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noa teleconference live update thread

skip

Member
*yawn*

on the line, starting in about ten minutes. will edit this post with new info.

Update 1, with paraphrases:

perrin kaplan: "since e3 we've been quiet, that ends today."

reggie: "let me be first to say I've been waiting for this opportunity to share DS news for a while"

"let me recount why this is important for nintendo and industry: ds is not about what you play, it's about how you play. developers are 'completely stoked'. has seen what they are working on, it's innovative."

"obvious question first: nov. 21st. it's launching in U.S. first because of thanksgiving weekend. japan date is dec. 2nd."

"price: mentions 'some retailers' listing pre-order price at 199.99, they were wrong. $149.99. anyone who wants a DS will find it affordable and available"

"more details on launch software and software pricing available in near future"

"more than 120 games in development for DS"

"start outreach to older demographic (than GBA owner)"

"playable demo version of metroid prime hunters: first hunt, abbreviated version of MP: Hunter"

"demo will be wireless multiplayer enabled, up to 4 DS owners can play out of the box"

UPDATE 2, george harrison, marketing:

"since e3, ds buzz has been positive. demand's not gonna be a problem. previously announed 3.5 million worldwide shipped to retail by march '05. updated: will ship 4 million worldwide (maybe more) by end of fiscal year."

"launch budget will be biggest of any console or handheld nintendo has ever launched. $40 million to launch."

"media plan: print, TV, cinema, outdoor, 12,000 interactive retail kiosks. hands-on time is critical to appreciate DS features"

BACK TO REGGIE, closing comments

"aggressively launching DS with largest support NOA has ever put behind a product launch"

"different demographic and 'psychographic' (?) than the GBA"

"will share software details at later date, but every significant worldwide developer is working on a DS game"

Q&A

q: dean takahashi - europe launch date
reggie: no euro/australia date. will happen in fiscal Q4. more info coming later.

q: chris kohler - more details on first hunt...is it the demo version at E3, or beyond?
reggie: hi this is reggie. first hunt is different than E3 version. improved 'playability', done different things from control point, media will have hands-on the first week in october at gamer's summit in seattle (ed. - woot!). has changed for the better from playability standpoint.

q: ??? - how will 4 million units be distributed?
george: can't say details, historically 50% of worldwide is NOA, and we'll have plenty for all

q: bryan intihar - any new colors aside from silver-black?
george: at launch, just the black-silver unit. can't talk about the future, but fashion is one part of portable electronics we'll keep in mind as a marketing tool.

q: stuart someone or other - general launch question
george: eb and gamestop essentially put all our product demos for sale on their sites, and those experiences were all meant to be demos and not full games. just as our retailers were purely speculating on what our retail price would be, all the titles you are seeing for sale online are all speculation at this point. we will be sharing with media and analysts our software launch standpoint, as well as all the key titles support we'll have into January 2005

follow-up q: are all the games taking advantage of DS functionality?
reggie: everything I've seen (all 120+) games take adantage of the ds functionality

q: pj mcneely - any software shipping # expectations
reggie: we'll deal with that in early october

follow-up: any comments on battery life? other multimedia functionality?
reggie: we estimate 6-10 hours which is 'very very strong'. functionality: we are launching a dedicated gaming device, and that will continue to be our strategy. can we envision other elements down the road, certainly.

follow-up: are you surprised by lack of PSP news over the night, and what are your expectations for their timeframe?

reggie: what has transpired overnight has not surprised us. there's a lack of PSP information in general while they deal with their challenges (battery life).

q: chris morris - the cartridges for DS...will they hold more 'material' than the GBA cartridges

a: are you talking about the DS-specific medium

q: yes

a: yeah, we've already said that that media can hold a gigabit of data, which is significantly more than a GBA cart.

follow-up: of the 120 being developed, how many in-house?

a: about 20 in-house.

q: edward something or other - reggie, what do you think of dev costs for DS compared to GBA, and the differences in the business models for the publishers and royalty rates, manufacturing lead times

george: dev costs, we don't expect them to be significantly greater than a current GBA game. have improved margins for licensing for GBA, and it's even better for DS. initially will be manufactured in asia, turnaround time similar to GBA carts. as we get up to speed, will likely start manufacturing in U.S.
q - retailer strategy?

reggie - we'll have strong presence all over. broad-scale access by consumer to have hands-on experience with the DS. in addition, we'll be supporting all of our customers (retail) with adequate supply.

q - shawn mcgowan - nature of first-party games, any franchises developed specially for DS?

reggie - october! (ed. - duh)

q - johnathan something - how are you going to have consumers familiar with DS outside of retail scene. anything like cube club?

george - starting on nintendo fusion tour, info videos and hardware samples will be there. as soon as software is completed, those demos will be out there as well. largest number of people will have access at stores (stores will have multiple units to demo the wireless play). also, nintendo street team.

q - david leibowitz - have you announced price of software?

reggie - october (ed. - THEY'VE ALREADY SAID THIS)

follow-up q - another software question

reggie - OCTOBER (ed. - AUUUUGHHHH)

follow-up q - licensing details

george - we've shared this with licensees...

follow-up q - what's the developer break-even point

reggie - it's a developer-specific question. nintendo is making dev kits available at very low, sometimes no cost. some tools are free to devs if they sign confidentiality agreements. this is driving significant interest among some developers who have not previously worked with handhelds. including some wireless developers.

follow-up q - in terms of wireless, what is nintendo doing to promote wireless as an activity

reggie - from a wireless perspective, we've made two strong statements with how we plan to promote wireless. picto-chat and metroid prime hunters: first hunt pack-in

q - chris kohler - it's possible for DS to recognize GBA games. any plans to have GBA titles that have some DS functionality built-in?

reggie - all historical GBA games will be able to play in single-player mode in the DS. no features or unlockable thing that will happen. in the future, there are a lot of opportunities in the future for this sort of thing. nothing planned right now that takes advantage of that

q - mike wallace - he got here late, asking a question about worldwide shipments. also a question about where manufacturing is happening and turn-around time that's already been asked.

george - yo, we already answered this. <gives recap>

follow-up q: no component issues?

george - nope. production has started, going smoothly, can possibly make more.

q - DFS - backwards compatibility. GBC and original GB titles, or just GBA games?
reggie - only gba.

q - skip - reggie, will you make me some pancakes for getting me up so early?*

reggie - <writes down name>

fin

*not acutally asked
 

BuddyC

Member
I'd expect this to be a carbon copy of last night's NOJ conference, with NOA confirming everything in the press release and IGN story. On the plus side, more Reggie!
 

Soul4ger

Member
BuddyChrist83 said:
I'd expect this to be a carbon copy of last night's NOJ conference, with NOA confirming everything in the press release and IGN story. On the plus side, more Reggie!

I suspect they'll have to address the Metroid Prime Hunters thing, too. As it is, it's horribly confusing right now. It's such an easy sell to just tell someone, "You're getting a chat program and a game," or "a chat program and a demo," instead of, "Well, there might be a game or a demo, we aren't sure yet..." Coming from a salesman's perspective, though.
 

BuddyC

Member
Soul4ger said:
I suspect they'll have to address the Metroid Prime Hunters thing, too. As it is, it's horribly confusing right now. It's such an easy sell to just tell someone, "You're getting a chat program and a game," or "a chat program and a demo," instead of, "Well, there might be a game or a demo, we aren't sure yet..." Coming from a salesman's perspective, though.
Seeing as how it was in the USA Today report, yea, I'd expect them to touch on it. Just don't expect another huge blowout :)

(by the way, the campus' wireless network rocks for keeping up to date on this stuff during class)
 
Gotta love the shitty audio quality on their wait music. So far it's not as bad as that Pokemon Colosseum teleconference...yet.
 

SantaC

Member
"launch budget will be biggest of any console or handheld nintendo has ever launched. $40 million to launch."

"media plan: print, TV, cinema, outdoor, 12,000 interactive retail kiosks. hands-on time is critical to appreciate DS features"

nice. Nintendo is serious about this one.
 

gofreak

GAF's Bob Woodward
skip said:
reggie: what has transpired overnight has not surprised us. there's a lack of PSP information in general while they deal with their challenges (battery life).

Ouch!

Good work Skip, thanks.
 

BuddyC

Member
someone please get some clarification on the whole 802.11 thing.

will prime be playable over it or just bluetooth?
 
"aggressively launching DS with largest support NOA has ever put behind a product launch"

Two commercials and a guy wearing a sandwhich board somewhere in New Mexico!
 

GDGF

Soothsayer
Zilch said:
Yeah, but the DS itself only has a 6-10 hour battery life...

that's like two hours less than an SP (and Nintendo's estimates are always conservative, anyway)
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
SantaCruZer said:
It would be nice if they dropped another bomb today. I want an update on new super mario bros DS.

You're singing my song. I can't wait to see more on that Mario Bros. DS game. And bring on Wario Ware DS while thy're at it.

Thanks for the updates, skip. Really awesome stuff. I'm sold!
 

Dan

No longer boycotting the Wolfenstein franchise
q: chris morris - the cartridges for DS...will they hold more 'material' than the GBA cartridges

a: are you talking about the DS-specific medium

q: yes

a: yeah, we've already said that that media can hold a gigabit of data, which is significantly more than a GBA cart.
Who's Chris Morris and why is he wasting time by asking for months-old information?
 
D

Deleted member 284

Unconfirmed Member
I'm surprised no one picked this part up...

reggie said:
it's a developer-specific question. nintendo is making dev kits available at very low, sometimes no cost. some tools are free to devs if they sign confidentiality agreements. this is driving significant interest among some developers who have not previously worked with handhelds. including some wireless developers.

Developer System indeed.
 

aoi tsuki

Member
BuddyChrist83 said:
someone please get some clarification on the whole 802.11 thing.

will prime be playable over it or just bluetooth?
By "prime" i'm assuming you mean "hunters"? The DS locator feature uses Bluetooth, actual wireless play uses WiFi.


SantaCruZer said:
nice. Nintendo is serious about this one.
i'll hold my applause until i see how the money is spent. Not like much of the marketing budget is really for us anyways.

SantaCruZer said:
the GBA is 8-10 hours I believe and DS 6-10 hours. not bad considering 2 screens.
We really need more detailed info on the battery life. i'd assume 6-10 hours to be the with the standby feature on or off. Probably about half that if you play via WiFi. Regardless, if you're using WiFi, you'll probably want to charge daily. This thing could really use a sleek charging cradle. ^_^
 

puck1337

Member
Dan said:
Who's Chris Morris and why is he wasting time by asking for months-old information?
He's from CNN/Money.

Edit: Those demo kiosks are going to give a really good indication of how well the touch screen stands up to abuse. I predict kiosk DISASTER within days at certain stores.
 

gofreak

GAF's Bob Woodward
No one sought to clarify the lingering issues surrounding play over local wireless networks versus online play using wireless hotspots? Specifically in relation to those games with announced "wireless multiplayer" like Metroid? Also, no one asked about VoIP? Tut tut.
 
So the big news that some people think trumped Sony's was announcing the price and a launch date we already knew was coming this year?
 

TekunoRobby

Tag of Excellence
sonycowboy said:
So the big news that some people think trumped Sony's was announcing the price and a launch date we already knew was coming this year?

Price and features is what people are excited about. Sure you have some excitement over the launch lineup but the main gist of the DS announcements was solidifying what the DS will support.
 

GDGF

Soothsayer
When you launch a solid system with an ass load of support and really cool features (all built in) and give it a low price, people tend to get excited :)
 
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