ZSaberLink
Media Create Maven
that's right. gran turismo 5, the most recent entry in the series, was a very big success.
Wasn't GT6 the most recent entry? The one that released last year on PS3?
that's right. gran turismo 5, the most recent entry in the series, was a very big success.
Wasn't GT6 the most recent entry? The one that released last year on PS3?
thatsthejoke.jpg
So my first sentence when talking about first 2 years of launch titles I specifically show in order you totally disregard?
That was so not the point, at all.
that's right. gran turismo 5, the most recent entry in the series, was a very big success.
Unfortunately Metroid Prime 3, the most recent entry in that series, did not do so well.
i know some may disagree with me, but i thought it was by far the last in the trilogy.
Yeah, hourly sales, I know. But the Destiny Bundle is holding strong recently, only 3 spots behind the 2nd Xbox Bundle and rising. I still think Microsoft will win November, but there has definitely been a little shift in sales the past 24 hours or so. The Call Of Duty bundle has been a weird one lately too, dropped to 99th.
and none of that is actually a good thing for the traditional model. the traditional model relies on having a box and going to retail. get enough people to stop going to retail, well... why bother actually getting anything at retail? why bother with the box? this is the sort of reasoning i suspect microsoft will try launching their own marketplace box next-gen (especially since they gave it a half-assed attempt in may 2013 already).
i know some may disagree with me, but i thought it was by far the last in the trilogy.
From the OP:
Overall retail sales down less than 1% year over year.
Hardware up 59% year over year
The console industry seems pretty healthy to me. /shrug
Mr. N. should be careful what he wishes for though. If console gaming dies out by the end of next year, people won't flock back to PC instead.
Sony are going to ship at least 15 millions this year for the PS4. Are you saying as more games come out and the price are reduced, that they are gonna sell less than this year? That as the next GTA, Gran Turismo(huge in Europe), FFXV, and others that they are gonna sell less?
In 2013 you call The last of Us, The puppeteer, Safezone? You call Sunset Over drive a safe zone game?
You keep telling us that as gamers, we should be concerned about all of the awesome, high-selling Wii software we've lost and that it doesn't matter what specifically was lost, but I'm telling you that it does matter. What have we lost? What are we concerned about, exactly? Please stop saying it doesn't matter and just answer the question. What games aren't being made anymore??
but more than that, i think gaming has potential to be more than just family games and fitness games and cinematic games and shooters etc. i think there's still untapped potential in what video games can be and how they can still be exciting and seem new in the traditional space. it's just that it hasn't been explored much at all.
sörine;139155106 said:Last gen saw nearly 500 million hardware sales between 360, PS3, Wii, PSP and DS. I don't think this generation is going to manage even close to half that. Maybe about a third if we're lucky.
Now, each platform sale doesn't mean a discrete gamer each but such a massive decline has to mean significant numbers of gamers lost on dedicated devices. And likely lost to convergence devices (computers, phones, tablets, browsers) given the rapid growth of gamer demographics there.
Just because they weren't the types of games you liked, doesn't mean a lot of people didn't make a lot of money on the Wii. It was calculated by sales-agers here months ago that approximately 2/3 of the 900 million pieces of software sold on wii were third party. Dismissing a large chunk of the gaming population going missing on traditional markets as an "I've got mine jack" statement ignores not only the reality of the traditional market contraction but actively dismisses the fact that without new blood the pie will continue to shrink.
I don't even think the ps4 will hit PS3 numbers when all is said and done (shorter generation, more core/young male-focused and front loaded). The other 2 won't even come close to their previous generation totals. Handhelds aren't healthy either.
...Because you still need a box to play video games! Even for playing PC or Mobile games, you still need the PC or Mobile device first if you want to play those games. Now... Now there could be a way to play games without needing to buy a box per say... Naturally, the existence of Smart TVs and streaming would indicate as such, even though both rely on having a device with a screen of some sort but they rely on a device people would already own. However, I am somewhat skeptical about how well both Smart TVs and game streaming will do. For the Smart TV, it is because there is no real need to integrate the set top box into the television because of the television's natural lack of portability. The customer is better served with owning a television until it needs to be replaced and then using boxes connected to the television to watch and play their media. Even if it is a $100 Ouya or Fire TV, costumers save more money just plugging in a box every time they needed to upgrade the gaming hardware rather than replacing the entire TV to do it. As far as streaming goes, I don't see it taking off too well outside of the enthusiast base either because mobile users have millions of games to choose from on their mobile device, the majority of which are F2P. Why would they pay money for a streaming service when they can play games like Candy Crush Saga for free?
However, however... People are willing to spend good money on a device that they see as the best, even people all in on mobile. I mean why would people adverse to spending money pay outrageous prices for an iPhone or a Samsung Galaxy when they could pay nothing and get some cheap Android smartphone with a two-year contract? Perhaps these sorts of people who pay good money for the best device rather than just take a device that's merely good enough for their needs are also the people buying PS4s because it is the best media device to connect to a television as opposed to the XB1, the Wii U, or the countless microconsoles.
if bundles were counted, Unity would have a shot at being # 2/3 i bet
... Yikes... Why even release this...
I don't think NPD counts software on bundles though.
(this may have been discussed over and over but here's my take)
I always felt that the problem with third parties on Wii was that they were completely unprepared for the Wii's success and were already focusing on the PS3 (being the successor to the successful PS2) and 360 (thanks to MS making ports very easy).
Thus when the Wii became a huge success as it did, they tried to get things out quickly and you got quite a few cheap efforts from third parties. Enough of those sold stupidly well because the audience that just bought a Wii for Wii Sports wanted to get other games for their new console. However, they typically weren't shooting for the typical 18-34 male demographic on Wii and those games took a while. If you'll notice, the earlier high profile and/or solid efforts to reach the 18-34 male demographic on Wii did quite well. These games mostly came out in 2007.
Examples:
RE4 Wii - 2007
RE: Umbrella Chronicles - People gave a RE light-rail game a shot - 2007
Sonic and the Secret Rings - 2007
Red Steel - (right demographic, crappy game) - launch 2006
Dragon Quest Swords (at least in JP) - 2007
Tiger Woods series (good use of motion controls) - better than 360/PS3 versions until 2008-09?
MHTri (1M+ in Japan) - 2008
Unfortunately, thanks to the failure of third parties, I think the Wii started gaining a reputation for that demographic for spin-offs of core titles except from Nintendo. If you then think about the titles trying to appeal that demographic again, most released way too late after the demographics were much more set or were odd experiments of not so big titles.
i just feel like the endgame won't be when a console manufacturer has the best device to stream or download games to. i think the endgame is when there are several marketplaces available from all kinds of publishers, including former hardware manufacturers. at least without something to shake things up and *need* you to require a one thing that you use in one spot. that's what's so great about steam- i can play tf2 on my laptop from 2008 and anywhere else there's a computer. i don't have to worry about someone not having a ps4 or a wii u because computers are so very widespread these days. looking forward, i think the functionality of the computer will extend more into other devices, making video games truly ingrained as entertainment, but as part of a package instead of a separate entity. really the only thing to consider at that point would be who would manufacture and sell controllers. it would probably be the only remnant of video games as a good.
Congrats Ubisoft @ Watch Dogs on Wii Ufor setting new lows on Wii U
On launch day...
Amazon Best Sellers Rank: #1,523 in Video Games (See Top 100 in Video Games)
#55 in Video Games > Wii U > Games
In comparison Fantasia since we know those sales are super low... (and it's probably selling like nothing now...)
Amazon Best Sellers Rank: #1,495 in Video Games (See Top 100 in Video Games)
#69 in Video Games > Xbox One > Games
... Yikes... Why even release this...
If trends in mobile are anything to go buy, people just choose one marketplace and stick with it and said marketplace is generally tied to a company's mobile OS. For example, people choose Google Play over other services on Android because Google makes sure that their Appstore is available by default on their mobile OS. This is what leads companies like Amazon making their own devices without Google Play but with the Amazon Appstore installed on it even though the Amazon Appstore can work perfectly well on Android. In addition, Apple requires people to buy their hardware if they want to play games from the iTunes Store. Just in the mobile market, Apple, Google, and Amazon can't work together to make their games on their App Stores available on a single device, so what makes you think that several gaming marketplaces will be available on every device? I mean, you can play TF2 on your PC, but can you play it on your iPhone or Android tablet? And this is from Valve, a company that wants Steam to be on every gaming device.
But have you accounted for WoM™. Never ever forget the WoM™.
WoM™ will save #WDWiiU
Code:WoM™ is a registered trademark of Hindle Corp. within the European Union and other countries
If trends in mobile are anything to go buy, people just choose one marketplace and stick with it and said marketplace is generally tied to a company's mobile OS. For example, people choose Google Play over other services on Android because Google makes sure that their Appstore is available by default on their mobile OS. This is what leads companies like Amazon making their own devices without Google Play but with the Amazon Appstore installed on it even though the Amazon Appstore can work perfectly well on Android.
I mean, you can play TF2 on your PC, but can you play it on your iPhone or Android tablet? And this is from Valve, a company that wants Steam to be on every gaming device.
On one hand, I tend to agree with many things MrNyarlathotep says usually, but...3 millions in November + December for both PS4 and Xbox One as a standard to say things aren't as bad as you say?
Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.Under 3k on Xbone, under 1k on 360.
Your expectations are frankly ridiculously high.
well more than a marketplace, i'm imagining rental services that run like netflix or hulu. those can be things certain publishers do for every platform (as they are already third-party). of course, i wouldn't put it past ea to build their own platform when the time came, using origin as the basis.
Until the Google Play rebrand of the Android Appstore it was actually common for Android users to have the Amazon Appstore installed, and the Amazon Appstore was actually a bigger revenue earner for Android developers than the official Google Appstore was.
On the other hand, people telling that there are no problems, everything's fine, losing the non-conventional market to smartphones and PC won't affect console market in any way...really? In an age where costs are still going higher and higher, having less people in the console market is something positive?
I can perfectly agree when it's said that there is and there will be a dedicated console audience that won't go away, that can make games sell big and that is reachable. That is correct. But at the same time, if no efforts are made to reach broader audiences, bigger masses of people, just concentrating on the current audience won't make it go bigger in the long term. This audience could become smaller in the next few years, because a part could become more interested in the different experiences that can be played on other platforms, i.e. mobile and PC.
That just proves my point... The Amazon Appstore got popular on Google's OS so Google made changes to cut off Amazon's revenue which lead to Amazon making their own hardware.
The third-parties that previously made Wii shovelware are now making mobile shovelware.
I just realized that for the first year of both systems' lives, PS4 has won NPD for 11 of 12 months.
That's a damn near 91.67% success rate.
That's a beastly kill/death ratio.
Microsoft can finally claw back some life next month by knocking that success rate of Sony's down to 83.33% or something like that (doing the math in my head, not my strongest suit).
So in one fell swoop, Sony will go from an A- grade to a B- grade. I think we can all see where that trend is going.
Well, it was a great first year, Sony. The streak was good while it lasted. Better luck next time.
That's not my expectation, that's the number where I believe the "Japan doesn't matter, Europe and USA can pick up the slack" and "Wii customers don't matter" proponents to not be delusional.
If anything that's my 'never happening' prediction.
EDIT:
Selling around 1 million apiece per month averaged is exactly where I expect sales to fall, and to be the number where people cannot argue that console gaming isn't in decline any more.
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.Also, going back and reading the discussion happened earlier between MrNyarlathotep + StevieP and many other users.
On one hand, I tend to agree with many things MrNyarlathotep says usually, but...3 millions in November + December for both PS4 and Xbox One as a standard to say things aren't as bad as you say? That seems like...a standard being obviously right so, when both won't go over that, you'll say you were right and that you're our Nostradamus
Seriously, that seems like a way too high standard for both consoles, in their first post-launch Holiday.
Now, 2 millions in November + December sounds like a way more realistic goal to establish to say that things aren't as bad as you think.
On the other hand, people telling that there are no problems, everything's fine, losing the non-conventional market to smartphones and PC won't affect console market in any way...really? In an age where costs are still going higher and higher, having less people in the console market is something positive?
I can perfectly agree when it's said that there is and there will be a dedicated console audience that won't go away, that can make games sell big and that is reachable. That is correct. But at the same time, if no efforts are made to reach broader audiences, bigger masses of people, just concentrating on the current audience won't make it go bigger in the long term. This audience could become smaller in the next few years, because a part could become more interested in the different experiences that can be played on other platforms, i.e. mobile and PC.
And I perfectly agree with Anihawk when he says that Nintendo, Microsoft, Sony and all the other companies which withdrew these possibilities lost a huge opportunity.
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.
The moving goalposts and cherry picked targets arent even worth entertaining IMO.
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.
The moving goalposts and cherry picked targets arent even worth entertaining IMO.
I've linked this before, and I will link it again: THIS ARTICLE has heavily influenced my opinion since I first read it nearly a decade ago.
It not only (imo accurately) defines the market and each type of product within it, but also predicts our current state with uncanny accuracy.
This is such an incredibly short sighted statement it's difficult to reconcile in my mind. It doesn't even have to do with nintendo, even when they fucked up the hardest this gen. If you break it down, you're basically saying it's ok that you're going to get monetized much more on much less software. Said software will be less risky and more homogenized because that's a necessity. Oh, and when you get older and stop playing console games? Nobody's going to replace you because your youngins (or someone else's) grew up playing tap tap for free. THIS ISNT A GOOD THING (for anyone including sony!). Search John Harker's post history for some speeches about "graduation" into the traditional market. It doesn't just affect a single traditional market manufacturer.
This is fox news level analysis. Congrats man.
I love how because Nintendo is going down the drain the whole industry is at jeopardy.
If today there are more people than ever playing on smartphones, the dedicate market would be doomed if there were an overlapping between those two markets. If there is none, companies could developed traditional games for consoles, and other stuff on smartphones, browsers, etc... Just as past gen with the different games in the HD twins and PC, vs Wii.
Latest hourly. The king rises!
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A cover based shooter with light stealth elements, a platformer, and a third person shooter.
The fact that anyone would argue these titles aren't squarely in "safe zone" territory because of aesthetic is illuminating in and of itself.
Unlike Fox News, did I say anything incorrect or controversial? No, because that's already happening. Instead of a proper response, you decided that you'd play the role of a Fox News talking head and that's your prerogative. I was actually enjoying the discussion in the thread.
If, say, a junior texture artist who has just entered the industry wants to get a job, it is now less likely they will be doing so in the console space. People cutting their teeth on mobile games are learning about making mobile games, and the two products are not interchangeable at all.
That 2:1 is in reference to worldwide, FYI.
Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen. People who buy COD, GTA, FIFA etc.... will be there to buy the software. The audience is there, and software sales will not decline much if at all. And Harker´s numbers don´t take into consideration online sales, which according to CosmoQueso represent 30% of total sales. Just looking at software sales at brick and mortar stores don´t give the whole picture.
Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen.
Introduction: A new and addictive set of game mechanics are created.
Growth: The game mechanics are experimented with and genre addiction begins to spread.
Maturity: The game mechanics are standardized and genre addiction forms a strong market force. Product differentiation occurs primarily through higher layer design elements like plot, license, etc.
Decline: The market consolidates around the winners of the king-of-the-genre battles that occurred during the Maturity phase. New games genres begin stealing away the customer base. With less financial reward, less games are released.
Niche: A population of hardcore genre addicts provides both the development resources and audience for the continued development of games in the genre. Quality decreases.