The Cockatrice
I'm retarded?
This really is AI slop. Like it literally kills any artistic vision and even if the artistic vision is bad, I prefer that over this uncanny valley shit. Fucking ridiculous.
Its funny...but thinking about the necessary PSU is like...
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They can take the easy way out right now by making their game with UE 5 assets from the marketplace90% of devs will take the easy way out. It's almost guaranteed.
You probably thought you'd look smart with this comment.So many purists here...
It's literally changing the developers design and you can tell this is AI. I'm surprised developers are agreeing to this. Probably can't afford to miss out on PC sales but this is a dangerous path we're on.Eww, DLSS5 has that actual AI Slop look to it. This neural rendering isn't what I want.
It's literally changing the developers design and you can tell this is AI. I'm surprised developers are agreeing to this. Probably can't afford to miss out on PC sales but this is a dangerous path we're on.
I am extremely skeptical but we shall see in a few years. VRAM is going to be also a huge concern considering GDDR7 pricing.They can take the easy way out right now by making their game with UE 5 assets from the marketplace
Bad devs will remain bad devs. Good devs will use it properly.
not to mention every character in every game will look like same madame tussaud filtered shit.This really is AI slop. Like it literally kills any artistic vision and even if the artistic vision is bad, I prefer that over this uncanny valley shit. Fucking ridiculous.
Same exact thing happened with generative AI. This stuff is literally changing over night.Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.
The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.
People never learn, uh.
No way this is true looking at that Grace pic. She turns into a completely different actress.Apparently DLSS5 is only generating lighting with AI. Geometry and all other assets are left untouched. I think it's pretty cool.
Nah
Those demos were made by Nvidia, afaik. Let developers use it how they want to match their artistic vision and it will look dope.
They could use only for enviroments, or lighting, geometry etc.
If they are able to keep it consistent, then possibilities are endless.
lol, I remember that being the big one in all the image gen reviews.Same exact thing happened with generative AI. This stuff is literally changing over night.
Will Smith eating spaghetti has come a long way lol
Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.
The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.
People never learn, uh.
All for the low price of $4000…There's only one good thing about this as far as I'm concerned - the fact that it's so VRAM heavy means that the RTX 60 series should have way more VRAM, benefitting those of us who won't even want to use DLSS 5.
Because Jensen was angry about all the positive FSR 4.1/PSSR2 coverage.Why is this even called DLSS?
Or.. developers can push GAMEPLAY forward instead of being stuck in the PS3 days. At some point the industries' obsession with graphics needs to stop.Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.
The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.
People never learn, uh.
I don't think you understand the main issue here.
this is only looking into screen space. it doesn't know if theres any geometry or light outside of your current view.
you can easily see this issue in their comparison of Oblivion Remaster, where in the DLSS5 view a whole shadow is missing on the building behind the tree, because the shadow casting part of that building is obscured by a tree and because the filter doesn't know where the sun is.
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the shadow of the tree is also completely gone, as it thinks its is looking at an overcast weather condition, due to lacking actually world space information.
this is also why the entire light temperature changes, as the DLSS5 view has only 1 information about lighting, and that is the background in the far distance, which is grey, so it thinks the lighting around you should also be grey, while it's actually much warmer.
of note here is that the game uses Lumen for realtime GI, shadows and reflections, so if there's a shadow there, it is not placed by an artist, it is calculated in real time that it belongs there due to the sun position. yet DLSS5 doesn't know it belongs there, so it's gone.
DLSS5 in the state they are showing it here is an absolute joke.
I guess I should install a nuclear reactor in my house to power this DLSS.two rtx 5090s used to get the result , according to DF
No, they don't. And I expect with DLSS 5.5 or whatever a lot of people will start getting rather uncomfortable as they lose things to complain about and then just really wish they had a card that could do this.Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.
The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.
People never learn, uh.