Pride in the work we accomplished, sure. A metacritic score doesn't equate to the pride devs derive from a game they've worked on. The games i've worked on certainly didn't - professional pride can come from any number of places; a metacritic score isn't, nor shouldn't, be the only source of that.
What started this was you made some flippant remark as to how many of these devs would be inundated with recruiters moments after being laid off, presumably because of their body of work. And while that may be the case for some, no one that I know in industry has ever enjoyed the stress of having to go out & get another job, especially in games. Not to mention the environment you're being hired into, and the cavalcade of issues that devs face in the work place.
Most of the games industry in NA is spread out throughout the region. Lose a job at your studio, and your next job might be 3,000 miles across the country. You wanna go home and tell your family that you have to make that move? All because your game didn't sell well?
Yes, we take pride in the games we create. Not just good games mind you; some of the best development stories that have ever been shared with me, that proved just how amazing these devs are, were often on projects that the public views as being 'bad'.