John Harker said:
Hopefully it will have long legs, but it's still a poor start and certainly the inserts for Conduit and MadWorld aren't getting the initial impression levels they had hoped. I'd be real curious to see what their shipment numbers are, but it's sad they werent able to excite the userbase like they intended
A lot of people are excited, but not enough to shell out $50 for a light-gun game. The gameplay is too simple and just doesn't fit the full-price bill for many. As awesome and refreshing as the presentation is, the game is still just a casual game (in terms of gameplay not in terms of grindhouse atmosphere which is definitely hardcore) that didn't take the budget, time and manpower of something like MadWorld to develop.
I definitely want to buy the game, but $50 (and even $40) is a bit much to pay for light-gun game. I really hope the game sells well, but it's understandable that $50 is a bit much for a game releasing right alongside Tenchu, Deadly Creatures, and just weeks before MadWorld and Rune Factory - all well-received "core" games released close together. If a Wii-only hardcore gamer had enough money for only one or two, something is gonna need to get sacrificed.
I can afford one or two right now (I just don't have time) - but if I had to choose I'd go with Deadly Creatures first, and MadWorld second.
People point to the success of Umbrella Chronicles and Nerf N-Strike, but those are special cases. Many people didn't even know Umbrella Chronicles was a rail-game, it was a "test" game, and it came after the well-received RE4: Wii Edition. The game had a lot of things going for it, so people shouldn't confuse solid sales for this as love for light-gun anything (and even then at least in the US it never matched the sales of RE4).
N-Strike came with an Nerf-toy accessory and is really a major non-gaming brand name for kids that just fit the bill as a Christmas present during the holiday season.
The best HOTD: Overkill had was a legacy of solid sales with 2 other Sega light-gun games released as budget prices - which isn't really much to sell on with a full-priced game. It wasn't necessarily a mistake to release it at $50 because sales should be OK as the game drops in price, but it's going to have to be a long-term seller.
Expect better things for MadWorld which seems to have had a bit more marketing and is getting even better reviews. Although they are both very short games, the fact that MadWorld is a 3rd-person beat-em-up gives it more complexity and depth than HOTD:Overkill and for a comparatively larger portion of the "core" gaming segment on Wii probably justifies a $50 entry.