Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
You forgot Force Unleashed which was a major AAA HD project and basically got the PS2/PSP port treatment on Wii
Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
bucklam66 said:The sad part of this whole discussion is, that NPD numbers are estimates, that until quarterly financial reports come out, no one knows the truth, (even then shipped or sold, hmph, who knows!!)
I mean according to the intronet encyclopedia the music industry figured this out 18 yrs. ago:
Nielsen SoundScan began tracking sales data for Nielsen on March 1, 1991.[citation needed] The May 25 issue of Billboard published Billboard 200 and Country Music charts based on SoundScan "piece count data,"[1][2] and the first Hot 100 chart to debut with the system was released on November 30, 1991. Previously, Billboard tracked sales by calling stores across the U.S. and asking about sales - a method that was inherently error-prone and open to outright fraud.
Could the same error prone fraud be prevalent in our current method? Probably.
It is hard to say how much a game sold until a company gets back unsold copies. which could be years with the current method.
It is laughable that a so-called 'high-tech' industry relies on estimates
Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
Chumly said:Honestly WTF are you talking about. No offense but relating sales tracking in 2009 to back to 1991 is the single dumbest thing Ive read of GAF today.
I could go on and on but ill put it simple for you. Sony, Microsoft, Nintendo and all of the game publishers pay NPD THOUSANDS of dollars to get their data. Because guess what? It matches their data!!!! They then procede to quote NPD every month.
I don't know if this is serious or a parody post making comment on the fact that one-by-one certain genres/game-types no longer "counted" in Japanese sales threads as "legitimate" games as they started selling well on Wii to the point where even long-established genres and franchises (like fighting, music, etc...) were being weeded out.Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
Don't be a douche. Generalizations need to be well-founded. If you are going to make the point that devs are tards for not making Wii versions, you shouldn't be using the few times they were confident enough to make them as proof.cw_sasuke said:So we can`t count Musicgames, Sportgames, Nintendo-Games, Games with Mascots like Sony, Games based on popular IPs like Lego/Star Wars.
Poor Wii, always those exception :lol
bucklam66 said:Okay, where are the weekly sales charts? Why is the gaming industry this far behind?
Son of Godzilla said:Don't be a douche. Generalizations need to be well-founded. If you are going to make the point that devs are tards for not making Wii versions, you shouldn't be using the few times they were confident enough to make them as proof.
And Tiger Woods. And Force Unleashed.Son of Godzilla said:You are basing this off music games + Lego + Shaun White/Sonic?
With only one exception, multiplatform games on the list that had versions on all current-gen systems sold better on Wii than on PS3.
The only exception is Rock Band 2, which was released two months after the PS3 version and was still within 30k.
In 7 out of 10 instances on the list, the Wii version outsold the 360 version as well.
In 6 of those instances, the Wii version sold more than (or was tied with) the 360 and PS3 versions COMBINED.
EDarkness said:I want to know what's wrong with Sonic, Shawn White, music games, Lego games, etc....
as opposed to 3rd-person action (No More Heroes, Force Unleashed), survival horror (RE4), 1st person shooters (COD3/World at War, Red Steel), which have obviously failed...markatisu said:They are apparently genres the Wii does well (Music games, Kids games, and sports which utilize the system), so its not a real indication of how good a third party can do compared to the HD Twins...I guess
PS2
Odin Sphere - 149k
Persona 4 - 123k
PS3
Valkyria Chronicles - 74k
Folklore - 109k
360
Tales of Vesperia - 107k
Lost Odyssey - 348k
Infinite Undiscovery - 110k
Blue Dragon - 189k
The Last Remnant 118k
Eternal Sonata - 98k (360), 33k (PS3)
Accident said:So the problem with some jRPG bombing might be the genre and not the platform?
Htown said:Besides, you just listed like five different things, one of which is a new game IP. How many "exceptions that somehow don't count" do there have to be before the exception becomes the rule?
These things really can't have that high of budgets. "Lusch HD landscapes and character models" can't be that costly when you have such terrible animation.AniHawk said:I'd say Odin Sphere and Persona 4 did really well. The ones that had to be built from the ground up for expensive machines sold poorly.
EDarkness said:What surprises me is:
Sonic Unleashed - 113k (360), 69k (PS3), 315k (Wii)
With all the hoopla about the 360/PS3 version, in the end, the best selling version turned out to the be the Wii one.
Son of Godzilla said:They aren't different things though. They are all heavily branded games. "Safe" games. They don't prove it's worth experimenting on the Wii. Whether or not NMH and such do that is different altogether.
Ayways, if you want to make the argument that it's worth the resources for devs to make more Wii versions you can't use games that devs thought were worth the resources to make Wii versions. You are completely beholden to the devs' judgement that way.
markatisu said:I myself think its funny as hell that The Force Unleashed sold 2nd best on Wii and only slightly behind the 360 version....especially with the massive amount of difference between the two versions in the graphics and features dept
EDarkness said:What surprises me is:
Sonic Unleashed - 113k (360), 69k (PS3), 315k (Wii)
With all the hoopla about the 360/PS3 version, in the end, the best selling version turned out to the be the Wii one.
markatisu said:Sonic has always sold best on Wii, its why Sonic and the Secret Rings led to Sonic and the Black Knight, and why Sonic is in the Olympics with Mario.
I myself think its funny as hell that The Force Unleashed sold 2nd best on Wii and only slightly behind the 360 version....especially with the massive amount of difference between the two versions in the graphics and features dept
AniHawk said:First month sales:
Sept 08 NPD:
1. Star Wars Force Unleashed (360): 610k
5. Star Wars Force Unleashed (PS3): 325k
9. Star Wars Force Unleashed (Wii): 223k
That's some pretty crazy legs.
Ultimate Shooting Collection - 1,126
markatisu said:Makes sense though since we know that in the holidays the cut off for the Wii Top 10 was near 366k
So we are looking at about 400k in sales over the span of 3 months would be an avg of 133k a month, with the bulk of it most likely coming at Christmas
A Black Falcon said:What... huh? Didn't this game come out in February this year? How could it have 1,126 copies sold as of Jan. 1, over a month before its release? Preorders? Store orders? Error?
that doesn't make sense though... amazon.com (and others) seem to have started selling the game around Jan. 20th if their web sites are accurate...markatisu said:its the UFO interactive game from Sept 2008, it was delayed but it had been done since last year. It could have shipped early to some retailers (hence the super low number)
It was $30 budget bin game
markatisu said:No its the UFO interactive game from Sept 2008, it was delayed but it had been done since last year. It could have shipped early to some retailers (hence the super low number)
It was $30 budget bin game
Son of Godzilla said:These things really can't have that high of budgets. "Lusch HD landscapes and character models" can't be that costly when you have such terrible animation.
Alcibiades said:that doesn't make sense though... amazon.com (and others) seem to have started selling the game around Jan. 20th if their web sites are accurate...
who would ship a game 3 weeks early?
markatisu said:Would that not explain that fact 1000 sales were registered
There was a similar issue with the drum game Konami had made, it registered with NPD as something like 100 copies sold because it was released early by mistake
This is likely the same deal
A Black Falcon said:http://shmups.system11.org/viewtopic.php?t=22468&postdays=0&postorder=asc&start=90
People on shmups.com's forum seem to have started finding it at about the date Amazon (and NCSX, evidently) say, Jan. 19-20. Either something is wrong here, like you suggest, or this data is from later in January than January 1st.
markatisu said:It could be data from later in Jan but for certain games it does not include the Jan NPD numbers or else GHWT would be higher as would Halo 3
Accident said:Left 4 Dead sold 1284K including January so this number must include january NPD.
Accident said:Why would Halo 3 be higher? 4.66m (regular), 633k (CE), 479k (LE) = 5.772M
If it sold around 90k in February it should be rounded to 5.9M
lowrider007 said:I just don't get this really I don't, MS2 is such a good game and improves upon the original in leaps and bounds, when I see figures like this I just want to ring PS3 users around the neck, their purchasing habits seem so strange.
Accident said:So the problem with some jRPG bombing might be the genre and not the platform?
Most of the games that have Wii versions have sold well, sometimes on par, sometimes even combined verse the HD versions. How can you not make the assumption that third party are leaving money on the table based on that? I don't get how you can not be impressed by Wii's multiplatform software numbers, considering few of the games have been served with much effort. It seems like it doesn't matter how well the Wii does, there's always exceptions that make the Wii not worthwhile, when all that matters to a publisher is how much a Wii version sells.Son of Godzilla said:Don't be a douche. Generalizations need to be well-founded. If you are going to make the point that devs are tards for not making Wii versions, you shouldn't be using the few times they were confident enough to make them as proof.
It's most likely on purpose.
Alcibiades said:I wonder whether struggling 3rd parties are looking back and regretting to setting up shop on Wii with comparable budgets to the other systems when looking at these numbers:
Assassins Creed - 2.3m (360), 1.15m (PS3)
Bioshock - 998k (360), 106k (PS3)
The Bourne Conspiracy - 103k (360), 83k (PS3)
Burnout Paradise - 371k (360) 306k (PS3)
Civilization Revolution - 96k (DS), 254k (360), 149k (PS3)
The Darkness - 284k (360), 133k (PS3)
Dark Sector - 139k (360), 97k (PS3)
Dead Space - 337k (360), 212k (PS3)
Dynasty Warriors 6 - 113k (360), 103k (PS3), 26k (PS2)
Eternal Sonata - 98k (360), 33k (PS3)
Fallout 3 - 1.14m (360), 452k (PS3)
Fight Night 3 - 1.19M (360) 526k (PS3)
These are mostly solid (some great!) sales, but if high-budget, near-identical ports were made we might be seeing the COD3 phenomenon where a Wii version sold comparable to the PS3 version and not so many studio shutdowns would be happening. I'm sure 3rd parties would not have minded the revenue.
Hopefully World at War was just the beginning and not the end of getting decent, if not spectacular, ports of blockbuster games from 360/PS3 on Wii from now on.
Of course keeping in mind these numbers might be BS.
Man, I don't know if the continual internet abuse has gotten to some people or what, but of course high profile software performs competitively on the Wii. It's the fucking market leader for crissakes. No duh not making a Wii version is "leaving money on the table". That's an incredibly empty phrase. The issue is mostly about the risk assessment.BishopLamont said:Most of the games that have Wii versions have sold well, sometimes on par, sometimes even combined verse the HD versions. How can you not make the assumption that third party are leaving money on the table based on that? I don't get how you can not be impressed by Wii's multiplatform software numbers, considering few of the games have been served with much effort. It seems like it doesn't matter how well the Wii does, there's always exceptions that make the Wii not worthwhile, when all that matters to a publisher is how much a Wii version sells.
DMeisterJ said:Actually guys, I think something is up with the numbers... Do we all remember when Gamasutra gave us LTD NPD numbers of a few games back in mid-January like Resistance 2, LBP, PoP and such? Well, I was interested in seekn what LBP had sold in Jan, and see if we couldn't get a clearer view of what 11-20 sold on the top 20.
Onto my point, These numbers are LTD thru Jan right? Cause the GamasutrA article has Dec LTD as 611k for LBP and 598k for Resistance 2. And these Jan LTD NPD numbers have them at 670k and 640k respectively. So with that math, LBP sold 59k in Feb and Resistance 2 sold 42k. But, Resistance 2 is on PS3 top 10 while LBP isn't. I'm sure my math could be off, but I think either the numbers are off, or they can be Fen LTD?
Http://www.gamasutra.com/news/originals/?story=21937
Well there's always Ubiso.. shit.cw_sasuke said:So we can`t count Musicgames, Sportgames, Nintendo-Games, Games with Mascots like Sony, Games based on popular IPs like Lego/Star Wars.
Poor Wii, always those exception :lol
The more actual data comes out, the more it shows the Wii is selling a great deal of software. Even for third parties that actually bothered to release a Wii version. Not to mention the insane first party sales.Htown said:With only one exception, multiplatform games on the list that had versions on all current-gen systems sold better on Wii than on PS3.
The only exception is Rock Band 2, which was released two months after the PS3 version and was still within 30k.
In 7 out of 10 instances on the list, the Wii version outsold the 360 version as well.
In 6 of those instances, the Wii version sold more than (or was tied with) the 360 and PS3 versions COMBINED.
I think the lesson we can take from this is that the Wii sells no games, and it's not worth making a Wii version of your multiplatform title.