Nintendo Switch 2 is already in end users' hands. | Switch Locked behind Day 1 Patch

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No idea why Nintendo cares so much to go to the extreme of pre-bricking it
Nintendo being Nintendo.

It also could be that there's an exploit that will be fixed with the Day 1 patch and they don't want jailbreakers to be able to discover it before it's patched out on the 5th.

That said, I really hope Nintendo's servers can handle all of the consoles patching on the 5th.
 
Every console game thats shared online becomes a permanent selling point for Windows as the ultimate game emulation machine.
Nintendo has a responsibility to console gaming as a whole to stop piracy via whatever means necessary.
What Nintendo's doing makes perfect sense but their execution is all wrong.

Game consoles shouldn't be maintained by end users - Nintendo should have made system updates tiny, silent and 100% automatic.
People without internet could install a companion smartphone app that would silently download firmware updates whenever the signal's good and install them in the background.
Ideally, Nintendo's Switch 1 games could play 'off of the card' with download times (temporary copying, not installing) and allow users to play Switch 1 games right out of the box.
They should have transitioned Switch 2 to a system where 100% of Switch 2 games are owned at the digital level via the Nintendo store.
Switch 2 cards would just be convenient, sharable repos for installing game data that's activated via those digital licenses.
With the new Switch 2 platform 100% digitally backed at the shop users would want to connect their accounts to get at new Switch 2 games.
Connecting to the shop with an account would silently update the limited Switch 1 HW to functional Switch 2 HW (via binary blobs, etc.).

100% of Steam's content is locked behind a day one patch (Steam has to update itself on install) and Nintendo providing cart-based game repos would improve upon Steam's system.
 
This may sound crazy, but what if you don't have an internet connection? I know someone at work who doesn't have home internet by choice.
Switch 1 solved this problem by putting required firmware on physical cartridges. So for example, when Smash Bros came out it required firmware 8.0, which is included on the cart itself. If you are running a lower firmware, it will prompt you to update when you insert that cartridge.

Not sure how this will work for Switch 2. Maybe Mario Kart has the "day one patch"? Certainly, Donkey Kong will. So this only really is a problem if a) you don't have internet or the ability to tether on your cell phone and b) you only plan on ever playing Switch 1 games (and maybe launch titles?).
 
Firmware that makes the system work.
End result would be:
1. Out of the box - you get a Switch 2 console that plays Switch 1 games via game cards without 'installing' them. Swapping game cards would involve redownloading games from cards.
2. The system would be entirely self-maintained. If a user has the companion smartphone app the Switch 2 HW will silently update itself while the device is charging, adding the Switch 2 functionality.
2. Otherwise, logging into the store automatically updates the HW, adding the Switch 2 functionality.
3. With 100% of Switch 2 games requiring activation at the store level that activation would come bundled with silent updates.
4. With 100% of Switch 2 games owned at the store level users keep their library forever and bring their games with them to future Switch consoles.
 
Why is Nintendo so scared to death of leaks and piracy with the profit numbers they are pulling? If they put half of this effort into their games then maybe Link's Awakening remake wouldn't have ran at 16fps.
 
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