deriks
4-Time GIF/Meme God
Past few days Did You Know Gaming made a video talking about the success of the Switch made Nintendo kind of conservative in their gaming development. Not releasing that much games, and even charging for content that we used to get free. But not only that, they also talk about Sony and Microsoft too, making a soft but very understandable analysis of how each work around their audience, and how all of them basically did the same thing: if a thing is doing great, cut the mass of things and invest in the volume of a thing to actually charge more for it...
Of course tariffs and whatnot helps on everything (and I mean everything) getting pricier. It's a domino effect. But let's focus on videogames
While past generations every machine and game got promotions and whatever in a matter of a year or even less, now just a few games got discounts by the passing of time, if at all. By the last year or so not only games got pricier, consoles too. To be even worse, Switch 2, a console that has a really recent launch, has everything to get more expensive too
Also, for today's players, we use internet a lot, so consoles for some reason charges to use when playing online. To this system get some value, games got offered like bonus rent, with some particular thing from each company; Sony doesn't offer launch games, but really solid tittles that everyone wants; Xbox offer games day one, and probably the best value if you're into CoD and smaller games; Nintendo just offer classic games until Game Cube, but it's the cheapest one to get in comparison to competition
So what changed to be this snowball?
In the SNES and Mega Drive era, we bought just a console and a few games a year because we don't have money. Our parents bought as a present here and there. Automatically we choose a side, and for sure companies knew this. Nintendo kinda started a trend to have two consoles in the N64 era, but it was the Game Boy, so those two are theirs, a portable and another for the TV, and it worked because their consoles were the cheapest, and not every people that had a Gameboy also have a Nintendo tv console, so could be a win-win scenario. In the PS360 and Wii era things changed, and people started buying not just a portable and a tv console, but another tv console, so wasn't that anormal to see a DS, a Wii and a 360. In the next generation things got a little twist, with more people getting a nice PC, two consoles, and the subscription for online, which this model is going until now
Today is normal to have a Switch [2], a PS5 and a PC, and even maybe a Xbox console - Microsoft is changing the brand that everything can be a Xbox, but this is another topic. Today is also normal to have a subscription for more than one machine. Today, even after all those costs, people are buying their own games, and not some by the year, but some in every month
I'm trying to say that this is how the market works. They're seeing people buying from more than one source, and multiple times, so people "have more to spend". The companies charges more to keep an eye if the clients change the habits, and if people starts to choose a side again, they will change the strategy another time until the cycle gets back
Of course tariffs and whatnot helps on everything (and I mean everything) getting pricier. It's a domino effect. But let's focus on videogames
While past generations every machine and game got promotions and whatever in a matter of a year or even less, now just a few games got discounts by the passing of time, if at all. By the last year or so not only games got pricier, consoles too. To be even worse, Switch 2, a console that has a really recent launch, has everything to get more expensive too
Also, for today's players, we use internet a lot, so consoles for some reason charges to use when playing online. To this system get some value, games got offered like bonus rent, with some particular thing from each company; Sony doesn't offer launch games, but really solid tittles that everyone wants; Xbox offer games day one, and probably the best value if you're into CoD and smaller games; Nintendo just offer classic games until Game Cube, but it's the cheapest one to get in comparison to competition
So what changed to be this snowball?
In the SNES and Mega Drive era, we bought just a console and a few games a year because we don't have money. Our parents bought as a present here and there. Automatically we choose a side, and for sure companies knew this. Nintendo kinda started a trend to have two consoles in the N64 era, but it was the Game Boy, so those two are theirs, a portable and another for the TV, and it worked because their consoles were the cheapest, and not every people that had a Gameboy also have a Nintendo tv console, so could be a win-win scenario. In the PS360 and Wii era things changed, and people started buying not just a portable and a tv console, but another tv console, so wasn't that anormal to see a DS, a Wii and a 360. In the next generation things got a little twist, with more people getting a nice PC, two consoles, and the subscription for online, which this model is going until now
Today is normal to have a Switch [2], a PS5 and a PC, and even maybe a Xbox console - Microsoft is changing the brand that everything can be a Xbox, but this is another topic. Today is also normal to have a subscription for more than one machine. Today, even after all those costs, people are buying their own games, and not some by the year, but some in every month
I'm trying to say that this is how the market works. They're seeing people buying from more than one source, and multiple times, so people "have more to spend". The companies charges more to keep an eye if the clients change the habits, and if people starts to choose a side again, they will change the strategy another time until the cycle gets back