Well launching Minecraft Windows 10 through VD gets me to the VR main menu but the is a diagonal slice through the screen and some weird mirror dimension stuff is happening. Then I click through and the game turns into flat screen mode Guess I will hold of on purchasing Asgard's Wrath until I get this figured out.I don't launch from the store, only from VD games tab in the menu for VD. If launched this way it always works.
Shutting down some games can be wonky, steam can often interfere and I'll have to alt f4 but those are related to specific games and not common.
I never do unless I'm hooked up via link cable (haven't tried airlink) if using VD I always let it launch them
Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
Speaking of which where is my gd RE7 PCVR SUPPORT.I didn't know that they were still going wired. When is the PSVR2 due to come out? If they release a wired set next year, I can see that feeling out of date before it's even released.
Speaking of PSVR, with so many Playstation "exclusives" making their way to PC these days, what are the chances we'll see the likes of Astro Boy and Wipeout on PSVR? PSVR was pretty niche when compared to total PS4s sold, so a PC release for these games could earn Sony a bunch of extra cash. Here's hoping.
Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
My excuse is that it works ok on my og rift and I'm happy to deal with the cable for a bit. I'll go wireless in the future for sure but for now I'll wait to upgradeAgreed.
It feels like old technology now. They should delay it until they can get the level of fidelity they want from a wireless connection. There really is no excuse for wired VR, when you can run Half Life Alyx on ultra settings wirelessly.
wireless is cool, the freedom is cool.I mean I am just one guy who tried a rift a couple years back, my friend had the cords belayed on the ceiling. Now I just bought the quest 2. I used the cable once to set it up. And have been using VD ever since and really don't see the reason to cable anymore. Nor do I have the drive to even try. The cons of wireless are really getting so small.
For the people that enjoy playing in large room space it's definitely not an overrated feature. I know someone that has been into VR since the original rift devkit and plays in his garage, backyard (on overcast says), and his local tennis court.wireless is cool, the freedom is cool.
but now that you have widespread and free access to pcvr instead of just Quest minigames, you'll soon realize that playing Skyrim and other big real games for hours standing is no fun. And playing sitting, cords or no cords make no difference...
it's an overrated feature. Mobility, no need for extra hardware? Those are real nice benefits of Quest - no cables is just an extra nice feature afforded by that...
I'm sorry so what are you saying? You say standing roomscale will eventually get old but sitting also sucks? What's the future then to you?wireless is cool, the freedom is cool.
but now that you have widespread and free access to pcvr instead of just Quest minigames, you'll soon realize that playing Skyrim and other big real games for hours standing is no fun. And playing sitting, cords or no cords make no difference...
it's an overrated feature. Mobility, no need for extra hardware? Those are real nice benefits of Quest - no cables is just an extra nice feature afforded by that...
i think he is trying to say.. playing big games like skyrim for 5 hours straight standing sucks in vr.I'm sorry so what are you saying? You say standing roomscale will eventually get old but sitting also sucks? What's the future then to you?
I didn't know that they were still going wired. When is the PSVR2 due to come out? If they release a wired set next year, I can see that feeling out of date before it's even released.
Speaking of PSVR, with so many Playstation "exclusives" making their way to PC these days, what are the chances we'll see the likes of Astro Boy and Wipeout on PSVR? PSVR was pretty niche when compared to total PS4s sold, so a PC release for these games could earn Sony a bunch of extra cash. Here's hoping.
Yeah but Oculus added it later so I have high hopes Sony will get that right eventually. The bigger issue is that it won’t likely sync with PC. Skyrim with unofficial Nexus mods is a total game-changer, I’ve played the original non-VR game for hundreds of hours and it still feels like a new game now.Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.Yeah but Oculus added it later so I have high hopes Sony will get that right eventually. The bigger issue is that it won’t likely sync with PC. Skyrim with unofficial Nexus mods is a total game-changer, I’ve played the original non-VR game for hundreds of hours and it still feels like a new game now.
It’s the only time I ever got back ache was playing Skyrim in VR. 5 hours wandering around your living room trashing your arms about is no joke.i think he is trying to say.. playing big games like skyrim for 5 hours straight standing sucks in vr.
They said it's one cable, which means it needs to be USB because HDMI can't power the headset. USB can both power the headset and carry data which means they will need to do compression like the quest does for the link cable which opens the door for wireless.If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.
I think he underestimates the amount of people that want to play in roomscale. Certainly a lot of people like sitting, especially in a swivel desk chair with no arms, but there is a reason people are working on omnidirectional treadmills.It’s the only time I ever got back ache was playing Skyrim in VR. 5 hours wandering around your living room trashing your arms about is no joke.
agreed because from a technological perspective its looking like....Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.
It's still going to need hardware locally to do inside out tracking, run the operating system and most likely do head rotation reprojection...
By the time psvr 2 comes out wifi 6e will be a thing ... You should be able to do 500 mbit easy on 6ghz wifi and even with current compression codecs that would be indistinguishable from a straight hdmi connection.
It's still going to need hardware locally to do inside out tracking, run the operating system and most likely do head rotation reprojection in case of missed frames to keep the head rotation always smooth and give games more leeway not to meet very strict high framerates. A cpu that is needed to power that can certainly decode h.264 and hevc which you would need to watch movies on the device and would allow wireless gaming. The ps5 certainly has enough horse power to encode h.264 and hevc with low latency. They said it's a one cable system anyway which would mean USB and the need for encoding compression.Quest is a high-end Android device because it stands alone to play its applications, for the most part; wireless tethering to PC (or even wired PC link) is a bonus feature in addition to all the other things the chipset itself can run.
A wireless PSVR2 wouldn't need to be so powerful on its own to run like Climb 2 or Population One. It just needs to be able to catch the PS5 signal and display it at a high speed. So there is a possibility of making a dedicated chipset just for that. It's unfortunately not as easy as just cutting out the high-end performance processing, though; you need a WiFi device and a battery. Going wireless would change the dimensions of the device.
But, as Quest 2 has proven in finally scoring breakthrough sales success, it may be worth it.
(*Sony could also perhaps move the link to a pocket dongle that contains the battery, the wifi, and the signal processing portion of the PS5-to-headset connection? So you would still have the wire, but then you're free in space and the wire just runs down to your back pocket. I don't know how much a little pocket-heater like that would run, versus putting the gear in the headset at the outset, but that may be an option if Sony remains committed to its 1-wire solution.)
Sort of, but PS5 is not a WiFi 6e device, so that's a moot point (unless they sell a wireless "VR Adapter that's a dedicated 6GHz WiFi device for PS5 just for a PSVR2 connection, which could be nice but 5GHz has been doing decently for wireless VR so far.)
Yes, my guess is they would make a USB C wifi 6ghz dongle.Quest is a high-end Android device because it stands alone to play its applications, for the most part; wireless tethering to PC (or even wired PC link) is a bonus feature in addition to all the other things the chipset itself can run.
A wireless PSVR2 wouldn't need to be so powerful on its own to run like Climb 2 or Population One. It just needs to be able to catch the PS5 signal and display it at a high speed. So there is a possibility of making a dedicated chipset just for that. It's unfortunately not as easy as just cutting out the high-end performance processing, though; you need a WiFi device and a battery. Going wireless would change the dimensions of the device.
But, as Quest 2 has proven in finally scoring breakthrough sales success, it may be worth it.
(*Sony could also perhaps move the link to a pocket dongle that contains the battery, the wifi, and the signal processing portion of the PS5-to-headset connection? So you would still have the wire, but then you're free in space and the wire just runs down to your back pocket. I don't know how much a little pocket-heater like that would run, versus putting the gear in the headset at the outset, but that may be an option if Sony remains committed to its 1-wire solution.)
Sort of, but PS5 is not a WiFi 6e device, so that's a moot point (unless they sell a wireless "VR Adapter that's a dedicated 6GHz WiFi device for PS5 just for a PSVR2 connection, which could be nice but 5GHz has been doing decently for wireless VR so far.)
Speaking of which where is my gd RE7 PCVR SUPPORT.
I would say sony keeps its psvr1-2 catalog exclusive until it really takes off. They can afford those pcvr losses to build a brand by having an exclusive lineup for VR. I would not be surprised if psvr2 does 15 million.
the game gives you a gun, and if you try to shoot it anywhere it just tells you "You know what to do.", so you have to blow your virtual brains out. That just wouldn't feel the same if it happened in a flat screened game ("press Y to shoot yourself").
I would love an omnidirectional treadmill.I think he underestimates the amount of people that want to play in roomscale. Certainly a lot of people like sitting, especially in a swivel desk chair with no arms, but there is a reason people are working on omnidirectional treadmills.
The Morrigan looks cool...
If another couple of years pass with still no sign of those PSVR exclusives coming to PC/Oculus, then I might just buy a second hand PSVR set, play the games, and then sell it on (I could borrow my brother's PS4). RE7VR, Wipeout, Ace Combat 7 VR and Astrobot all look like great VR experiences which it would be a shame to miss out on (am I missing any?).
I think you're talking about Tea for God, you can get it via sidequest still I think (I have it loaded but never really tried it yet)Is it on quest 2, maybe updated?
Ancient Dungeon is available through the beta program, I played a few minutes of it (since I'm a roguelite whore) and I thought it was really well done, super smooth and clean on Quest 2. A reminder I need to try it againExpressive, but abstract instead of chasing photo-realism
For the people that enjoy playing in large room space it's definitely not an overrated feature. I know someone that has been into VR since the original rift devkit and plays in his garage, backyard (on overcast says), and his local tennis court.
just saying playing long games standing is no fun.I'm sorry so what are you saying? You say standing roomscale will eventually get old but sitting also sucks? What's the future then to you?
60,000+ Facebook Employees Can Expense An Oculus Quest 2
All Facebook employees can get reimbursed for the purchase of an Oculus Quest 2, according to a tweet by The Information reporter Alex Heath. Facebook’s last headcount was just over 60,000 employees at the end of March. Even if only some employees take the offer, it may stilluploadvr.com
Facebook is really going all in on VR. Over 10000 employees working in vr.
Question
I know a number of us watch MMA as well, I've missed 2 of the ONE FC VR events but there is another one on Saturday.
Has anyone watched live mma in VR? Sounds pretty amazing to me.
probably mostly social media shills and streaming influencers no doubtWhat? Doing what? I mean even if you had a thousand on hardware and a thousand for support, they sure as he'll don't have 8000 people working on games.......
I bet they are using their algorithms and data scientist to find ways for you to keep your headset on. It doesn't have to all be games but the tech is developing so fast because Facebook wants you addicted. Majority is probably R and D while they buy the studios that have a proven track record.What? Doing what? I mean even if you had a thousand on hardware and a thousand for support, they sure as he'll don't have 8000 people working on games.......
We're years away from anything like this being watchable over regular viewing, even though good on them for trying. The VR aspect does not make up for the MUCH lower quality when it comes to real life VR vidsQuestion
I know a number of us watch MMA as well, I've missed 2 of the ONE FC VR events but there is another one on Saturday.
Has anyone watched live mma in VR? Sounds pretty amazing to me.
heard the studio name is now Downgrade Interactive
It’s amazing. They know the future.60,000+ Facebook Employees Can Expense An Oculus Quest 2
All Facebook employees can get reimbursed for the purchase of an Oculus Quest 2, according to a tweet by The Information reporter Alex Heath. Facebook’s last headcount was just over 60,000 employees at the end of March. Even if only some employees take the offer, it may stilluploadvr.com
Facebook is really going all in on VR. Over 10000 employees working in vr.