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Nvidia at Live GTC : DLSS 5

Its funny...but thinking about the necessary PSU is like...

Sweating James Mcavoy GIF

Forget the PSU, think about the VRAM.

200w.gif
 
Except for the 5090, every single Blackwell videocard has 16gb or less. This is only going to work on a single videocard (rtx 5090) this fall right?
 
ok dug a little deeper and read more about this. This is actually real time neural rendering which is insanely cool but also 100% very heavy to do in real time on a consumer GPU. I remember the research from Intel: https://isl-org.github.io/PhotorealismEnhancement/ and NVIDIA: https://tcwang0509.github.io/vid2vid/ ( this is actually the research behind DLSS 5)

This is super cool and visuals will look real without sacrificing dev time and resources.

My only advice to everyone: the next GPU you buy, please ensure you have a LOT, LOT of VRAM.
 
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Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.

The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.

People never learn, uh.
 
Eww, DLSS5 has that actual AI Slop look to it. This neural rendering isn't what I want.
It's literally changing the developers design and you can tell this is AI. I'm surprised developers are agreeing to this. Probably can't afford to miss out on PC sales but this is a dangerous path we're on.
 
DLSSlop 5
Looks "good", I guess. Just like AI powered mods and reshade. Way to murder game art

It's literally changing the developers design and you can tell this is AI. I'm surprised developers are agreeing to this. Probably can't afford to miss out on PC sales but this is a dangerous path we're on.

Maybe it is a psyop by the big publishers to convince us that AI generated graphics look "good" so they can replace all art with AI slop
 
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They can take the easy way out right now by making their game with UE 5 assets from the marketplace

Bad devs will remain bad devs. Good devs will use it properly.
I am extremely skeptical but we shall see in a few years. VRAM is going to be also a huge concern considering GDDR7 pricing.
 
This really is AI slop. Like it literally kills any artistic vision and even if the artistic vision is bad, I prefer that over this uncanny valley shit. Fucking ridiculous.
not to mention every character in every game will look like same madame tussaud filtered shit.
yikes. burn this monstrosity before too late.
incredibly alarming that there are people liking this lol. hope everyone's joking
 
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Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.

The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.

People never learn, uh.
Same exact thing happened with generative AI. This stuff is literally changing over night.

Will Smith eating spaghetti has come a long way lol
 
I feel like we are living in a dystopia already...
The character looks like they underwent plastic surgery to look like their Instagram filter counterpart.
This is SHIT, I don't want this in videogames, I hope this stupid bubble explodes soon enough.
 
There's only one good thing about this as far as I'm concerned - the fact that it's so VRAM heavy means that the RTX 60 series should have way more VRAM, benefitting those of us who won't even want to use DLSS 5.
 
Nah

Those demos were made by Nvidia, afaik. Let developers use it how they want to match their artistic vision and it will look dope.

They could use only for enviroments, or lighting, geometry etc.

If they are able to keep it consistent, then possibilities are endless.

I don't think you understand the main issue here.

this is only looking into screen space. it doesn't know if theres any geometry or light outside of your current view.

you can easily see this issue in their comparison of Oblivion Remaster, where in the DLSS5 view a whole shadow is missing on the building behind the tree, because the shadow casting part of that building is obscured by a tree and because the filter doesn't know where the sun is.

L4nLJz2m4qU6C6RH.jpg

BiZMFLVC1D0eM1KY.jpg


the shadow of the tree is also completely gone, as it thinks its is looking at an overcast weather condition, due to lacking actually world space information.

this is also why the entire light temperature changes, as the DLSS5 view has only 1 information about lighting, and that is the background in the far distance, which is grey, so it thinks the lighting around you should also be grey, while it's actually much warmer.

of note here is that the game uses Lumen for realtime GI, shadows and reflections, so if there's a shadow there, it is not placed by an artist, it is calculated in real time that it belongs there due to the sun position. yet DLSS5 doesn't know it belongs there, so it's gone.


DLSS5 in the state they are showing it here is an absolute joke.
 
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I think AI has officially proven to me that some people just don't have the ability to spot little details that amount to a giant pile of shit, which is what this is.

This looks even worse in motion than in the photos. It straight up looks like something Sora 2 would generate and has that distinctly smeary yet oversharpened hallmark of AI slop. Looks fucking awful and I'm genuinely disgusted, both in Nvidia in thinking that a screen-space filter is some revolutionary shit, and disgusted that anyone would even be impressed or happy about this. It just looks like gameplay ran through an LLM filter.
 


Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.

The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.

People never learn, uh.

Yup cant wait for all games to look the same. You dinosaurs with your shitty old graphics!
 
There's only one good thing about this as far as I'm concerned - the fact that it's so VRAM heavy means that the RTX 60 series should have way more VRAM, benefitting those of us who won't even want to use DLSS 5.
All for the low price of $4000…

Considering the current shitshow with RAM I can only imagine the pricing sometime in late 2027/early 2028.
 
Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.

The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.

People never learn, uh.
Or.. developers can push GAMEPLAY forward instead of being stuck in the PS3 days. At some point the industries' obsession with graphics needs to stop.
 
I don't think you understand the main issue here.

this is only looking into screen space. it doesn't know if theres any geometry or light outside of your current view.

you can easily see this issue in their comparison of Oblivion Remaster, where in the DLSS5 view a whole shadow is missing on the building behind the tree, because the shadow casting part of that building is obscured by a tree and because the filter doesn't know where the sun is.

L4nLJz2m4qU6C6RH.jpg

BiZMFLVC1D0eM1KY.jpg


the shadow of the tree is also completely gone, as it thinks its is looking at an overcast weather condition, due to lacking actually world space information.

this is also why the entire light temperature changes, as the DLSS5 view has only 1 information about lighting, and that is the background in the far distance, which is grey, so it thinks the lighting around you should also be grey, while it's actually much warmer.

of note here is that the game uses Lumen for realtime GI, shadows and reflections, so if there's a shadow there, it is not placed by an artist, it is calculated in real time that it belongs there due to the sun position. yet DLSS5 doesn't know it belongs there, so it's gone.


DLSS5 in the state they are showing it here is an absolute joke.

In Starfield example it looks like it works similar to Screen Space Global Illumination, with obvious issues when it's occluded by something.

I'm not sure about this tech in its current form...
 
Neural rendering is the future. The first iteration will suck big time, people will take to the pitchforks, but then the tech is going to be improved upon little by little.

The same happened with DLSS Upscaling. The same is happening with DLSS Frame Gen and Ray Reconstruction. The same will happen with this.

People never learn, uh.
No, they don't. And I expect with DLSS 5.5 or whatever a lot of people will start getting rather uncomfortable as they lose things to complain about and then just really wish they had a card that could do this.
 
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