Interesting, it would appear that reducing the number of SMX reduces their ability to use all memory channels equally in all circumstances.
Nonetheless, user benchmarks here and elsewhere seem to confirm that it's not really a relevant issue for games, even when you specifically try to create a memory-bound scenario. Let's see if anyone does a more rigorous test, but I doubt the overall picture will change.
Nonetheless, user benchmarks here and elsewhere seem to confirm that it's not really a relevant issue for games, even when you specifically try to create a memory-bound scenario. Let's see if anyone does a more rigorous test, but I doubt the overall picture will change.