TheDarkPhantom
Member
Quite possibly the greatest redemption arc in gaming history, that charismatic Irishman put in serious work to make the game live up to his initial, overzealous promises, well done Sean 

It 100% is GaaS. The S in GaaS is not a dollar sign. They have a live service game that they're generating revenue from. How is that not GaaS?
if sony owned them, maybe the game day one wouldn't had been sold on a bunch of lies and need any post lunch support thoughIf Sony or Microsoft owned Hello Games, NMS wouldn’t have been supported as long as it has - and wouldn’t be the game it is today.
Leave them be.
It’s pretty wild. I don’t get how they are making increasing levels of £££ from pure sales, which is I assume only new customers. So far as I can tell there was no micro transactions, no paid expansions. Just the game, as it is. Incredible really.
Not really...If they were following the Nintendo formula they would be at least at NMS4, with every iteration sold at full priceYep it's not GaaS at all. It's more like following Nintendo business model with Animal crossing. They found a great formula and simply stick with it and are constantly improving it.
I don't get the hate for Fortnite.THIS.................is how you do GAAS. It doesn't have to be a Fortnight knock off.
It’s a little thing joke called sarcasmWhy is this slowly becoming the new metric on this forum? I feel like people here didn't used to care about active player count of single player games* before.
*=Yes I know NMS can technically have multiplayer but it is also an experience that can be easily enjoyed solo and offline.
I think we need to expand our definition/expectation of what a live service/GaaS game is. That way we don't end up with 10 fortnite and destiny clones.But the game is mainly single player.
And it can be played offline. It's not dependent on some remote server, at least most of it.
I think we need to expand our definition/expectation of what a live service/GaaS game is. That way we don't end up with 10 fortnite and destiny clones.
In NMS's case the service is the ongoing support in the form of updates.For me it's simple. A GaaS needs to be a service in order to function. Without said service the game is no more. An offline game that doesn't need a server to fully function cannot be a service. Just because it gets many expansions and updates doesn't make it one. I can still play the game 24/7 in it's current form even if the developer closes shop. I can play it for ever, as long as i maintain a PC that can play it.
Yes, it has some multiplayer aspects. But those are optional and a small part of the game. It's no different than any single player game that also has an optional online multiplayer. Heck, games that simply have Denuvo in them are more GaaS than No Man's Sky ever was.
In NMS's case the service is the ongoing support in the form of updates.
Says who?This does not count as GaaS though.
I'd rather have them put two clowns in spandex costumes from the Marvel universe into the game.They should have spent $400 mil on loading screens though
just checking. This is console wars right?I'd rather have them put two clowns in spandex costumes from the Marvel universe into the game.
What was your comment that I replied to?just checking. This is console wars right?
Just confused how comparing two space games = spiderman 2?
You don't even know what you responded to... you just knew you had to be angry at spiderman?What was your comment that I replied to?
So you don't want to enlighten me what your comment was about? In case I mistook it, please do accept my apologies, but this thread is already filled with console warring. Therefore it's not that simple to isolate sincere posts.You don't even know what you responded to... you just knew you had to be angry at spiderman?
I'm so confused right now. This is a thread about no man's sky selling well right?
The animations are very "sims" cartoonish. I can't imagine how dumb realistic versions of their animations would look.Wish the would rework the animations. They're still jank. Get some mocap in there
Says who?
It is literally a game as a service. Not a product that is finalized at a certain point in time
its users are essentially consumers of a service
No man's sky is a space game... starfield is a space game... still with me?So you don't want to enlighten me what your comment was about? In case I mistook it, please do accept my apologies, but this thread is already filled with console warring. Therefore it's not that simple to isolate sincere posts.
Substantial updates for an otherwise finalized product after a very long time make it difficult to classify, yes.Any game falls under that definition these days. They all get patches and updates until they get "finalized". Recently Quake Enhanced got a pretty great update with extra content, out of nowhere. Didn't know Quake is also a GaaS game.
Yes, unless it's a multiplayer game.What happens when this "service" ends? Can you still play the game offline? Yes?
Is access to the game part of the service? Or does the service constitute the content of the game that evolves over time? Both can be true, but doesn't have to in my opinion.Then how is it a service when i continue to use the product normally despite them not serving me anymore?
According to my definition - yes, there is no service attached to it anymore.Isn't a service supposed to be unusable when it stops? Is "GaaS" a temporary label that changes when a game stops being supported with patches and updates?
Yes, what about these games? Outriders for example? It's an online-only game that has a single-player and a multiplayer mode with no service attached to it. But access to the game depends on the publisher serving it. Nevertheless it was labeled "not GaaS" by the publisher. What about games on Google Stadia when it was still alive, access to all of them depended on a service, but are they all GaaS?And what about the games that need to be online and depend on an actual service in order to function at all? Shouldn't they have a different definition so we can separate them? You are not implying all games are under the same blanket whether they need online servers or not?
It is monetized because you have to buy the game. In NMS's case you bought a bare-bones version at launch that was fleshed out over multiple years. You paid for the service in advance.Again, just because they support it, doesn't mean the game itself a service. It's not even monetized, which is a pretty important aspect of GaaS.
Got it. So I did indeed know what I was replying to. This thread is about NMS, but nevertheless you felt the need to take a jab at another game. In response to that I took a jab at yet another game in order to demonstrate (by exaggeration) what you were essentially doing. That's it.No man's sky is a space game... starfield is a space game... still with me?
One is an indie game with a troubled development and humbled budget but over many years has righted the ship and is now getting the profit the deserve from doing so. The other is a massive bloated, overly hyped AAA monstrosity that released in a poor state and had a whopping 400mil budget behind it.
One of the core pillars of gameplay in no man's sky is seamless space travel at least between planets. Again a darling indie on a small budget.
One of the core pillars of starfield is seamless menu navigation, open map, click destination, loading screen, space then open map, loading screen, land etc. Again on a massive $400 mil budget.
Now I'll repeat this part again, both are space games... so I'm having a jab at starfield for not being able to do what a small indie game could do way back in 2016 on a far smaller budget.
Now tell me why you brought up spiderman if it wasn't just because you wanted to console war?
It absolutely is.Yep it's not GaaS at all.
They are still generating continued revenue 7 years after the game released. They aren't doing the insane profit margins that Gacha traps get - but they also operate at a scale that's 100s of times smaller and cheaper to operate than those - so it works for them.Whereas what people generally consider a GaaS game includes microtransactions, season/battle passes, paying for latest expansions, whatnot. You know, continued revenue, the thing that makes the suits come.
Yep it's not GaaS at all. It's more like following Nintendo business model with Animal crossing. They found a great formula and simply stick with it and are constantly improving it.
Do tell me the correlation between Spiderman and NMS.Got it. So I did indeed know what I was replying to. This thread is about NMS, but nevertheless you felt the need to take a jab at another game. In response to that I took a jab at yet another game in order to demonstrate (by exaggeration) what you were essentially doing. That's it.
Says who?
It is literally a game as a service. Not a product that is finalized at a certain point in time, but that evolves over multiple years so that its users are essentially consumers of a service.
I don't get the hate for Fortnite.
I don't play that game either, but the hate some people have for it is ridiculous.
OT:
Gj, Hello Games. Surprised they still manage to have that much revenue in 2022.