Sloth is useless in WotD. It lasts for two seconds. If I was gonna respec I wouldn't even activate it.
It's good for like... Non-boss buffed enemies, like it always should have been exclusive.
Also a hearty LOL at the Maria fight. Yeah TN can't design fair bosses to save their lives. Sloth abuse is basically necessary. Meh.
That girl has like TWO attacks that are ultra punishable.
One where she does the projectile once. And another when she does it twice.
Unlike Ninja Gaiden fights, Maria will likely have a lot of health so you gotta fight for longer in this basic strat, which is what makes it feel unfair. But considering it is the last boss in the DLC, it's fine.
I wish that Nioh had Ninja Gaiden 2's boss stagger mechanics. Like, punishing certain attacks did big Ki damage or something. Nioh seems like it can't decide if it wants to make a boss trivial with Ki weak spots, or make that fight one of attrition where the Ki never goes down.
That girl has like TWO attacks that are ultra punishable.
One where she does the projectile once. And another when she does it twice.
Unlike Ninja Gaiden fights, Maria will likely have a lot of health so you gotta fight for longer in this basic strat, which is what makes it feel unfair. But considering it is the last boss in the DLC, it's fine.
I wish that Nioh had Ninja Gaiden 2's boss stagger mechanics. Like, punishing certain attacks did big Ki damage or something. Nioh seems like it can't decide if it wants to make a boss trivial with Ki weak spots, or make that fight one of attrition where the Ki never goes down.
So I think I'm closing in on the end of the game (I'm level 88 atm)
When's the best time to do the dlc? Is the dlc any good?
The mission is doable at that level and the mission level isn't quite the suggested level you should be at in the first place. The mission levels can get over 600 in the last difficulty and the player level cap is now at 400.I don't know if I suck or what, but this mission kicked my fucking ass. I'm lvl 107
https://youtu.be/9-K44ISHi6s
Meeting on the other shore
I don't know if I suck or what, but this mission kicked my fucking ass. I'm lvl 107
https://youtu.be/9-K44ISHi6s
Yuki-onna and Oda Nobunaga Boss fight
I don't know if I suck or what, but this mission kicked my fucking ass. I'm lvl 107
https://youtu.be/9-K44ISHi6s
Yuki-onna and Oda Nobunaga Boss fight
It's good for one opening. You might as well just party them or run behind them. It's a waste of my omnyo points.
^ yeah but you don't need it anyway.
Hopefully the guide comes out after all the DLC is released so it doesn't become irrelevant super fast.
Covering not only the base game but all free DLC missions and PVP additions
GUMMY did you try to do the Lumberchop with your axe? It got a buff.
https://www.reddit.com/r/Nioh/comments/6e3py7/lumber_chop_skill_one_shot_bosses_kill_on_hardest/
Season pass worth it for 13? Really tempted I must say.
Ah, looks like the season pass is 30% off in Europe...which reminds that I still need to beat the first mission of the Tohoku part.
Is there anticipated release window for the next DLC? Going through WotS now but it's getting kinda boring my Odachi is feeling rather powerful, had no trouble taking down Lvl 190 Warrior of the West as a 155.
Season pass worth it for 13? Really tempted I must say.
For someone who has used Daiba-washi as a Guardian Spirit for a long ass time, I've been very slow to explore the uses of its special attack. A whirlwind with a surprisingly large AoE that seems guaranteed to knock any human character on their ass, or in other words, a guaranteed opportunity to shank someone with a Final Blow + a few hits in the back if they survive. All human bosses bow down before it, even those Living Weapon mode so long as you hit them *after* they are done with the start up. Bonus points in that they lose the Living Weapon automatically as well. WotD DLC end boss can be essentially locked in to a loop where they buff up, you knock 'em down, stab and give them a bit of space so they initiate the buff all over again.
Now I'm running around with 9 Guardian talismans prepared, living the thug life.
How much Stamina do you need to wear a full set of the Master Swordsman's? Some of those skills look appealing, but it's so heavy...
Anyone?
I think I can almost manage 4 pieces of armour to unlock the +30% to Sign of the Cross, if I skip the torso, but it's still a bit too heavy at around 20 stamina...
I don't use odachi or axes, and I don't care much about agility so long as I'm in the green.
I'm aware of the weight reduction perks but I'd rather not have to rely on those...
My str is fairly low, 16 maybe?
Any details on what's in the 1.1 patch? Just saw my PS4 updated with it.
Any details on what's in the 1.1 patch? Just saw my PS4 updated with it.
BUG FIXES
Fixed a bug that would cause searches in Online Multiplayer to occasionally stop yielding results.
Fixed a bug that prevented queued commands from working when using skills buffed by "Enlightenment" or "Awakening" multiple times in a row. Also shortened the delay when using multiple skills in a row.
Fixed a bug in which Visitors' skill items would not be replenished when the Host prays at a shrine.
Fixed a bug in which human enemies would sink into the ground during online play after being launched up by the Guardian Spirit "Daiba-Washi".
For someone who has used Daiba-washi as a Guardian Spirit for a long ass time, I've been very slow to explore the uses of its special attack. A whirlwind with a surprisingly large AoE that seems guaranteed to knock any human character on their ass, or in other words, a guaranteed opportunity to shank someone with a Final Blow + a few hits in the back if they survive. All human bosses bow down before it, even those Living Weapon mode so long as you hit them *after* they are done with the start up. Bonus points in that they lose the Living Weapon automatically as well. WotD DLC end boss can be essentially locked in to a loop where they buff up, you knock 'em down, stab and give them a bit of space so they initiate the buff all over again.
Now I'm running around with 9 Guardian talismans prepared, living the thug life.
It made all the advice on how to beat human boss X or Y retroactively hilarious since Daiba-Washi + Guardian talismans is the superior solution to all of them, barring the right and proper gittin' gud. Sloth is weaksauce in comparison. I'm pretty happy about getting all the of the crusher titles before I discovered this, since it really does trivialize any of the human bosses that you can read even a bit to know the openings to cast the talisman.Yep, I've been using it for quite some time, you can't make human boss fights easier than that lol
Different priorities and all that. I've been favoring Daiba-Washi for the combination of Luck and cheaper evasion moves for the most part. As of now, Using Daiba-Washi as primary and Ito-Kuri as secondary is the best passive Luck booster available from the Guardian Spirit side. The Guardian talismans are pretty great since their effect changes with your active spirit. Some of them have damn good special attacks.I've tried this one for a while after reading your post, but I just can't let go of the bull. Starting region 6 now and with a minimal stat investment (11) it's hard to beat Fuse-Ushi for me. +200 life, guard ki reduction and life recovery from amrita makes it hard to say goodbye to him. I've been using that spirit for pretty much the entire game.
Haven't bought the guardian talisman spells yet, need to try those out.
Before I'm starting reg. 6 I'm replaying some of the levels with Kodama sense to find them all before moving on. Pretty useful, didn't have to use a guide yet.
It made all the advice on how to beat human boss X or Y retroactively hilarious since Daiba-Washi + Guardian talismans is the superior solution to all of them, barring the right and proper gittin' gud. Sloth is weaksauce in comparison. I'm pretty happy about getting all the of the crusher titles before I discovered this, since it really does trivialize any of the human bosses that you can read even a bit to know the openings to cast the talisman.
Different priorities and all that. I've been favoring Daiba-Washi for the combination of Luck and cheaper evasion moves for the most part. As of now, Using Daiba-Washi as primary and Ito-Kuri as secondary is the best passive Luck booster available from the Guardian Spirit side. The Guardian talismans are pretty great since their effect changes with your active spirit. Some of them have damn good special attacks.
I think I've seen it been called Finishing Blow, Killing blow and maybe Final Blow. Honestly, there are way too many names for the same thing but it always means the same "smack 'em while they are down" attack.I just watched a vid on this and I'm starting to see your point. So the knockout effect works on every human boss? I'll def. try this the next time I reach a human boss. Now I should look out for weapons that do more damage on a knockout/finisher hit. Don't know how that perk's called exactly.
This game's level design... leaves a lot to be desired.
What exactly are the parameters for refashioning armor? I'm trying to make mine look like a certain set and that set is not in the options even though I have it.
This game's level design... leaves a lot to be desired.
Kind of, in the sense that on the Way of the Demon, it only sticks for a few seconds when applied on bossesWas Sloth nerfed?
Was Sloth nerfed?
How so? I absolutely adored the levels up area 3 or 4.