Not a crash to come, but a bleak reality of the gaming market

deriks

4-Time GIF/Meme God
Past few days Did You Know Gaming made a video talking about the success of the Switch made Nintendo kind of conservative in their gaming development. Not releasing that much games, and even charging for content that we used to get free. But not only that, they also talk about Sony and Microsoft too, making a soft but very understandable analysis of how each work around their audience, and how all of them basically did the same thing: if a thing is doing great, cut the mass of things and invest in the volume of a thing to actually charge more for it...

Of course tariffs and whatnot helps on everything (and I mean everything) getting pricier. It's a domino effect. But let's focus on videogames

While past generations every machine and game got promotions and whatever in a matter of a year or even less, now just a few games got discounts by the passing of time, if at all. By the last year or so not only games got pricier, consoles too. To be even worse, Switch 2, a console that has a really recent launch, has everything to get more expensive too

Also, for today's players, we use internet a lot, so consoles for some reason charges to use when playing online. To this system get some value, games got offered like bonus rent, with some particular thing from each company; Sony doesn't offer launch games, but really solid tittles that everyone wants; Xbox offer games day one, and probably the best value if you're into CoD and smaller games; Nintendo just offer classic games until Game Cube, but it's the cheapest one to get in comparison to competition

So what changed to be this snowball?

In the SNES and Mega Drive era, we bought just a console and a few games a year because we don't have money. Our parents bought as a present here and there. Automatically we choose a side, and for sure companies knew this. Nintendo kinda started a trend to have two consoles in the N64 era, but it was the Game Boy, so those two are theirs, a portable and another for the TV, and it worked because their consoles were the cheapest, and not every people that had a Gameboy also have a Nintendo tv console, so could be a win-win scenario. In the PS360 and Wii era things changed, and people started buying not just a portable and a tv console, but another tv console, so wasn't that anormal to see a DS, a Wii and a 360. In the next generation things got a little twist, with more people getting a nice PC, two consoles, and the subscription for online, which this model is going until now

Today is normal to have a Switch [2], a PS5 and a PC, and even maybe a Xbox console - Microsoft is changing the brand that everything can be a Xbox, but this is another topic. Today is also normal to have a subscription for more than one machine. Today, even after all those costs, people are buying their own games, and not some by the year, but some in every month

I'm trying to say that this is how the market works. They're seeing people buying from more than one source, and multiple times, so people "have more to spend". The companies charges more to keep an eye if the clients change the habits, and if people starts to choose a side again, they will change the strategy another time until the cycle gets back
 
So you are saying the demographic for video games has more money and seems to spent in all kinds of platforms simultaneously.
This means for the publishers and console holders that there is money to be made so they try to charge more via as you mentioned focus on the big stuff.

But imo this is just a result from no visible growth in the core gamer market. We are just not really growing here.
Roblox, gachas and Fortnite maybe do show growth.

But nonetheless with the current tech ai and stuff games development is much easier and more available than ever.
So, games will be made maybe even more niche games than now.

Consumer wise if you know what you want and don't necessary sticks to old and true brands of the past there will be games.
Now if you are saying hey, I want to play day one all games then yeah are going to be pricey, but this has always been pricey.
 
I don't know. I feel that younger people might be more comfortable with juggling multiple gaming subscription services. Older people might be more settled on what they like and just want to own the games so they can play them when it is convenient for them.
 
I don't know. I feel that younger people might be more comfortable with juggling multiple gaming subscription services. Older people might be more settled on what they like and just want to own the games so they can play them when it is convenient for them.
There's a huge disconnect on this site from what younger gamers actually value and care about. It's almost a total break from reality at this point. Just the fact that we are posting on message boards at all shows our age.
 
there is also bleak future in the small publishing business for indies: it is very hard to find publisher who could funding our games. forcing lot of gamedevs to rely to their own cash to make competent product first, which in these days, not cheap anymore...
 
Well, at the end of the day, no matter how the market is changing, gaming is a peronal hobby and it really comes to the individual's spending habits. The industry can raise the price to $999 for all they want, I am not going to regularly by full price game at launch anyway.

Tracking your game backlog, completion, and spending is a great way to combat what the industry is trying to gaslight upon you.
 
Its bleak because its just big business now.

Before, game development was much cheaper. Developers could take risks on games that they wanted to play.

Now the industry is run by corporate MBA types that treat games as vehicles for engagement rather than "just make awesome games that people like" and the sales will come. You can just feel cynicism in games.

There are a few exceptions of course. And those are the games I hunt for like a truffle pig every year. Im too old, and have too little time to give my attention to something that is treating me like a wallet.
 
Its bleak because its just big business now.

Before, game development was much cheaper. Developers could take risks on games that they wanted to play.

Now the industry is run by corporate MBA types that treat games as vehicles for engagement rather than "just make awesome games that people like" and the sales will come. You can just feel cynicism in games.

There are a few exceptions of course. And those are the games I hunt for like a truffle pig every year. Im too old, and have too little time to give my attention to something that is treating me like a wallet.
But even when games like Silent Hill f are released people just scream and cry about it. Gamers are unfortunately a toxic base that you just can't please.
 
But even when games like Silent Hill f are released people just scream and cry about it. Gamers are unfortunately a toxic base that you just can't please.

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I don't know. I feel that younger people might be more comfortable with juggling multiple gaming subscription services. Older people might be more settled on what they like and just want to own the games so they can play them when it is convenient for them.
They're all glued to tablets and mono-gaming. We're the last of us.
 
But even when games like Silent Hill f are released people just scream and cry about it. Gamers are unfortunately a toxic base that you just can't please.
The fuck are you on about.
Konami said its their best selling SH game and its rated "Very Positive" on steam.
 
Yeah, not a crash, just a bunch of shit games from shit developers. Luckily enough though, there's still plenty of good devs making good games. I think that probably means the industry is just too big for its own good.
 
I hope it all burns and we go back to Game Boy Advance, 2D pixel art gaming and much simpler times. I'm more than happy with PS4/PS5 level graphics too.

These companies need to earn our dollars by making actual good games and not relying on micro transactions, subscriptions and 30% store cuts to inflate profits.

Hard to believe, even the all the licensed games on PSP and DS were better times.
 
I hope it all burns and we go back to Game Boy Advance, 2D pixel art gaming and much simpler times. I'm more than happy with PS4/PS5 level graphics too.

These companies need to earn our dollars by making actual good games and not relying on micro transactions, subscriptions and 30% store cuts to inflate profits.

Hard to believe, even the all the licensed games on PSP and DS were better times.
Its bleak because its just big business now.

Before, game development was much cheaper. Developers could take risks on games that they wanted to play.

Now the industry is run by corporate MBA types that treat games as vehicles for engagement rather than "just make awesome games that people like" and the sales will come. You can just feel cynicism in games.

There are a few exceptions of course. And those are the games I hunt for like a truffle pig every year. Im too old, and have too little time to give my attention to something that is treating me like a wallet.
Seek indies and AA.
 
This.... my kids and all of their friends are gaming on iPads all the time. They play my switch ever so often but both want gaming laptops now instead of consoles.
Since piracy is getting back, I think is a good choice
 
In the SNES and Mega Drive era, we bought just a console and a few games a year because we don't have money. Our parents bought as a present here and there. Automatically we choose a side, and for sure companies knew this. Nintendo kinda started a trend to have two consoles in the N64 era, but it was the Game Boy, so those two are theirs, a portable and another for the TV, and it worked because their consoles were the cheapest, and not every people that had a Gameboy also have a Nintendo tv console, so could be a win-win scenario. In the PS360 and Wii era things changed, and people started buying not just a portable and a tv console, but another tv console, so wasn't that anormal to see a DS, a Wii and a 360. In the next generation things got a little twist, with more people getting a nice PC, two consoles, and the subscription for online, which this model is going until now

Consoles back then were largely toys for kids bedroom.

Now, in many homes, the console is the only box under the living room TV, and the whole family uses it.
 
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