Yes... but PSone saves required a PSone memory card on PS2. The difference with Revolution is that you can write GC saves to the 512MB of internal Flash, SD cards or GC memory cards.Gek54 said:I thought the only thing the PS2 didnt support was the multitap and that was becuase the old Multitap wouldnt support the analog buttons of the DS2.
jarrod said:How many GameCube games did you start 7 years ago?jim said:By the same token, I guess the Revolution isn't backward compatible either... How are you going to get your battery backed up NES, SNES, and N64 saves to the Revolution?
I can't see how not being able to continue a game you started 7 years ago can affect "how" backwards compatible a console is. You can just start a new game.
Jim said:Not being able to use your N64 saves on the Revolution is the same as not being able to use your PSX saves on a PS3.
Sure, but then GameCube does offer some degree of backward compatibility that PS3/360 lack (as in all last gen controllers/memory solutions). Your assertation that "Revolution isn't backward compatible either" is flawed from the outset.Jim said:GameCube was never mentioned in that list, because it's not an issue with GameCube saves...
Not being able to use your N64 saves on the Revolution is the same as not being able to use your PSX saves on a PS3.
Jim said:Not being able to use your N64 saves on the Revolution is the same as not being able to use your PSX saves on a PS3.
jarrod said:Backwards compatability lesson...
PlayStation 3
-PlayStation games
-PlayStation 2 games
Xbox 360
-Select Xbox games
Revolution
-GameCube games
-GameCube controllers
-GameCube memory solutions
...am I wrong on anything?
jarrod said:Backwards compatability lesson...
PlayStation 3
-PlayStation games
-PlayStation 2 games
Xbox 360
-Select Xbox games
Revolution
-GameCube games
-GameCube controllers
-GameCube memory solutions
...am I wrong on anything?
I don't see why PS2 <> USB adapters wouldn't work.jarrod said:Sure, but then GameCube does offer some degree of backward compatibility that PS3/360 lack (as in all last gen controllers/memory solutions). Your assertation that "Revolution isn't backward compatible either" is flawed from the outset.
Guy LeDouche said:I don't see why PS2 <> USB adapters wouldn't work.
Probably, but then that's a 3rd party solution, not a SCEI solution. The PlayStation 3 itself still doesn't allow direct backwards compatability with PS/PS2 controllers or PS/PS2 memory solutions.Guy LeDouche said:I don't see why PS2 <> USB adapters wouldn't work.
yeah, I didn't mean it as "Sony Official" but chances are with a simple PS2<>USB adapter, which are pretty common these days, you'll be able to use not only your DS2, but DDR pads and whatnot.DarienA said:That's not backwards compatibility enabled out of the box though. If I'm following you, you still have to purchase an additional piece.
But with converters, you could probably use any of those solutions on Xbox 360 and Revolution also. Also, it brings up the issue of 3rd party emulators... it's possible any of these systems could be technically "backwards compatible" with a host of older platforms given that and the proper interfaces (either by USB-cart readers or their optical drives).Guy LeDouche said:yeah, I didn't mean it as "Sony Official" but chances are with a simple PS2<>USB adapter, which are pretty common these days, you'll be able to use not only your DS2, but DDR pads and whatnot.
Time Crisis II, Vampire Night, and Dino Stalker do support the original Namco Guncon.jarrod said:PS2 also doesn't support the first Gun.Con iirc, but then that's a 3rd party peripheral.
Really? Weird... why didn't Namco/Sega just go for full compatibilty? :/Defensor said:Time Crisis II, Vampire Night, and Dino Stalker do support the original Namco Guncon.
It was Time Crisis 3, Ninja Assault and Crisis Zone that no longer supported it(came with a new Guncon2 anyhow). Interesting to know that the early versions/review copies of Time Crisis 3 did support the Guncon1 but I have no idea why it was taken out in the final versions.
jarrod said:But with converters, you could probably use any of those solutions on Xbox 360 and Revolution also. Also, it brings up the issue of 3rd party emulators... it's possible any of these systems could be technically "backwards compatible" with a host of older platforms given that and the proper interfaces (either by USB-cart readers or their optical drives).
Defensor said:Interesting to know that the early versions/review copies of Time Crisis 3 did support the Guncon1 but I have no idea why it was taken out in the final versions.
With Dino Stalker, the game was made with the Guncon2 in mind for full control on the gun itself(shooting and moving), but if you had a Dualshock2 controller plugged in with the original Guncon, you can play with the controller in one hand to control movement and snipe action and shoot with the guncon with the other hand. IMHO, that was the best way to play Dino Stalker and Resident Evil Dead Aim(using the dualshock2 and Guncon2).jarrod said:Really? Weird... why didn't Namco/Sega just go for full compatibilty? :/
No kidding, it made the Alicia Winston sniping segments much easier in Time Crisis 3 :/Link316 said:that kinda sucks, I prefer the Guncon1's location of the A/B buttons
Defensor said:With Dino Stalker, the game was made with the Guncon2 in mind for full control on the gun itself(shooting and moving), but if you had a Dualshock2 controller plugged in with the original Guncon, you can play with the controller in one hand to control movement and snipe action and shoot with the guncon with the other hand. IMHO, that was the best way to play Dino Stalker and Resident Evil Dead Aim(using the dualshock2 and Guncon2).
Gek54 said:What was the point of MagicGate?
Gek54 said:What was the point of MagicGate?
wikipedia has all the answers:Gek54 said:What was the point of MagicGate?
From what I remember, it was also planned as a secure way to store credit card info for all the lofty internet shit Kutaragi wanted PS2 to do. DLC, et al.MagicGate is a copy-protection technology introduced by Sony in 1999 as part of the SDMI. It works by encrypting the content on the device and using MagicGate chips in both the storage device and reader to enforce control over how files are copied.
MagicGate encryption is used in the memory cards of the PlayStation 2 and, as of 2004, has been introduced into all of Sony's Memory Stick products. Some devices, such as Sony's Network Walkman, will only accept Memory Sticks which use MagicGate technology.
I agree there. It'd just be nice if all hardware providers eased the transition by allowing legacy support and conversion. Right now it seems Nintendo might be the only one doing that. :/Dr_Cogent said:The game industry needs to abolish traditional "memory cards" and just support USB disks. That way, you could buy whatever size memory card you wanted, and it should be supported on future consoles.
jarrod said:I agree there. It'd just be nice if all hardware providers eased the transition by allowing legacy support and conversion. Right now it seems Nintendo might be the only one doing that. :/
Maybe. But it's nice seeing Nintendo go the extra mile now, in the face of other hardware providers ignoring the issue entirely.teiresias said:That's just delaying the inevitable bitching that Nintendo will receive when they don't support the legacy stuff the next generation and a bunch of people scream and moan, "But I liked how they didn't FORCE me to change over to USB/SD/MS/CF last generation by supporting the older memory cards."
3rd party USB. Just like PS2/PS1 controller/memory card support in PS3.teiresias said:Then where's the port where I can plug in my FF3 cart to transfer over my saves from that game?
Sony already did it last generation. Nintendo is just a generation behind, imo.jarrod said:Maybe. But it's nice seeing Nintendo go the extra mile now, in the face of other hardware providers ignoring the issue entirely.
jarrod said:Maybe. But it's nice seeing Nintendo go the extra mile now, in the face of other hardware providers ignoring the issue entirely.
Nintendo's looking out for their fanbase. It's just taken awhile to turnoud.Guy LeDouche said:Sony already did it last generation. Nintendo is just a generation behind, imo.
Yeah, GC compatibility. It's just nice that Nintendo's ensured full memory card/controller compatibility for games that need that. You can play Donkey Konga or Zelda FSA on Revolution if you want... meanwhile, Time Crisis 3 or DDR Max might give you some trouble on PS3.sonycowboy said:I think Sony already went the extra mile last time around and saw that it costs them more than it won them. It will be a ~mostly non issue for folks, and to be honest, I'm glad that they're not holding onto those legacy ports.
The poor machine is already taking a ton of beating for having too many
And, you're really just talking about GC backwards compatability right?
Kaijima said:So, this was inevitable and I expected it. I'm actually very happy to hear that the saves will be written to a more standard media even on older games. Hurray and all that jazz.
Off the top of my head...Dr_Cogent said:Is there another media that the PS3 writes to that I missed?
:lol you're such a N-whore.jarrod said:Nintendo's looking out for their fanbase. It's just taken awhile to turnoud.
Meanwhile, Sony's the new Nintendo.![]()
gofreak said:It'll be interesting to see if Sony allow saves to all the portable media they support..is that other media just for music/storage etc? I guess we'll have to wait for confirmation on that.
DarienA said:I'd be REAL surprised if they allow saves to anything but the MS.... what flo said.
Wait, how would Time Crisis 3 have trouble being played on PS3?jarrod said:meanwhile, Time Crisis 3 or DDR Max might give you some trouble on PS3.
you *might* be able to back-up save files on CF or SD (but not be able to load files directly from CF/SD), but when a 128mb MS will hold hundreds of files, it's kind of pointless. Give me PS3 HDD back-up and/or PC back-up and I'll be happy. I don't see why Sony would lock either of those out.Flo_Evans said:just a guess, but I think game saves will only be on MS with magic gate.
Guy LeDouche said:Give me PS3 HDD back-up and/or PC back-up and I'll be happy. I don't see why Sony would lock either of those out.