Nintendo Switch 2 is already in end users' hands. | Switch Locked behind Day 1 Patch

They also require a Switch 2 for the CRT filter and N64 Game Rewind feature they are adding to the NSO + Expansion pass bundle. People about to be BUTTTTTT HUUUURRRRRRT even more.


south park my posts GIF
 
They also require a Switch 2 for the CRT filter and N64 Game Rewind feature they are adding to the NSO + Expansion pass bundle. People about to be BUTTTTTT HUUUURRRRRRT even more.


south park my posts GIF
Honestly, you shouldn't be buying a Switch 2 if you're only getting it for N64 emulation. These extra features barely count as sprinkles on a cake.
 
Why is Nintendo so scared to death of leaks and piracy with the profit numbers they are pulling? If they put half of this effort into their games then maybe Link's Awakening remake wouldn't have ran at 16fps.
I know people keep saying "Because Iwata was better, etc..." but part of it is true I think. Nintendo is run by strictly money men now. Iwata was a developer first and foremost, and so he understood what went into make games fun. The people running Nintendo now only see yen and dollar signs.

Even Reggie had some great input apparently...even though he never did give us Mother 3. Learning how it was his idea to pack in Wii Sports with the Wii in NA, shows how stupid and out of touch current Nintendo is for not including that Welcome Tour as a freebie.
 
The barcode is visible. Nintendo will know precisely which shipment this unit came from. The seller is screwed.
Literally everything breaks street date these days. I don't think this will make any difference. That's probably why the need of the patch was created.

But man, remember that terrible day one patch of the Wii u? Are we gonna get a repeat of that?
 
Nintendo is really smart, you can see the huge bevel for the next iteration of it with an even bigger screen in a few years.
 
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If it needs a patch to work, does it mean that to turn on the console the first you need a connection? Or a factory reset for example.
Yep, seems that way. Which, much like with the new PS5 Slim / Pro and disk drives sucks for game preservation down the road.

Will any of this work in 20 years? Nobody knows basically. :(
 
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They also require a Switch 2 for the CRT filter and N64 Game Rewind feature they are adding to the NSO + Expansion pass bundle. People about to be BUTTTTTT HUUUURRRRRRT even more.


south park my posts GIF
Rewind is a demanding feature due to constant save stating. Switch 1 barely was keeping up with the main emulation so that part made sense not being there until more power was here. Their trash crt filter is another thing. None of their crt filters look to be doinging anything special compared to ones in retroarch.
 
Rewind is a demanding feature due to constant save stating. Switch 1 barely was keeping up with the main emulation so that part made sense not being there until more power was here. Their trash crt filter is another thing. None of their crt filters look to be doinging anything special compared to ones in retroarch.
Personally while I have a NSO+expansion family sub I rarely use it. I am fine with Nintendo applying feature support to their hardware as they see fit it's other folks that will have a melt down.

I have not scanned the front page yet so I don't know if an outrage thread has popped up yet 🤣.
 
Every console game thats shared online becomes a permanent selling point for Windows as the ultimate game emulation machine.
Nintendo has a responsibility to console gaming as a whole to stop piracy via whatever means necessary.
What Nintendo's doing makes perfect sense but their execution is all wrong.

Game consoles shouldn't be maintained by end users - Nintendo should have made system updates tiny, silent and 100% automatic.
People without internet could install a companion smartphone app that would silently download firmware updates whenever the signal's good and install them in the background.
Ideally, Nintendo's Switch 1 games could play 'off of the card' with download times (temporary copying, not installing) and allow users to play Switch 1 games right out of the box.
They should have transitioned Switch 2 to a system where 100% of Switch 2 games are owned at the digital level via the Nintendo store.
Switch 2 cards would just be convenient, sharable repos for installing game data that's activated via those digital licenses.
With the new Switch 2 platform 100% digitally backed at the shop users would want to connect their accounts to get at new Switch 2 games.
Connecting to the shop with an account would silently update the limited Switch 1 HW to functional Switch 2 HW (via binary blobs, etc.).

100% of Steam's content is locked behind a day one patch (Steam has to update itself on install) and Nintendo providing cart-based game repos would improve upon Steam's system.
Wow this sounds horrible
 
As long as it works on June 5th I don't see a problem.

Not exactly unprecedented either. The PS5 had limited functionality without the day 1 patch and the XSX required internet and a day 1 patch to complete setup.
 
Connecting to the shop with an account would silently update the limited Switch 1 HW to functional Switch 2 HW (via binary blobs, etc.).
Firmware that makes the system work.
End result would be:
1. Out of the box - you get a Switch 2 console that plays Switch 1 games via game cards without 'installing' them. Swapping game cards would involve redownloading games from cards.
2. The system would be entirely self-maintained. If a user has the companion smartphone app the Switch 2 HW will silently update itself while the device is charging, adding the Switch 2 functionality.
2. Otherwise, logging into the store automatically updates the HW, adding the Switch 2 functionality.

Nintendo does have a companion app now, but I don't have it. I must agree that if downloading the app silently transformed my old Switch into a Switch 2, by sending magic firmware that told the old chip how to turn itself into nanobots that rearranged into a 30 series GPU capable of playing Switch 2 games, I would download it instead of buying a whole new system. They may have screwed up here, another lost opportunity from Nintendo.

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1.5 million people simultaneously slamming the NINTENDO download server for a vital firmware update on day 1, what could go wrong?
 
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1.5 million people simultaneously slamming the NINTENDO download server for a vital firmware update on day 1, what could go wrong?
Not everyone in the world will get their package and boot their brand new Switch 2 at the exact same time.
There are several time-zones and Nintendo servers across the world.

At worst it will take a few seconds more than usual, I don't expect a global Nintendo Online outage.

They even pushed an update on the Switch 1 to allow users to upload all their saves (even if they don't have Online) to be able to download it all when they get their new Switch 2. So I guess Nintendo did what is needed to manage such network traffic.
 
No one remembers that Wii U required a Day One update, and Nintendo counseled parents to open the system, update it and put it back in the box so Christmas morning would not be ruined (or maybe so their servers wouldn't be ruined on Christmas morning). Probably because no one cared.

There is definitely a feeling that with Switch 1, Nintendo realized they had screwed up and were the humble underdogs. Now that they are on top of the world, they can lean back and coast. Iwata being gone is definitely an aspect -Welcome Tour being paid is a slap in the face. It would not have happened.

If Nintendo was nervous, I don't think the only cart option would be 64GB, encouraging publishers to cheap out (or really, forcing them). Everything lined up just right with Switch 1. Now they don't have to pay so much attention.

Honestly? They don't. These details won't matter.
 
@OP
Can you update your title to SWITCH 1 games on SWITCH 2 are locked at day 1 patch? Which makes sense due their compatible layer and they were not got this implemented in time to get it already integrated. They are still even working on that today.

There is 0% evidence that SWITCH 2 games require a internet update. It would even suprise me if this was needed. Just no current switch 2 owner has already a switch 2 game at this moment.
 
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Nintendo being Nintendo.

It also could be that there's an exploit that will be fixed with the Day 1 patch and they don't want jailbreakers to be able to discover it before it's patched out on the 5th.

That said, I really hope Nintendo's servers can handle all of the consoles patching on the 5th.
Well....the Eshop runs well..........
 
1.5 million people simultaneously slamming the NINTENDO download server for a vital firmware update on day 1, what could go wrong?

Again, from all the information we have at this stage, its only for Switch 1 game compatibility. No word on switch 2 games as nobody in the wild has that as of now.

And I would not expect issues either way on server side


They managed Zelda TOTK launch digital rights. Did you even notice? No? Voila.
 
The barcode is visible. Nintendo will know precisely which shipment this unit came from. The seller is screwed.
??? barcodes (or UPCs) are universal, like a SKU. Probably tell the region but it's not a serial. You can't identify the store or distributor

Unless you meant the actual one on the console itself. The video is gone so I couldn't see
 
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I have a feeling users are going to hack the shit outta this machine. Once they figure out the compatibility layer being used for OG switch games oh boy. Nintendo extra cunty with this launch.
 
I have a feeling users are going to hack the shit outta this machine. Once they figure out the compatibility layer being used for OG switch games oh boy. Nintendo extra cunty with this launch.

the switch compatibility stuff is probably the exact same thing any PC emulator already does with Switch games. it recompiles the shaders. and the CPU code will probably just stay untouched as it's still ARM
 
the switch compatibility stuff is probably the exact same thing any PC emulator already does with Switch games. it recompiles the shaders. and the CPU code will probably just stay untouched as it's still ARM
I thought it was similar to proton? Not super tech savvy.
 
I thought it was similar to proton? Not super tech savvy.

no Protond just translates API calls.

PC games by default are compatible with multiple GPUs, they compile shaders specifically for your hardware. this is why shader stutters happen and why games these days often need lengths shader compilation screens.
in older games this wasn't an issue as they used a way lower variety of shaders compared to modern games, so you didn't even notice that the game is compiling shaders, but they still did it.

Doon The Dark Ages is a rare modern example of a game where you don't even notice it.


now, Switch 1 games are obviously not designed with compiling shaders for different hardware in mind. they were made for 1 GPU and 1 GPU only. so what Nintendo has to do is to find a way to recompile all the shaders to ones that the new GPU can understand. I assume this will be done the first time you boot a Switch 1 game... maybe they found a way to do it dynamically while playing without it introducing stutters, but I doubt it. so I guess it's the first boot up where they'll do it.

the PS5 and Series X|S don't have to worry about this because AMD added a GCN mode to their GPUs, which can understand the old shaders for the GCN GPUs of last gen systems.
 
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no Protond just translates API calls.

PC games by default are compatible with multiple GPUs, they compile shaders specifically for your hardware. this is why shader stutters happen and why games these days often need lengths shader compilation screens.
in older games this wasn't an issue as they used a way lower variety of shaders compared to modern games, so you didn't even notice that the game is compiling shaders, but they still did it.

Doon The Dark Ages is a rare modern example of a game where you don't even notice it.


now, Switch 1 games are obviously not designed with compiling shaders for different hardware in mind. they were made for 1 GPU and 1 GPU only. so what Nintendo has to do is to find a way to recompile all the shaders to ones that the new GPU can understand. I assume this will be done the first time you boot a Switch 1 game... maybe they found a way to do it dynamically while playing without it introducing stutters, but I doubt it. so I guess it's the first boot up where they'll do it.

the PS5 and Series X|S don't have to worry about this because AMD added a GCN mode to their GPUs, which can understand the old shaders for the GCN GPUs of last gen systems.
Interesting. Learned something new.
 
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