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Nintendo Still Has New COMPONENT CABLES In Stock

AgentOtaku said:
BG&E is NON-anamorphic widescreen, just like RE4. Sad but true.

As far as I know, there's no 'anamorphic' widescreen, even if there is a 16:9 mode. With anamorphic DVDs, there's actually a resolution advantage IIRC. 16:9 gamecube games are just horizontally compressed so that when you stretch them to 16:9 they show properly in widescreen. The difference with something like Re4 is that it's letterboxed, so you lose those lines of horizontal resolution, making it lose fidelity when you stretch, whereas games with 16:9 modes still provide the full 480 lines of horizontal res. No?
 
Manick Joe said:
Right now I'm using Monster S-Video, is it worthwhile to upgrade? Do many GameCube games even support 480p? This may be perfect timing as I am about to replay damn near my entire GC library over the next few months and would appreciate the bump is visual fidelity.

For reference here's what I got...
Beyond Good & Evil
Donkey Konga
F-Zero GX
Legend of Zelda: Wind Waker
Mario Golf: Toadstool Tour
Metal Gear Solid: The Twin Snakes
Metroid Prime
Metroid Prime 2: Echoes
Pikmin 2
Prince of Persia: The Sands of Time
Resident Evil
Resident Evil 4
Sonic Adventure DX
Sonic Adventure 2 Battle
Spideman 2
Star Wars Rogue Squadron III: Rebel Strike
Super Mario Sunshine
Super Monkey Ball 2
Super Smash Brothers: Melee
Viewtiful Joe
Viewtiful Joe 2
WWE Wrestlemania XIX

Even the monkies support 480p. Most games say so in the back of the box. Those that dont, check the front page of the instruction manual.
 
DarkAngelYuna said:
ROFL compared to a GBA maybe.

Like it or not, GC had, by far, the best video output. Clean, vibrant, nothing compared.

Graphics = visual quality. Try again.
 
jamesinclair said:
Even the monkies support 480p. Most games say so in the back of the box. Those that dont, check the front page of the instruction manual.

actually alot of games that support it don't mention it in the manual or on the packaging

theres a post in one of the revolution threads (its talking about the 1t ram which is similar to the gamecube ram and some one posted a GC developer article talking about the ram) but in the article it talks about setting up progressive scan and how to have it be official there was alot of specific coding and QAing that had to be done, so to save the money they implimented PS support but never went through that process to make it official and have it on the manual and box
 
gkrykewy said:
As far as I know, there's no 'anamorphic' widescreen, even if there is a 16:9 mode. With anamorphic DVDs, there's actually a resolution advantage IIRC. 16:9 gamecube games are just horizontally compressed so that when you stretch them to 16:9 they show properly in widescreen. The difference with something like Re4 is that it's letterboxed, so you lose those lines of horizontal resolution, making it lose fidelity when you stretch, whereas games with 16:9 modes still provide the full 480 lines of horizontal res. No?
no. widescreen modes should the same as 'anamorphic' dvds. the image isnt just stretched out (or squeezed, depending how you look at it) from the original resolution (which would be 640x360 for widescreen with square pixels), but its rendered at the full resolution (640x480). i could see an exception for 2d sprite based games, cause a separate set of sprites would be needed, but for 3d the resolution is flexible. also if it were just a basic image scaling, there would be no technical reason for not supporting anamorphic widescreen (for gc re4, the extra 76800 pixels to render couldve been just too much).

and if you havent figured it out, 480 is the vertical resolution. 640 is the horizontal (dvds are 720 though).
 
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