DarkMage619 said:
I am not so sure. OK RE4 does OK, but its far from being a top seller compared to Nintendo's own titles. Look at what else sold really well on the Wii. ALL of the other titles were published by Nintendo! How can that be a good sign to 3rd parties that their games are going to do well on the Wii? Thus far the Wii is doing the same thing with software that has been the trend for Nintendo for a while now and that's move Nintendo software. Sure Nintendo comes out a big winner but what about the othe developers? Unless they get bought out by Nintendo I don't see them having anything to celebrate about.
In the US, Madden sold just shy of 300,000. Call of Duty 3 250,000. Super Monkey Ball 250,000. Marvel 200k+. Tiger Woods 200k+. Trauma Center just shy of 200k (Atlus USA's best-selling game? Maybe).
Red Steel and Rayman are over a million worldwide. DBZ: PS2 PORT EXTREME 250k+ worldwide. Elebits 200k worldwide. Resident Evil 4 is set to blow away Capcom's expectations of 420k worldwide; it's currently at about 250k worldwide in only a few months.
Dragon Quest Swords is not just selling well because it's Dragon Quest; it's on pace to sell better than most of the DQ spinoffs. It will almost certainly hit a million sold worldwide.
The only flop that I'm aware of across the whole system is SSX Blur, which bombed hard. Every other game on the system so far has been either profitable or close to breakeven (Happy Feet and Ant Bully and Chicken Little all bombed hard, but the cost to port those from the 15 consoles they were already released on to the Wii probably makes them pretty much break even)
And all of this is ignoring the fact that a lot of the third party Wii software so far has been very poor quality. Name a quality game for the Wii made by a third party that has not sold well. Like I said, Blur is the only one I can think of.
I want to see ONE title that was released on all platforms like Marvel Ultimate Alliance sell best on the Wii. Then and only then will I believe that more than Nintendo games can more serious numbers on their console.
That's a ****ing stupid standard; Marvel Ultimate Alliance was released for the PS2, which had literally 20 times the userbase as the Wii during the release... and still, like I mentioned, it did 200k on the Wii.
You also don't take into account the fact that Wii ports have a cost differential versus other consoles. If Marvel Alliance sold the same amount on the Wii and the 360, the developer would have profited more from the Wii version.