Shao Kahn Brewing a Stew
Banned
Saw the Giantbomb Quick Look. Didn't appeal to me at all.
The makers of Deadliest Warrior: The Game have heard the users' feedback. Don't believe us? Check out the upcoming updates they'll be dishing out in the next few weeks.Thank you for all the great feedback on the site. We have been collecting as much feedback as possible and have taken almost all recommendations and tested them out for optimum balance. We plan to release a title update within the next few weeks. Why so long? Because it will take us a week to test it and it will take Microsoft 2 weeks to run their QA on it. Rest assured we are working on fixing your grievances. Here is some of what to expect:
RAGE QUITTERS WILL BE PENALIZED. We know this is huge. It will be fixed.
Poison alone won't be enough to kill you, you will need to supplement with attacks.
The Viking Double Spear will be easier to anticipate.
Heavy armor will be more effective.
Knight can now dodge out of stagger.
You wont be able to spam Black Eggs and Grenados. They are still un-blockable and still infinite, but stamina penalties will increase.
Stamina won't recharge while dodging.
Samurai Yumi will be more effective.
Quick match will actually be quick!
After an online battle you will return to the online battle screen and not the main screen.
Player connection speeds will be displayed in the lobbies.
We will also be fixing a bunch of frame rate, animation and other bugs.
Thanks for your support of this game, we are working on making it better! Stay tuned for a DLC announcement.
Emerson said:News release today about an upcoming patch:
Sounds good to me, and DLC is always great.
Anerythristic said:The poll right now is scaring me. Vlad the Impaler is beating out a Persian warrior, the Shaolin monk as well as an Aztec Jaguar warrior..
Vlad the Impaler...over those guys...really?
lastplayed said:I tried the demo lastnight, and man it's hard. My stupid spartan couldn't win a single round against the ninja. :lol
Captain N said:I will be doing the interview this week in case anyone has any other questions.
We submitted the title update today. We were having issues with trying to penalize rage quitters that powered down their xbox as opposed to menu based quitting so it took a little longer to fix. All should be good. Here is a run down of what to expect:
Fixed Issues [how to verify them]:
When a player disconnects or quits from an online match the win needs to be awarded to the remaining player.
Instead of returning to the main menu when finishing an online battle, you should return to the online battle screen.
Searching for games online (as well as quick match) take much too long.
Intermittent framerate problems. Not all of the in-game SFX were being called, which caused the game to hitch when it was time for them to play. There was also an issue where some of the object physics were causing the framerate to drop while off screen. The number of times that the framerate drops is drastically reduced.
Spartan vibrates during his Intro cinematic. In any game w/ a Spartan, he now no longer shakes during his intro animation before the fight.
Parrying with low stamina causes guard break but should not interrupt the attacker. If a warrior has low stamina, and parries their opponent, they will now be able to attack instead of being interrupted during the parrying animation.
Samurai has wrong sound on one of his hit reactions.
No sound on centurion shield. There is now a sound when hitting the Centurions shield.
When in slice challenge its really easy to skip without seeing the message if you lose. In Arcade mode, when the slice challenge is accessed and lost, the game now plays your opponents victory animation before continuing.
Multiplayer Balance: Ninja is slightly overpowered, Champions slightly underpowered. The Ninjas Black Egg (Special Attack) now takes more stamina to use, and a bug was fixed where the ninja was previously popping back up as soon as he got knocked down (he now gets knocked down and gets back up in a reasonable amount of time.
The Pirates Grenado is too spammable. The Pirates Grenado (Special Attack) now takes more stamina to use.
When you start arcade mode if you have the armor selected the model doesn't fade as it should. Start Arcade mode, pick any warrior, highlight their armor, then press the A button to go to the Versus screen. The warrior model now fades away during this transition.
Display players' connection speeds in the online lobbies. Online connection speeds are now shown in the multiplayer lobby screens when searching for games based off of parameters entered by the user.
Armor Adjustment up the amount of damage that armor will protect against.
Poison Arrows & Darts poison will double the time it takes to reduce health.
Ninja mid-range weapon reduce the amount of damage that the mid-range weapon inflicts.
Viking Double Spears Vikings animation has been slowed down slightly, and the angle altered so that there are less one-hit kills with the double spear attack.
Knight Dodge The Knight can now dodge out of his stagger animation (which is basically a knock-down for him).
Dodging & Stamina fix the stamina so that a warriors stamina wont build up when they dodge. All of the warriors no longer build up stamina while they dodge.
Yes!Speevy said:It's cool that they FINALLY made a game like this for current consoles...
Yes.Speevy said:... but I'm sorry, it's terrible.
Movement doesn't work when you want it to, there's too little content, framerate is erratic, environments consist of maybe 4 or 5 stages.
I mean yeah, it's 10 bucks, but if you told me this was an Indie game I'd believe you.
Don't waste your money.
We are implementing a new leaderboard system called arbitrated leaderboards so they are different from the leaderboards we are currently using. Because of this everything will be reset and you will start fresh.
I apologize for those of you that got your rankings the proper way but we feel this is the best way to get everyone back on an even keel.
We recognize this is annoying so we are going to give you a new game mode called Zombie Mode to unlock and unleash your frustrations.
Sincerely,
Spike Games.
It will be in the TU.
I really don't want to reveal what it is... you just have to play it to understand. We have a lot of fun with it so I am confident you will enjoy it.
Bleepey said:Please do not start any shit without me being online. If there's a raffle put me down now just in case!
tempting...Emerson said:Slice Mode - Enables all strikes to cause dismemberment: LT, X, A, X, A, RT
Sudden Death - All warriors start the round with critical health: X, RB, Up, Down, LB, A
Captain N said:The interview will be up next week too with details on the DLC.
Shurs said:So what happened with this interview?
Shurs said:So what happened with this interview?
zmoney said:is it actually any decent?