS games, the analog stick controls two different planes of control.

Moving the stick up or down, you walk forward or backward. Move the stick left or right, you TURN left or right. This is retarded and not intuitive.

If you want to strafe in console games, you'll have to use the second analog stick... lame

WASD is superior because your character's body moves in each direction corresponding to the button without changing perspective. If you want to turn in a PC FPS, you move your mouse. The mouse changes your perspective, and WASD moves your body. Few console FPS do this, they mix the two control fields on each analog stick.

Now, with the revmote, since the analog stick will now control the movement of the player, and not the perspective of the view as well, he controls will be much like the KB+M setup.

Now, until we get to play the games, we won't know if it will be better or worse.

????
have you ever played a console FPS, you only need the left stick is very natural
 
littlewig said:
WASD is superior to the analog stick right now because in most console FPS games, the analog stick controls two different planes of control.

Moving the stick up or down, you walk forward or backward. Move the stick left or right, you TURN left or right. This is retarded and not intuitive.

If you want to strafe in console games, you'll have to use the second analog stick... lame

So... GoldenEye 007 was the last console FPS you played?
 
AdmiralViscen said:
So... GoldenEye 007 was the last console FPS you played?

Obviously not, even Goldeneye had about 8 control options. I'm quite puzzled, in fact, as to what dual-analog FPS he has actually managed to find that doesn't have a full set of control options.
 
Thraktor said:
Obviously not, even Goldeneye had about 8 control options. I'm quite puzzled, in fact, as to what dual-analog FPS he has actually managed to find that doesn't have a full set of control options.

Yea, I was going to mention that even that game let you have normal controls, but no one from the Halo generation seems to remember that.
 
Draft said:
what's funny is you keep acting like this is theoretical, when in fact right now, TODAY, you can go play Unreal Tournament on your xbox, and then on your PC, and see how much better it controls with a keyboard.

No, it controls better with a mouse, the keyboard is just what happens to be paired with it. Actually, scratch that, it controls easier with your point-and-click device, that's no indication of whether it's more fun, after all, a controller with a big button labelled "WIN!" makes games easier, there's no debate about that, but I'll be damned if I'd describe it as fun. The reason I'm looking forward to the Revmote for FPS games isn't whether it'd beat a person playing with KB&M, it's whether it's actually more enjoyable for me to play with the new controller, and given how abstact current control schemes (KB&M and dual-analog) are from the actual game, it certainly seems like Nintendo's attempt will provide a more enjoyable experience.

And regards the topic itself, Valve aren't going to be internally developing anything other than PC games for a good while. They're enjoying the freedom that Steam's giving them, and having to tie themselves back onto both a publisher and a console manufacturer is not something I see them looking at favourably. That said, Gearbox, creators of CS, were one of the first confirmed Revolution developers, so maybe if Nintendo have their head screwed on right, they'll have convinced them to get an exclusive launch title coming, but we'll really just have to wait and see.
 
AdmiralViscen said:
Yea, I was going to mention that even that game let you have normal controls, but no one from the Halo generation seems to remember that.

What's more, it had dual-analog support and all (Domino 2.1 FTW!).
 
M/Kb in fps will probably never be trumped, people have been trying for years, all failed. It's got the precision, it's got the speed, and it's got the movement. There's really no debate. Now that the aiming issue is non arguable, people are moving the argument toward WASD. it too is superior for the genre.

All we need so some multiplatform pc/console games that allow players from different platforms to play each other to settle this, but that will not happen too much because the people making the games know how much of an advantage the m/kb is.
 
phantomile co. said:
im talking the potential to make the revolution a relevant force in the genre instantly. a shit load of people still play CS right? Valve is still seen as a high caliber FPS developer right?

we're not talking DS vs PSP here, or even Rev vs PS3/360 for that matter.

Too bad that 99% of all the people who STILL play counter-strike are complete mouse-keyboard apologists.

Nintendo would be far better off converting the Halo fans, as dual analog is even < mouse/keyboard.

(whether or not revmote offers supperior control to M&K, the people obsessed with it are far less likely to switch)
 
Valve doesn't need or want Nintendo. Who would want to play HL2 with Alyx forcefully replaced by Mario or Princess Peach, like I'm sure Nintendo's marketing would say has to be done to give the game "more appeal"? They'd probably also replace the awp with FLUDD or some shit in CS.
 
firex said:
Valve doesn't need or want Nintendo. Who would want to play HL2 with Alyx forcefully replaced by Mario or Princess Peach, like I'm sure Nintendo's marketing would say has to be done to give the game "more appeal"? They'd probably also replace the awp with FLUDD or some shit in CS.

um...

you are a stupid?
 
firex said:
Valve doesn't need or want Nintendo. Who would want to play HL2 with Alyx forcefully replaced by Mario or Princess Peach, like I'm sure Nintendo's marketing would say has to be done to give the game "more appeal"? They'd probably also replace the awp with FLUDD or some shit in CS.

[ ] funny
[x] dumb
 
Problem with FPS on console is replacing the mouse. Turning around, looking, aiming, shooting all cumbersome so far, and this does affect walking as well. Fix that and replacing the WASD is easy.

But replicating all of the keys around WASD it isn't the easiest thing in the world. Most who play FPSes competitively have all sorts of crap bound around WASD. I couldn't play Quake 3 without the instant weapon-switches I have set up, and I know I'm not the only one. This just isn't possible on a controller yet.
 
Vieo said:
Instead of laughing at him, prove him wrong. That'll teach him a lesson!

Exactly. The controller offers a level of control (with respect to PC genres) a regular controller cannot match. RTS? God games? FPS? Come on, the Revolution controller can't be beat in that regard.

The level of precision is going to be very high, and much better than analog c-stick aiming imo.

I'm not saying 360/PS3 are going to suck in this regard; I still want to play Halo 3 and UT, and I don't care that'll be on a conventional controller: both games will still own.
 
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